Download CES 2020: GeForce 441.87 WHQL Game Ready Driver

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I would be happy to see Integer scaling for all graphics cards. I have gtx1070 and if I want it I have to use Lossless Scaling from Steam and run games in windowed mode. If that app can do it Nvidia can do it too. I do not believe that you have to buy a new graphics card for that..
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I would rather like them to add a Frame Rate Cap per Game not just the Refresh Rate.
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laimis911:

I would be happy to see Integer scaling for all graphics cards. I have gtx1070 and if I want it I have to use Lossless Scaling from Steam and run games in windowed mode. If that app can do it Nvidia can do it too. I do not believe that you have to buy a new graphics card for that..
you'll be sad to see its never going to happen.
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Sylencer:

I would rather like them to add a Frame Rate Cap per Game not just the Refresh Rate.
Hmm? Pretty sure you'll be able to set FPS cap either globally or individually on a game by game basis, just like all other control panel settings.
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Astyanax:

you'll be sad to see its never going to happen.
*cough* G-sync *cough cough* ^_^ ---> back to lurker hole.
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Legacy-ZA:

*cough* G-sync *cough cough* ^_^ ---> back to lurker hole.
Supporting an aspect of the displayport standard is not the same as subverting DXGI to implement a scale, AMD can pull it off because microsoft are writing their drivers at this point.
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I been waiting for Wolfenstein Youngblood RTX,looks like it may be arriving soon.
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gerardfraser:

I been waiting for Wolfenstein Youngblood RTX,looks like it may be arriving soon.
Honestly its kind of embarrassing.. Nvidia shipped the game with RTX cards as an example of RTX and it still doesn't have it yet.
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Denial:

Honestly its kind of embarrassing.. Nvidia shipped the game with RTX cards as an example of RTX and it still doesn't have it yet.
I am ok with that.The whole RTX thing was a screw up but I still bought RTX cards ,knowing that it would be crap for years.I like the RTX stuff even though I can not even tell it is on 99% of the time.
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and... ...Its still not out yet 😛 EDIT: It is now! 😀 441.87 WHQL
Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1. Game Ready for Wolfenstein: Youngblood with Ray Tracing The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Wolfenstein: Youngblood including the introduction of ray tracing. In addition, this release also provides optimal support for Monster Hunter World: Iceborne, Bright Memory: Infinite, and the latest version of Quake II RTX. Maximum Framerate In response to overwhelming demand from the community, we have introduced a new Maximum Framerate Setting into the NVIDIA Control Panel. Use the maximum frame rate setting to set the max framerate a 3D application or game can render. This feature is particularly helpful when trying to save power, reduce system latency or paired with your NVIDIA G-SYNC display to stay within variable refresh rate range. Image Sharpening Improvements Leveraging gamer feedback over the last few months, we have been continually improving the new image sharpening feature. With this latest version, you have the ability to toggle GPU scaling independent of whether image sharpening is enabled or disabled. Variable Rate Super Sampling We introduced a new VRSS feature… Variable Rate Super Sampling (VRSS) is a new technique to improve image quality in VR games which uses NVIDIA Variable Rate Shading (VRS) to dynamically apply up to 8x super sampling to the center of the VR display when GPU headroom is available. In doing so, VRSS can improve image quality at the focal point of the eye while always maintaining the 90 FPS needed to deliver a smooth VR experience. Share Freestyle Filters Gamers can now import and export Freestyle/Ansel filters and take advantage of a new split screen filter to help showcase their improvements!
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Does anyone know if the frame rate cap feature that's been included in this driver, is it just the same feature as the framerate cap implemented through NVidia Inspector...which is a driver level framerate cap? I ask this because it's been proven that limiting framerate through the driver is the worse way to limit framerate if you're trying to minimise latency.....in game engine framerate limiting is the first choice, then RTSS (limiting framerate at CPU level), then worst is limiting framerate through NVidia driver. So did they just 'port' the driver framerate cap function of NVidia Inspector over to the NVidia Control Panel, or have they implemented it in a different way that doesn't have the latency penalties of what we know to be "limiting framerate through NVidia driver"?
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@Sylencer it is a fps cap. and not just globally, but per game. glad ur "complaining" about a feature you haven't even looked at, nor used.
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it seems you're still pedaling unsubstantiated nonsense that cannot be replicated.
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fry178:

@Sylencer it is a fps cap. and not just globally, but per game. glad ur "complaining" about a feature you haven't even looked at, nor used.
To be fair, the wording in the news item is a bit confusing as it mentions "On the one hand, there is the "Max Frame Rate" option, which allows the players - as the name suggests - to set a maximum refresh rate" Frame rate is assumed to coincide with the image rendering speed in regards to computer logic. Refresh rate is assumed to coincide with the vertical scanning interval of the display. The driver has had an option to let the application or driver control refresh rate, as well as provide driver-controlled frame rate control but in the past only the refresh rate option was visible in the Nvidia Control Panel (depending on the display connected) and the frame rate control was only accessible by a program like Nvidia Inspector. If it is the same frame rate control option as accessible by Nvidia Inspector, In-game or RTSS frame limiting still incurs less delay than the driver's method. Edit: It does not seem to be the same. Inspector seems to have a different Frame Rate Limiter option exposed. Tested with Gears 4, it seems to be limiting at the CPU level. https://i.imgur.com/xS50PBP.png https://i.imgur.com/LIyp7Ts.png https://i.imgur.com/VeT8Eb6.png https://i.imgur.com/tTlcfzE.png
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karma777police:

Great drivers for 20xx series, absolute garbage for 1080 ti for example. It seems that every new release is chopping frames from 1080 ti, therefore still on 399.24 which performs > 2070 Super and 5700 XT and 2080. It runs just as 2080 Super.
It's weird how every new release you say this and no one else is experiencing it. Stop lying it's boring.
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@Mda400 the news/thread is about the driver, not the inspector. the driver has just that, a fps capper that can be switched globally/per game as "you" wish. my problem is with ppl saying stuff like that without even running the mentioned driver.
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fry178:

@Mda400 the news/thread is about the driver, not the inspector. the driver has just that, a fps capper that can be sued globally/per game as "you" wish. my problem is with ppl saying stuff like that without even running the mentioned driver.
You had an issue with Sylencer "complaining" about the new frame rate option in the Nvidia control panel as they were wondering if it's just a refresh rate toggle. The wording in news piece example I gave could make it seem this way and is sort of confusing. I would have been confused too by just reading the news piece, as I know that the graphics driver had exposed both a frame limiter and max refresh rate toggle for some time now. But upon testing it looks to be a new option entirely, which is good if it performs similarly to RTSS or better.
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VRSS is going to be big in VR, assuming you are sitting with a RTX card, although it will be interesting to see if VRSS makes a RTX2060 offers a better VR experience with VRSS than say the GTX1080 does without it.
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@Mda400 either way, would have been easy for someone that seem it relevant (e.g. Nv gpu user), to install the driver and actually KNOW, and not having to guess and "complain" about non-existing issue, or at least before they could confirm it.
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Is anyone bothered that these GeForce driver downloads have ballooned to over half a gig now? I mean, 540MB for a compressed graphics driver? Once it extracts it is 1.30GB in all. It's not the size or the time to download, it downloads in less than a minute and my storage is more than capable; it just seems like the code must be a funking mess.