Download CES 2020: GeForce 441.87 WHQL Game Ready Driver
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laimis911
I would be happy to see Integer scaling for all graphics cards. I have gtx1070 and if I want it I have to use Lossless Scaling from Steam and run games in windowed mode. If that app can do it Nvidia can do it too. I do not believe that you have to buy a new graphics card for that..
Sylencer
I would rather like them to add a Frame Rate Cap per Game not just the Refresh Rate.
Astyanax
Glottiz
Legacy-ZA
Astyanax
gerardfraser
I been waiting for Wolfenstein Youngblood RTX,looks like it may be arriving soon.
Denial
gerardfraser
Rich_Guy
and...
...Its still not out yet 😛
EDIT: It is now! 😀
441.87 WHQL
Robbo9999
Does anyone know if the frame rate cap feature that's been included in this driver, is it just the same feature as the framerate cap implemented through NVidia Inspector...which is a driver level framerate cap? I ask this because it's been proven that limiting framerate through the driver is the worse way to limit framerate if you're trying to minimise latency.....in game engine framerate limiting is the first choice, then RTSS (limiting framerate at CPU level), then worst is limiting framerate through NVidia driver. So did they just 'port' the driver framerate cap function of NVidia Inspector over to the NVidia Control Panel, or have they implemented it in a different way that doesn't have the latency penalties of what we know to be "limiting framerate through NVidia driver"?
fry178
@Sylencer
it is a fps cap.
and not just globally, but per game.
glad ur "complaining" about a feature you haven't even looked at, nor used.
Astyanax
it seems you're still pedaling unsubstantiated nonsense that cannot be replicated.
Mda400
https://i.imgur.com/xS50PBP.png
https://i.imgur.com/LIyp7Ts.png
https://i.imgur.com/VeT8Eb6.png
https://i.imgur.com/tTlcfzE.png
To be fair, the wording in the news item is a bit confusing as it mentions "On the one hand, there is the "Max Frame Rate" option, which allows the players - as the name suggests - to set a maximum refresh rate"
Frame rate is assumed to coincide with the image rendering speed in regards to computer logic.
Refresh rate is assumed to coincide with the vertical scanning interval of the display.
The driver has had an option to let the application or driver control refresh rate, as well as provide driver-controlled frame rate control but in the past only the refresh rate option was visible in the Nvidia Control Panel (depending on the display connected) and the frame rate control was only accessible by a program like Nvidia Inspector.
If it is the same frame rate control option as accessible by Nvidia Inspector, In-game or RTSS frame limiting still incurs less delay than the driver's method.
Edit: It does not seem to be the same. Inspector seems to have a different Frame Rate Limiter option exposed. Tested with Gears 4, it seems to be limiting at the CPU level.
Denial
fry178
@Mda400
the news/thread is about the driver, not the inspector.
the driver has just that, a fps capper that can be switched globally/per game as "you" wish.
my problem is with ppl saying stuff like that without even running the mentioned driver.
Mda400
XP-200
VRSS is going to be big in VR, assuming you are sitting with a RTX card, although it will be interesting to see if VRSS makes a RTX2060 offers a better VR experience with VRSS than say the GTX1080 does without it.
fry178
@Mda400
either way, would have been easy for someone that seem it relevant (e.g. Nv gpu user),
to install the driver and actually KNOW, and not having to guess and "complain" about non-existing issue,
or at least before they could confirm it.
SSD_PRO
Is anyone bothered that these GeForce driver downloads have ballooned to over half a gig now? I mean, 540MB for a compressed graphics driver? Once it extracts it is 1.30GB in all. It's not the size or the time to download, it downloads in less than a minute and my storage is more than capable; it just seems like the code must be a funking mess.