Oculus Quest 2 Update Offers 120 Hz Support, Wireless PC streaming

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Facebook login mandatory.
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Yeah this should be intresting to see working, as the guy that made Virtual desktop was doing magic, so lets see how the offical native PCVR streaming does.
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Fox2232:

Facebook login mandatory.
My son is on his 2nd Oculus device (CV1, Rift S) Never once needing a facebook account. I keep reading mandatory facebook. The exact same thing is said about his specific headsets and it's not true. He doesn't even have a facebook account at all. (proud) Is it for the Quest only or something? Or just nonsense because Facebook owns it? (to be clear, I can't stand Facebook either)
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^^You are on borrowed time i am afraid as all Oculus accounts have a set date of 01/01/2023 to be linked to a mandatory FB social media account, so basically you now have 20 month left before your are required to have linked your present oculus accounts to a FB social media account, and as of that date all Oculus accounts will be defunct and may no longer fuction, so you may lose access to your oculus account, all your software and your Headsets may no longer work or even boot.
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0blivious:

My son is on his 2nd Oculus device (CV1, Rift S) Never once needing a facebook account. I keep reading mandatory facebook. The exact same thing is said about his specific headsets and it's not true. He doesn't even have a facebook account at all. (proud) Is it for the Quest only or something? Or just nonsense because Facebook owns it? (to be clear, I can't stand Facebook either)
Hell be forced to soon, or won't be able to use the device.
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0blivious:

My son is on his 2nd Oculus device (CV1, Rift S) Never once needing a facebook account. I keep reading mandatory facebook. The exact same thing is said about his specific headsets and it's not true. He doesn't even have a facebook account at all. (proud) Is it for the Quest only or something? Or just nonsense because Facebook owns it? (to be clear, I can't stand Facebook either)
Even Samsung's GearVR from Oculus reduced functionality over time. And then you just had to have account after some update. So I did make new dummy FB account on principle. And officially they say it is requirement. To give you Q2 answer: https://support.oculus.com/424208161507635/
For Oculus Quest 2: Quest 2 requires everyone to use a Facebook account to log in. If you are an existing Oculus user and have an Oculus account, you will have the option to log in with your Oculus account and merge your Facebook and Oculus accounts. When you log in with a Facebook account, you can still create or keep your VR profile. So you might be Monique Smith on Facebook, but WarriorMama365 in VR. For previous generation Oculus devices, including Quest, Rift S, Rift, Go, and Samsung Gear VR: Everyone using a previous generation Oculus device for the first time will need to log in with a Facebook account. If you are an existing Oculus user and have an Oculus account, you will have the option to log in with your Oculus account and merge your Facebook and Oculus accounts. You can also choose not to merge your accounts and continue using your Oculus account for two years. You can continue using your Oculus account until January 2023, but you will not have access to social and some new and updated features. After that, full functionality will require a Facebook account.
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Fox2232:

Facebook login mandatory.
That is just silly. Oculus is dead becouse of that.
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I want to jail break my rift s. &UCK FB
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insp1re2600:

Hell be forced to soon, or won't be able to use the device.
If this ends up being true, what's the huge downfall of creating a blank account? How are they going to force him to have a facebook account to play steam games? A VR unit is basically just a monitor strapped to your head. If they want to put up another wall to the oculus store, I agree, it's stupid and annoying, but I still don't see the massive problem. Again, make an account just for this. How hard is that? Have any of you actually owned a VR headset and had to make an account? If not, I can't figure out why you would be actively discouraging people from trying a reasonably priced headset. Again. 2 headsets, never any facebook whatsoever. Anyone who tied their account in did so of their own accord.
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0blivious:

