NVIDIA Kepler not fully compliant with DirectX 11.1
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Who cares, Most game developers arent even DX10 compliant.
Mikedogg
Lol your spelling mistakes have been somewhat epic lately. 😀
But it makes sense, the "Kepler" architecture is not even stated as being DX11.1 complaint. But I'm sure many will hope it will be; not that I can see much coming from it besides "Native 3D."
Spets
Stuff we won't see in games, makes sense.
Darren Hodgson
If I'm reading that right it means that Kepler supports DX11.1 in the same way that DX11 supports DX10 graphics cards by virtue of being backward compatible. So any DX11.1 games would simply run as DX11 on Kepler cards even though MSI Afterburner (or whatever) would show DX11.1.
I can't say I'm bothered personally as I don't believe many games will use DX11.1 anyway and, if they do, then by that time new NVIDIA cards will be out and I'll have upgraded again anyway. As far as stereoscopic 3D goes, I cannot see it properly so I would never be interested in DX11.1 for that reason either.
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yeah 3d gaming and it performance hit = just another way for you to feel shafted by the fact that your $1000+ gpu is inadequate.
chanw4
at least its nothing like DX10.1 and DX10.0 (hopefully). Lots of game are still using DX9 anyway.
Lane
http://pressroom.nvidia.com/easyir/customrel.do?easyirid=A0D622CE9F579F09&version=live&releasejsp=release_157&xhtml=true&prid=865433
Murrokapetii http://muropaketti.com/artikkelit/naytonohjaimet/nvidia-geforce-gtx-680-gk104
( this is not really important for me what features are supported on hardware or software and marketing is marketing.. threre's no drama to make about this )..
you are sure ?
its even in there page presentation of Kepler, and specially about the interview when Kepler was launched when they was asked about the bug in driver/card id who was showing DX11.0 only
Lane
---TK---
I wouldn't lose any sleep over it, bring on the 780 I will buy it
Mikedogg
www.geforce.com/Active/en_US/en_US/pdf/GeForce-GTX-680-Whitepaper-FINAL.pdf
Not that any of that matters, it just means they will have to implement it on a software level.
It mentions DX11 not 11.1, and the Kepler 'Whitepaper" doesn't mention 11.1 either. Lane
http://img685.imageshack.us/img685/7449/sanstitreein.png
But like you said, it dont really matter. Nvidia have never really insist on this... and we understand why now. But i agree, there's no drama to do with that..
With all the bullsh is writing Nvidia in this kepler presentation page, one less, one more.
nhlkoho
Who cares. There's only a handful of games that properly support DX11 right now anyway.
Tat3
Mikedogg
@Lane: Strange, I wonder why Nvidia would mention it on their site but not in the Kepler Whitepaper.
Lane
tsunami231
IT didnt matter with 10.1 it not gona matter with 11.1 most games stil are on dx9 and the handfull that there are for DX11 are still Console ports of a games based off DX 9 with dx 11 features feeling like a after thought.
Have DX11.1 at this point nothing more then bragging rights on hardware. That wont be used for years if ever. Only way this 11 or 11.1 for that matter will become the defacto standard like DX 9 has been since the consoles came out. Will be the Consoles are DX11.1 or 11 Compliant hardware. I see them possible being 11 Compliant hardware but not 11.1
MAD-OGRE
Another reason I wont be getting Windows 8!
Rebel975
BABA-The Hacker
fr33k
dx11.1 is for win8 only right?
seeing as i wont ever use win8 it doesn't matter to me.