NVIDIA Will Fully Implement Async Compute Via Driver Support
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---TK---
Excellent.
Undying
http://www.dodaj.rs/f/1B/nd/3Sik4VBg/cnddnf6uyaafep3.jpg
Denial
Just going to increase latency like the AMD one, perhaps even worse since it's partially software based. I doubt this will yield any real benefits. Then again it's not like it matters. AoS is essentially the same thing as the 3D Mark draw call test, the Fury X and the 980Ti tie in performance. Why people care about this stuff so much is beyond me. The console guys see 30% increases because those systems are already CPU starved. Go look at low processor benchmarks of AoS with fast GPUs, pcper has a good example, the worse the processor the more the difference that dx12 makes.
But in the mean time you have people posting stupid bull****, including technical review sites, like the ars technia article that compares the 290x to the 980ti and circle jerks over the fact that a $300 card performs the same as a $650 one in AoS benchmark. What they fail to mention is that it also performs the same as the Fury X. But that doesn't fit the current narrative so they don't mention it.
Similarly Nvidia is also ****ing stupid for not just getting an engineer to explain it at all. Have Tom Peterson sit down and just have some slides so people can understand what goes on with this stuff. AMD should also probably put a leash on some of their employees. The technical advertising guy that made all those posts on reddit is looking pretty stupid right now.
(.)(.)
Lane
pharma
I have little idea why you would chose Madigan's comments (former ATI employee) to explain something regarding Oxide and Nvidia's architecture on the main Guru3D Frontpage news. It's like asking AMD to do Nvidia's marketing ....
Why not provide the complete Oxide developer's comments instead?
(.)(.)
Caesar
NVidiA .... meant to be PLAYED....
Love U /// GEFORCE
pharma
Sorry, I was referring to the comment on the main Guru3d News page. I thought this was comments related to that ...
SamW
My only question, is why does Nvidia expose a feature as available in their drivers when it is not ready to be used.
(.)(.)
Fender178
Maybe this feature is supported in Hardware like the cards support it in software it does not support it yet hence the driver update to support it. Which would make sense to me in this situation. Either way it will take game developers time to have these features in their games anyway.
Denial
riardon
Clouseau
With a comment like the worse a cpu is the more difference DX12 makes, it is not seen that comparisons will be made between less expensive gear and the top enthusiast gear? Leaving AMD and Nvidia aside, DX12 along with Gsync and Freesync allow mainstream gear appear to have the same visual experience as top enthusiast gear. If this trend keeps going, top gear like FurryXs and Titians will not have a place in the market. Phones and tablets may even have a shot of becoming the new need to have gaming rigs. The only thing left to differentiate the experience will be the display device used. GPUs and CPUs will be rendered moot. One will just end up needing good enough.
pharma
Even though Nvidia documents are lacking with regard to the specifics of async compute or other DX12 features, the link below gives a good idea of the concept. It is currently assumed this feature works the same on Maxwell 2 hardware as it does on Kepler/Maxwell 1 hardware so keep in mind it may or may not function the same once official documentation is released. The article (written 3 days ago) should at least provide a good starting point if you are interested in the concepts.
Remove space after wcc.
http://wcc ftech.com/nvidia-amd-directx-12-graphic-card-list-features-explained/4/
HeavyHemi
Ryu5uzaku
thesebastian
IMO, DX12 is still a new concept. All worried about current Maxwell or Fury cards...
They'll sux compared to "REAL DX12" cards that will be released in 1-2 years when there will be a lot of games supporting native DX12.
Clouseau