If this ends up being true, what's the huge downfall of creating a blank account? How are they going to force him to have a facebook account to play steam games? A VR unit is basically just a monitor strapped to your head. If they want to put up another wall to the oculus store, I agree, it's stupid and annoying, but I still don't see the massive problem. Again, make an account just for this. How hard is that? Have any of you actually owned a VR headset and had to make an account? If not, I can't figure out why you would be actively discouraging people from trying a reasonably priced headset. Again. 2 headsets, never any facebook whatsoever. Anyone who tied their account in did so of their own accord.
It's not hard - it took me 5 minutes to setup an account with fake information. It's no different than setting up a steam account, origin account, uplay account, etc. I don't like Facebook as much as anyone else but I personally don't see the issue here.. pretty much every single device I use now requires some kind of account.
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To some saying the Facebook requirement would mean death etc... That's like saying Google is dead with Android.... Google harvests just as much data, if not more than Facebook does when you use your google account for your personal telecommunications device... What you need to do with ANYTHING that uses your personal information is read the privacy notices and specify what any company can do with your data. In the UK and the EU, it is law that companies have to respect your decisions on how data is used so check those privacy options clearly. Using Facebook on the Quest isn't really as bad as it's made out to be, if you don't like to use Facebook, there's no need to actually have a public profile, you create the account and then restrict all the information - it can be made so that your Facebook profile is not visible or searchable, just like on Steam, completely private profiles. Would you rather use a Microsoft to log into your quest store front? Steam account? Epic account? Google account? Unique account specific to the quest that uses the same information as the rest of those accounts? The real problem is that Facebook obfuscate this process burying these options in hard to navigate menus. Lastly, with the Quest, you have an additional account layer, you have the Oculus username so your identity can be protected should you wish it to be (and even the Oculus profile can be further hidden). That being said, if you were to use the Quest as a display adaptor, then of course, what would the purpose of needing an account be however the quest is like a games console that requires access to store fronts and service network, it is first and foremost and standalone system, like an iPhone or a Playstation. The Rift though I'm not too clued up on, I believe though the Facebook requirement will be if you're wishing to access the store front and associated social platforms.
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Truder:

To some saying the Facebook requirement would mean death etc... That's like saying Google is dead with Android.... Google harvests just as much data, if not more than Facebook does when you use your google account for your personal telecommunications device... What you need to do with ANYTHING that uses your personal information is read the privacy notices and specify what any company can do with your data. In the UK and the EU, it is law that companies have to respect your decisions on how data is used so check those privacy options clearly. Using Facebook on the Quest isn't really as bad as it's made out to be, if you don't like to use Facebook, there's no need to actually have a public profile, you create the account and then restrict all the information - it can be made so that your Facebook profile is not visible or searchable, just like on Steam, completely private profiles. Would you rather use a Microsoft to log into your quest store front? Steam account? Epic account? Google account? Unique account specific to the quest that uses the same information as the rest of those accounts? The real problem is that Facebook obfuscate this process burying these options in hard to navigate menus. Lastly, with the Quest, you have an additional account layer, you have the Oculus username so your identity can be protected should you wish it to be (and even the Oculus profile can be further hidden). That being said, if you were to use the Quest as a display adaptor, then of course, what would the purpose of needing an account be however the quest is like a games console that requires access to store fronts and service network, it is first and foremost and standalone system, like an iPhone or a Playstation. The Rift though I'm not too clued up on, I believe though the Facebook requirement will be if you're wishing to access the store front and associated social platforms.
There is big difference. And that's in whom you are willing to give your data. And lets be honest. They do their best to connect data to specific people and keep those data connected. And that in itself is problem of trust. FB in general has zero trust from anyone who did see different CEOs being questioned by US Congress about user privacy. And at same time keeps in mind that people were cancelled for something they did tweet/wrote XX years ago. That been taken out of original contemporary contex. So imagine FB leaking data about your kid when he's at top of his career and becomes undesirable to FB's operations. Like that he played game XYZ which is after years considered horrid or shameful. Or list of movies he seen in VR. Or maybe they trace some of user interaction with other users. FB as company does not even have data for auditing access to anyone's private/group chats. So their employees which have access to all chats. (Not only those reported for violations.) Can leak anything. And considering big tech/SV being quite invaded by (ultra)left employees, safety is not guaranteed at all. As modus operandi for those groups is character assassination. Trust should be earned and they do opposite.
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Fox2232:

