PowerColor Announces Radeon RX 6800 XT and RX 6800 Graphics Cards

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Ok, why not two HDMI,...
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Any idea on release date and price ? Christmas is cominnnnnnnnnnnnnnggggggg !
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I'd called a local brick and mortar shop in the tech mall here in my neck of the woods, was surprised when I was told availability's from the 25th onward. Regardless, will personally scour the mall come 18th to see if it's true, dying to get a 6800XT (even IF only reference design is available, I'd take it as the cooler looks beefy enough for good cooling) so I can max out everything on my Freesynce 2 3840x1080 monitor...
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Roboionator:

Ok, why not two HDMI,...
Because DP is the more common standard in computers?
mikeysg:

so I can max out everything on my Freesynce 2 3840x1080 monitor...
You can do that on a 5700.
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AlmondMan:

People use HDMI in computers? You can do that on a 5700.
The only time I'd use a HDMI cable is when I connect my HTPC to my TV, I can't think of any TV with DP inputs. Reason why I didn't bother with the 5700XT is, while it's a great gaming card, it does struggle with some games at max ingame setting, 1440P (closest res to my 32:9 monitor) and still net >100fps. Also, I have a PC VEGA64 Red Devil, the 5700XT does improve on it, but not enough for me to get one. I want an upgrade that would be a substantial leap above my VEGA64, and the 6800XT has that raw POWAH in spades.
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mikeysg:

The only time I'd use a HDMI cable is when I connect my HTPC to my TV, I can't think of any TV with DP inputs.
You can get DP->HDMI cables 🙂
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mikeysg:

The only time I'd use a HDMI cable is when I connect my HTPC to my TV, I can't think of any TV with DP inputs. Reason why I didn't bother with the 5700XT is, while it's a great gaming card, it does struggle with some games at max ingame setting, 1440P (closest res to my 32:9 monitor) and still net >100fps. Also, I have a PC VEGA64 Red Devil, the 5700XT does improve on it, but not enough for me to get one. I want an upgrade that would be a substantial leap above my VEGA64, and the 6800XT has that raw POWAH in spades.
My 5700xt does struggle in some games on high/ultra to stay above 50fps 3440x1440. 100hz. freesync range is thankfully 48-100hz. But yea, Im dying to get at 6800xt.
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Agonist:

My 5700xt does struggle in some games on high/ultra to stay above 50fps 3440x1440. 100hz. freesync range is thankfully 48-100hz. But yea, Im dying to get at 6800xt.
Which games, if you don't mind me asking? Just, any game I've played recently that was even close to being decently optimized ran fine at above 60 (75hz 3440x1440, freesync).
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AlmondMan:

Which games, if you don't mind me asking? Just, any game I've played recently that was even close to being decently optimized ran fine at above 60 (75hz 3440x1440, freesync).
Hz != fps He is speaking about frame buffer refresh rate, not frames per second. Right now, HDMI 2.1 is the fastest port for highest refresh rates, which means lowest delay between generating a full frame to displaying the frame on screen. Even if your game is generating 60fps with VRR, and a frame that you need is ready at 16.1ms, rather than exact 16ms, it has to wait another 15.9ms to get onto the display if frame buffer refresh cap is set at 60Hz. However, if you are running 120Hz max refresh rate, it will only have to wait another 7.9ms to get on to the screen. Essentially cutting the delay by 25% for every frame that falls below the threshold. VRR doesn't mean that your frame will be shown the moment they are generated, it means that frame buffer refresh will happen once full frame is generated and frame buffer refresh cycle is ready to execute on set frequency. "In VRR mode, the monitor can be prevented from starting a new scanout at the end of the current scanout. As soon as a new frame is available to be scanned out, the monitor is then allowed to continue. The speed at which the monitor is doing the scanout is constant and controlled by the selected refresh rate." So, yes, refresh rate of 120Hz matters even at 60fps. I understand it is a common misconception, but this is the long and short of it. And I hope this helps bring some clarity. EDIT: Grammar.
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craycray:

Hz != fps He is speaking about frame buffer refresh rate, not frames per second. Right now, HDMI 2.1 is the fastest port for highest refresh rates, which means lowest delay between generating a full frame to displaying the frame on screen. Even if your game is generating 60fps with VRR, and a frame that you need is ready at 16.1ms, rather than exact 16ms, it has to wait another 15.9ms to get onto the display if frame buffer refresh cap is set at 60Hz. However, if you are running 120Hz max refresh rate, it will only have to wait another 7.9ms to get on to the screen. Essentially cutting the delay by 25% for every frame that falls below the threshold. VRR doesn't mean that your frame will be shown the moment they are generated, it means that frame buffer refresh will happen once full frame is generated and frame buffer refresh cycle is ready to execute on set frequency. "In VRR mode, the monitor can be prevented from starting a new scanout at the end of the current scanout. As soon as a new frame is available to be scanned out, the monitor is then allowed to continue. The speed at which the monitor is doing the scanout is constant and controlled by the selected refresh rate." So, yes, refresh rate of 120Hz matters even at 60fps. I understand it is a common misconception, but this is the long and short of it. And I hope this helps bring some clarity. EDIT: Grammar.
I think the misconception is so common that you made it 😛 and yes that is a thing, and VRR means it gets pretty much eliminated, so there's that.
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craycray:

Hz != fps He is speaking about frame buffer refresh rate, not frames per second. Right now, HDMI 2.1 is the fastest port for highest refresh rates, which means lowest delay between generating a full frame to displaying the frame on screen. Even if your game is generating 60fps with VRR, and a frame that you need is ready at 16.1ms, rather than exact 16ms, it has to wait another 15.9ms to get onto the display if frame buffer refresh cap is set at 60Hz. However, if you are running 120Hz max refresh rate, it will only have to wait another 7.9ms to get on to the screen. Essentially cutting the delay by 25% for every frame that falls below the threshold. VRR doesn't mean that your frame will be shown the moment they are generated, it means that frame buffer refresh will happen once full frame is generated and frame buffer refresh cycle is ready to execute on set frequency. "In VRR mode, the monitor can be prevented from starting a new scanout at the end of the current scanout. As soon as a new frame is available to be scanned out, the monitor is then allowed to continue. The speed at which the monitor is doing the scanout is constant and controlled by the selected refresh rate." So, yes, refresh rate of 120Hz matters even at 60fps. I understand it is a common misconception, but this is the long and short of it. And I hope this helps bring some clarity. EDIT: Grammar.
That's rather false statement. There is so called : "Pixel Clock" and it is proportional to resolution and refresh rate used. Graphics/TV/DVR/... will not select 1200MHz for 1080p@240Hz when it needs 570MHz. Same way as 1080p@60Hz uses only 150MHz even when both monitor and GPU can do 600MHz. There is no time saving from having higher than needed available Peak bandwidth as it will not be used unless needed be currently selected resolution, refresh rate, depth.