NVIDIA prepares suspension of production GeForce RTX 20 series
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Fox2232
12nm Turing uses must be so crowded... It is not like nVidia ordered (and paid for) certain production capacity and then someone took it away from them.
user1
I was looking at that new fancy A100, Its almost unbelievable they have an 826mm^2 7nm die, I imagine those 12nm fabs will be refitted pretty quickly inorder to keep up with nvidia's demand insane demands lmao.
Kaarme
Meanwhile AMD isn't worried because they can always use excess old chips in rebranded "new" video cards.
kakiharaFRS
great news, release those 3000 already !
but after watching Jayz2Cents video about consoles and their AMD gpu I guess they are doing their annoying "see what the other brand release 1st" dance
Turanis
Yeah,because suddenly Rtx 2080Ti cant handle 60fps on Watch Dogs Legion Preview Build at 1080p Ultra with RTX (digital foundry notes).
Rtx,unfortunatelly another gimmick for masses.
mentor07825
Celcius
Fox2232
JonasBeckman
It's something, thought DXR was just the D3D12 integration for ray tracing but the actual solution and software possibly also how that operates on capable hardware would be handled by AMD or NVIDIA unless Microsoft extends and works out so DXR can operate on it's own or game engines such as Cry-Engine handle alternate solutions via compute shaders I think is how it was with the current solution (mesh shaders then as D3D12_2 catches on?) since trying to use DXR on it's own was just very slow and more for testing or validation / compatibility. I could be misremembering the details a bit on how it all worked though.
No idea at all what the Playstation 5 will be doing, something Sony specific perhaps not quite Vulkan API I assume with Microsoft doing D3D12.x with the XBox Next or whatever it's name will actually end up being.
Going to be a odd little divide here I expect at least on PC and the different hardware even after NVIDIA 3000 and AMD Navi20 hardware availability before ray-tracing even in part can be a mainstream thing as either it's RTX and thus NVIDIA only else some support however AMD's solution works if they have something similar (I doubt their hardware will work with RTX unless NVIDIA and AMD works out a deal here.) or we get various game engine solutions and however these utilize D3D12 and/or Vulkan ray tracing capabilities and AMD or NVIDIA hardware through DXR (D3D12) or extensions (Vulkan) and whatever ups and downs and hoops this will lead to initially.
Hmm now that NVIDIA is slowing down production of the 2000 series I also expect availability and pricing will start to shift a bit but there should still be plenty of stock available in stores at least for a while but after this news cost might go up a bit.
(And once whatever it will be named the 3000 series comes out then they'll probably get sold off via discounts and deals and all that for remaining retailer inventory.)
EDIT: Capable hardware sounds like some ray tracing engine thing like the tessellation stuff come to think of it, RTX cores are just large bits on the GPU chip for handling heavy math or something assuming I remember it correctly heavily focused on floating point (FP16 calculations?) but good at what they do even if it's nothing unique it still helps. 🙂
(Well that's Turing and the current solution, remains to be seen what Ampere will do and what AMD has for Navi20 for handling this.)
Netherwind
Wonder what our cards will be worth once it's time to sell 'em.
Astyanax
fantaskarsef
Netherwind
fantaskarsef
Prod
Fox2232
Fediuld
Fox2232
Astyanax
17seconds
Regardless of what's coming, you really need to ask if your current performance isn't getting the job done. At this point, there really is little reason for me to move on from my GTX 1080, unless I upgrade my monitor first.