There is big difference. And that's in whom you are willing to give your data. And lets be honest. They do their best to connect data to specific people and keep those data connected. And that in itself is problem of trust. FB in general has zero trust from anyone who did see different CEOs being questioned by US Congress about user privacy. And at same time keeps in mind that people were cancelled for something they did tweet/wrote XX years ago. That been taken out of original contemporary contex. So imagine FB leaking data about your kid when he's at top of his career and becomes undesirable to FB's operations. Like that he played game XYZ which is after years considered horrid or shameful. Or list of movies he seen in VR. Or maybe they trace some of user interaction with other users. FB as company does not even have data for auditing access to anyone's private/group chats. So their employees which have access to all chats. (Not only those reported for violations.) Can leak anything. And considering big tech/SV being quite invaded by (ultra)left employees, safety is not guaranteed at all. As modus operandi for those groups is character assassination. Trust should be earned and they do opposite.
US is a different ball game admittedly... Considering you can enter a contract and waive your statutory rights.. (something not legal on this side of the pond). - furthermore, anything that is written should always be carefully made. Whether it be a letter, text message, tweet or instant message. That is evidence no matter whom is the intermediary. Topic of "leaking data" is very much speculatory and can apply to any format and within any company. Should any confidential information be leaked, that's breach of trust and appropriate legal action should be taken. Not sure what your comment of "ultra left employees" is meant to signify though...
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0blivious:

If this ends up being true, what's the huge downfall of creating a blank account? How are they going to force him to have a facebook account to play steam games? A VR unit is basically just a monitor strapped to your head. If they want to put up another wall to the oculus store, I agree, it's stupid and annoying, but I still don't see the massive problem. Again, make an account just for this. How hard is that? Have any of you actually owned a VR headset and had to make an account? If not, I can't figure out why you would be actively discouraging people from trying a reasonably priced headset. Again. 2 headsets, never any facebook whatsoever. Anyone who tied their account in did so of their own accord.
Yes but all your purchases etc are linked to the face book account and if that account gets disabled as you can't pass the ID check if it's flagged as fake then you lose everything. I don't think they are accepting new oculus accounts now, I signed up for a Facebook to use my quest 2. Fake account isn't issue for me as I did sideload all the apps anyway.
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I honestly don't understand how creating a throwaway FB account is an issue for people. Especially considering everyone has all of your details these days, anyway.
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insp1re2600:

Yes but all your purchases etc are linked to the face book account and if that account gets disabled as you can't pass the ID check if it's flagged as fake then you lose everything. I don't think they are accepting new oculus accounts now, I signed up for a Facebook to use my quest 2. Fake account isn't issue for me as I did sideload all the apps anyway.
FB closed the enire oculus account system just before they launched the Quest II last October because the Quest II is the system that they are using to merge their VR platform into their social media business, and all the old oculus accounts that are left are now legacy accounts who are now running out of time to link to a FB account before they go bang and vanish in a puff of smoke. lol As a matter of fact right now on the CV1, Rift S and Quest, FB had already removed all the social features for everyone who is still only using the old oculus account only, that is why they are all greyed out.
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XP-200:

Facebook Brings Subscription Support To Quest https://uploadvr.com/facebook-oculus-quest-subscriptions/ Oh well, SteamVR index it is then. lol
I don't get why this is a bad thing? If you were developing a subscription VR MMO wouldn't you want the marketplace to have subscription support?
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XP-200:

Yeah this should be intresting to see working, as the guy that made Virtual desktop was doing magic, so lets see how the offical native PCVR streaming does.
There is no native option for PCVR on these things. Native SteamVR interfacing was conveniently cancelled as soon as they made their sales, and BOTH link and wireless remain compressed video streaming options. If you want PCVR, you have to get PCVR.
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Not games or MMOs, but apps, a subscription service for apps, basically GaaS but for apps. lol