NVIDIA officially announces PhysX 5.0
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Denial
Demo is kind of dumb but the FEM stuff is really cool and with both AMD and Nvidia working on it sounds like it's going to be pushed into various games quickly.
cryohellinc
https://i.pinimg.com/originals/ae/e4/b0/aee4b01213a3c5f9aa1acc1ec005992a.jpg [/spoiler]
Just wait till it gets implemented into all of those erotic weeb games. The possibilities are endless!
[spoiler]Thunk_It
I'm glad to see Nvidia finally doing something new with this technology!
JonasBeckman
cryohellinc
sverek
cryohellinc
Backstabak
olymind1
https://gpuopen.com/gaming-product/femfx/
"FEMFX is a multithreaded CPU library for deformable material physics, using the Finite Element Method (FEM)."
In Unreal Engine 4:
https://gpuopen.com/wp-content/uploads/2019/12/targets.gif
https://gpuopen.com/wp-content/uploads/2019/12/wooden_doors-1.gif
https://gpuopen.com/wp-content/uploads/2019/12/car.gif
https://gpuopen.com/wp-content/uploads/2019/12/tires.gif
https://gpuopen.com/wp-content/uploads/2019/12/alienpods-1.gif
https://gpuopen.com/wp-content/uploads/2019/12/ducks.gif
WhiteLightning
Moderator
I hope they bring back hardware accelerated physx. look at borderlands 3, it is simply a step back from 2.
cryohellinc
sverek
https://store.steampowered.com/hwsurvey/cpus/ (2 cores are 26%, 4 cores are more than 50% and growing)
It's a slow shift.
You talking about next decade, 2030 and beyond.
Nobody will create such game that utilizes different cores, unless we talk about tech demo.
4 cores mainstream will remain for a while, since people still own such hardware and publishers want their games to be played by majority, not geek minority.
icedman
I hope more games leverage this I loved games in the past with physx
patteSatan
Fox2232
olymind1
Backstabak
cryohellinc
Dribble
The problem with many physics effects is not doing the effect it's keeping the results around afterwards. So if you realistically blow a hole in a wall and that can happen 1000 different ways depending on how the wall is hit and what hits it then you have to record all the changes to the wall, and if it's multiplayer broadcast that to all the other players. Now expand that to hit the side of a castle with an artillery strike and it's an awful lot of data.
Backstabak