Oxide Ashes of the Singularity with AMD - Video
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KissSh0t
*High-Fives Hilbert*
: >
4k is just crazy @__@
fellix
"no current graphics system can handle more than 8 lights"
Pfft, please AMD. That was back in the days of fixed-function TnL pipelines. With programmable GPUs the only limitation of number of dynamic lights is the compute capacity. Every deferred type game engine today can handle hundreds, even thousands, of light sources in real-time.
Ryu5uzaku
That looks fun. I want that.
Twiddles
Reminds me op SUPCOM2, which I still play weeky ๐ Thanks for the vid, cool stuff!
Humanoid_1
I bought SUPCOM2 a while back, this tempts me very much to buy a 4K screen sooner and load that game up ^^
Nice to see Mantle doing something good for a game.
As well as more light sources, the Huge amount of extra draw calls Mantle allows can vastly improve the visual detail that future games can offer. I'm looking forward to seeing more games take full advantage of Mantle / DX12 / Vulkan etc
HonoredShadow
That's my TV! Looking goooooood lol
Prince Valiant
Agonist
Daftshadow
very nice. game looks fun too. i dont give a crap about 4k gaming but good to see mantle finally being taken advantage of. cant wait to see what DX12 can really do.
Lane
CPC_RedDawn
Darkest
Lane
holler
anybody notice that none of the ground units were really moving? only the air... kinda of a sham vid if you ask me... since pathfinding is very CPU intensive and they essentially turned it off with stationary units...
Megabiv
Looked okay, visually similar to SupCom and I have to say i wasn't blown away with what I've seen in that video. Hundreds and thousands of units is nice but they all looked incredibly bland in my opinion along with the terrain. The technology is of course pretty good but I'd rather DX12 so we (as consumers) and developers don't have to pick a brand and deliver performance to some and not others depending on your GPU vendor. Unless Mantle/Vulcan will work and is supported for Nvidia gpu's it won't be great for the PC scene only further splitting the camps between green and red with features for only some :war:.
Oh loved the 30fps it was running at, made it very cinematic ๐ค, just needed some huge black bars across for a fake aspect ratio look and it'll be there. /s
fellix
http://developer.amd.com/resources/documentation-articles/gpu-demos/ati-radeon-hd-4800-series-real-time-demos/
Good observation, although massive scale path-finding can be implemented as a GPU compute process. AMD themselves actually demonstrated this years ago on a much weaker hardware:
DmitryKo
http://channel9.msdn.com/Events/GDC/GDC-2015/Better-Power-Better-Performance-Your-Game-on-DirectX12
Ashes of the Singularity demo - 36:15 - 45:15
Dan Baker, Graphics Architect, Oxide Games
The session should have been named "Improvements to CPU/GPU efficiency in DirectX 12" ๐ This is how they actually do it:
Parallel execution engines - 11:30-18:00
GPU efficiency (queries, predication, execute indirect) - 18:00-25:30
CPU overhead (resource binding, multithreading) - 26:05-36:15
Humanoid_1
Redemption80
dsbig
I actually now interested in this.
it would be awesome if devs ported games to dx12, but thats a far reach.