NVIDIA Titan V will not support NVLINK and does not support SLI

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I love my 2+card setups and the added power it brings with proper support.... This is sad if this is truly the way of the future.... That is unless these new cards do not need to be paired up with another in order to get acceptable frame rates at high resolution.
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DeskStar:

I love my 2+card setups and the added power it brings with proper support.... This is sad if this is truly the way of the future.... That is unless these new cards do not need to be paired up with another in order to get acceptable frame rates at high resolution.
MGPU will never touch single GPU's smoothness and fluidity. So, I prefer that future. Smoothness over Frames Per Second anytime 🙂
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It uses a next-gen NVLINK that has 2x the throughput of the previous generation. Expect the upcoming Geforce GTX card to more than likely use GDDR6 and have sli connectors.
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Multi GPU setups only means trouble and is a thing of the past unless you're a miner.
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warlord:

MGPU will never touch single GPU's smoothness and fluidity. So, I prefer that future. Smoothness over Frames Per Second anytime 🙂
Lets say You have one Top-End GPU, and You reaching 45-50 FPS at 4K. You never experience fluidity.. With SLI 4K@60 You can (locked or G-sync). Not to mention, that You have "open doors" for graphical mods.
RzrTrek:

Multi GPU setups only means trouble and is a thing of the past unless you're a miner.

Single GPU also mean trouble. Because You always need a newest, and most expensive GPU in Your PC (changing every year). And You can't push-up You Graphics settings at MAX, with *high resolution, or can't reach very high framerates even at 1440p + 144Hz.

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Multi card setup definitely has it's merits, be it on high end where enthusiasts with more disposable income decide to build super uber high end system for high resolution and high FPS or on lower level where people try to pull more horse power combining two cheaper cards or even what is more realistic scenario buying brand new card and later on when new generation is released buying another one cheaper and extending life of system. Despite all of the problems that kind of a setup had (and it had a lot) sad to see it going away, because it is just one more option taken away from us.,
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multi-GPU has too many frametime issues. It's fine so long as you can stay locked at vsync, but this is pretty hard to do with a 144hz display in most games. I've run 4850's, 780's, 980ti's and now 1080ti's, and unless there is some multi-GPU revolution between now and the 2080ti release, I'll be going to a single GPU for the first time in nearly a decade.
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Problems with MGPU are shown with frametime issues and lower fps than monitor's limit. GPU vs MGPU for example are not providing the same result at 60hz monitor if you are under 60fps. The same goes if you have 144hz monitor with less than 144fps. Microstutter is unbearable.
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Those small tabs have no traces, the big one in the middle is the NVLINK connector.
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ivymike10mt:

Single GPU also mean trouble. Because You always need a newest, and most expensive GPU in Your PC (changing every year). And You can't push-up You Graphics settings at MAX, with *high resolution, or can't reach very high framerates even at 1440p + 144Hz.

The major issue with multiple GPU setups you are on the mercy of the game dev to add and optimize support for those setups and most game devs are not doing that anymore from what I have seen in the drivers for the cards. That's what I have seen from the Nvidia side of things. Plus I think a single current Titian or a 1080 Ti can handle 1440p and 144hz just fine.
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Fender178:

The major issue with multiple GPU setups you are on the mercy of the game dev to add and optimize support for those setups and most game devs are not doing that anymore from what I have seen in the drivers for the cards. That's what I have seen from the Nvidia side of things. Plus I think a single current Titian or a 1080 Ti can handle 1440p and 144hz just fine.
Yeah,and we are all going to like dx12 setup where everything is done from game developer's side /s
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Hiikeri:

BS. Share your personal experience with yours school mates. Works just fine If you know how to do IT. Ghost Recon Wildlands, Ultra 2560*1440 avg. 59fps on 1*1080Ti. same at SLI avg.90fps =playable with GSync.
And wildlands is even one of the weaker titles in regards to sli scaling - the numbers you mention suggest 50% sli scaling. If you take frostbite based games (such as battlefield and battlefront), they nearly all have 90+ % sli scaling. Alot of other titles, such as witcher 3, and gta V has great sli scaling aswell. I actually made a series of comparisons between sli on / off some time ago : https://imgur.com/gallery/4cP3Z
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warlord:

Problems with MGPU are shown with frametime issues and lower fps than monitor's limit. GPU vs MGPU for example are not providing the same result at 60hz monitor if you are under 60fps. The same goes if you have 144hz monitor with less than 144fps. Microstutter is unbearable.
When We buying monitor or TV.. It's obvious fact, that We Should consider, which GPU/GPU's We should use to pair with it, to saturate our screen. I can say.. it's very easy to saturate 4K60Hz screen with using 1080Ti SLI / 1080 SLI, or even 1070 SLI, should do the job.. I can agree, that 144Hz + 144FPS looks bit more complicated. That's because reach steady 144 FPS in games is not so easy as 4K60. IMO It happen because programmers doing, like they doing..: game engine limitations, CPU one-core overload, weak SLI profile.. etc.. So ofc.. there are pros and cons, using SLI technology, as well as using 144Hz.. and.. single GPU also. But higher refresh rate, or higher resolution. It is something that what is generally better, not worse 😉 It's almost scientific fact. lol
Fender178:

The major issue with multiple GPU setups you are on the mercy of the game dev to add and optimize support for those setups and most game devs are not doing that anymore from what I have seen in the drivers for the cards. That's what I have seen from the Nvidia side of things. Plus I think a single current Titian or a 1080 Ti can handle 1440p and 144hz just fine.
Actually They doing, (not too much), but some DX12 games, already have a great SLI support: Gears of War 4, Sniper Elite 4, Battlefield 1.. We talk about Ultra settings gamming. The way as programmers design. It's the best way of gamming IMO. Probably You will not push 144FPS with just one upcoming Titan V. I bet it will be 30-40% faster than current Titan X. But sorry if I'm wrong. I have huge games library, with SLI supported titles, just some 2016/2017 titles: Prey 2017, Watch Dogs 2, Sniper Ghost Warrior 3, Mass Effect: Andromeda, DS 3 Ringed City, Ghost Reccon Wildlands, Dishonored Death of the Outsider, Destiny 2, Ark Survival Evolved, Mad Max, Metal Gear Solid 5, Project Cars 2, Rainbow Six Siege, Titanfall 2, Shadow Warrior 2, FarCry Primal, Shadow Warrior 2, Rise of the Tomb Raider.... Some SLI "unsupported" games, also work nice with SLI, on sample: Mortal Combat XL, Get Even, Divinity Orginal Sin 2, Outlast 2,.. even.. F1 2017, Tekken 7 (with small glitches), or ELEX can do SLI. To be honest, as far I dosen't notice adventages, from using DX12. Maybe Forza 7, coz it's well optimized game. But some DX12 titles like Quantum Break, are just garbage. Still unplayable, or unaceptable for Me.
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Moderator
For me personally having dual gpu setups, they are nice when they work. But they don't always 100% as intended. To me it's not worth the trouble. It sure does look pretty cool though.
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ivymike10mt:

Single GPU also mean trouble. Because You always need a newest, and most expensive GPU in Your PC (changing every year).

And You can't push-up You Graphics settings at MAX, with *high resolution, or can't reach very high framerates even at 1440p + 144Hz.

So what? You buy two cheapers GPU's that in the end are the same price combined as the fastest model. Makes sense...
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Lots of folks here are talking up mGPU but, games just do not support it anymore, for the most part. I had mGPU support from the HD2900's to the AMD Furies and when they were supported, they worked well but, they were supported less and less as time went on. A single GPU is cheaper and more reliable. (I did not do 290x mGPU though because of the heat involved and I did try it, twice, even with R9 390's.)
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Man...if Volta is as much of a improvement over Pascal as they are saying, then who is going to need a second card?! lol!
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ivymike10mt:

Actually They doing, (not too much), but some DX12 games, already have a great SLI support: Gears of War 4, Sniper Elite 4, Battlefield 1.. We talk about Ultra settings gamming. The way as programmers design. It's the best way of gamming IMO. Probably You will not push 144FPS with just one upcoming Titan V. I bet it will be 30-40% faster than current Titan X. But sorry if I'm wrong. I have huge games library, with SLI supported titles, just some 2016/2017 titles: Prey 2017, Watch Dogs 2, Sniper Ghost Warrior 3, Mass Effect: Andromeda, DS 3 Ringed City, Ghost Reccon Wildlands, Dishonored Death of the Outsider, Destiny 2, Ark Survival Evolved, Mad Max, Metal Gear Solid 5, Project Cars 2, Rainbow Six Siege, Titanfall 2, Shadow Warrior 2, FarCry Primal, Shadow Warrior 2, Rise of the Tomb Raider.... Some SLI "unsupported" games, also work nice with SLI, on sample: Mortal Combat XL, Get Even, Divinity Orginal Sin 2, Outlast 2,.. even.. F1 2017, Tekken 7 (with small glitches), or ELEX can do SLI. To be honest, as far I dosen't notice adventages, from using DX12. Maybe Forza 7, coz it's well optimized game. But some DX12 titles like Quantum Break, are just garbage. Still unplayable, or unaceptable for Me.
Still at the end of the day you are at the mercy of 2 parties the game devs and the Drives of the Graphics card manufacturers for optimization (added support and the SLI/Crossfire profiles for said game) and like you say it does not always happen.
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Yes.. developers and nvidia part, is very important. I agree. But I will not say, that We can't do nothing. For many of My titles im using custom SLI bits. Some for improve SLI scalability. Other for bringing SLI support at all. But there is something what I don't understand. Dude without any support, or SDK, can make it to work - with solid scalability. Not for one.. but for three games in same night. It's some kind paradox to me. But from the other side, nVidia dosen't guarante Us that SLI will scalling in games by any means. IMO for Pascal era, SLI still work enough good to lets say - worthy level of performance. And still they may not mess it up for future GPU's. For now it's too early for killing SLI technology at all. And how it will be in next gen.. We will see. But im affraid they already considering, how to sell to us multi-core chip - after insane prices. I read rumors about Titan V. That it will not get SLI/NVLINK support from other reasons. They may not want competition for their Tesla line-up (much more expensive) GPU's.