NVIDIA is listing 21 Games with RTX Support

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Man, I would love it if Capcom could update Monster Hunter World for RTX. It would probably kill the cards on the spot but it'd be cool for taking pictures, at least. I'd also be curious to see a fighting game using it, something like SF5 or the upcoming Soul Calibur 6, or Mortal Kombat 11 (if, and whenever they finally decide to freakin' officially announce it).
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Ark and it's dx12 status... Of the named titles they demoed Assetto Corsa, SOTTR, BFV (only in alpha!), Atomic Heart (seems to be a story driven indie game), Metro. For the rest... who knows when they get support, some of them already are released and don't have it yet.
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That is not really impressive, is it? I was expecting more AAA titles for such a release. And....I do not see Snake anywhere
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Well, We Happy Few runs like crap on my GTX 1080 Ti with a wildly erratic framerate (and setting everything low still results in sub-60 fps in outdoor areas... eeek!), perhaps not quite as atrocious as ,say, ARK: Survival Evolved but certainly not great. I can't imagine it running any better on RTX cards, especially with ray-tracing features enabled! πŸ˜‰ So much hype and no information on actual games performance in existing titles vs. GTX 1080 Ti/GTX 1080 yet NVIDIA have the gall to let people pre-order anyway? *EDIT* Hahah... I just saw ARK in that listing... well, good luck with that sub-optimal mess with ray-tracing added to the mix... :-O
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FM57:

That is not really impressive, is it? I was expecting more AAA titles for such a release.
Maybe the game studios could foresee the RTX pricing and were less enthusiastic to do the extra work for the time being. It's quite a nice tech, in my opinion, but the card prices are not attractive. It'll be interesting to see how many they can sell.
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Moderator
My prediction? They'll sell enough. I seriously want a 2070. Not so much for gaming, thought that will be there of course. The thing i'm curious about is that 4K thing they said. Is that for the rasterizer, or some video decoding? Cause my pc that isn't a monster can do 4K with no issues whatsoever. The cooler though looks bland compared to the 10xx series πŸ˜€
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Darren Hodgson:

Well, We Happy Few runs like crap on my GTX 1080 Ti
The whole game is broken beyond belief and ray tracing should be their last interest.
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fantaskarsef:

Ark and it's dx12 status...
Maybe that means they'll finally update to a newer version of UE4, which should bring all sorts of improvements, and maybe even DX12 actually working now =p
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Glidefan:

The thing i'm curious about is that 4K thing they said. Is that for the rasterizer, or some video decoding? Cause my pc that isn't a monster can do 4K with no issues whatsoever.
What "4K thing" are you referring to specifically? That about the Infiltrator benchmark or that 4K TAA vs 4k DSS (or DNN not sure what they called it again)?
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Not all them with have RTX FULL SUPPORT, this is just misleading.
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Sounds like placebo to me.
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Darren Hodgson:

Well, We Happy Few runs like crap on my GTX 1080 Ti with a wildly erratic framerate (and setting everything low still results in sub-60 fps in outdoor areas... eeek!), perhaps not quite as atrocious as ,say, ARK: Survival Evolved but certainly not great. I can't imagine it running any better on RTX cards, especially with ray-tracing features enabled! πŸ˜‰ So much hype and no information on actual games performance in existing titles vs. GTX 1080 Ti/GTX 1080 yet NVIDIA have the gall to let people pre-order anyway? *EDIT* Hahah... I just saw ARK in that listing... well, good luck with that sub-optimal mess with ray-tracing added to the mix... :-O
There's no gaming performance because there isn't much anyways. basically just the increase in cuda cores in the performance gains, async compute should be slightly better but that's it. very minimal unless RT/AI cores are involved
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fantaskarsef:

What "4K thing" are you referring to specifically? That about the Infiltrator benchmark or that 4K TAA vs 4k DSS (or DNN not sure what they called it again)?
I saw somewhere a "4k engine" sticker and nothing more, so i'm wondering what that is about. Unless it simply means that it has the capacity for 4k 60fps via one port and that's it.
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nevcairiel:

Maybe that means they'll finally update to a newer version of UE4, which should bring all sorts of improvements, and maybe even DX12 actually working now =p
Um, what? UE4 has DX12, has done for a while
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interesting, quite a "bold" move on nvidia's part going all in with hardware accelerated raytracing, could be interesting if people actually use it effectively.
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Glidefan:

I saw somewhere a "4k engine" sticker and nothing more, so i'm wondering what that is about. Unless it simply means that it has the capacity for 4k 60fps via one port and that's it.
Hmmm not sure what 4K engine sticker you're referring to, the only two things I remembe is that they saved time and calculated faster on 4K with CSS than at 4K with TAA, and that they showed the Infiltrator benchmark for the first time in 60fps, since previously no GPU was capable of rendering it in 4K 60fps constant (as opposed to now with RTX).
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Disappointed Virtual Po-Go Stick Warrior didn't make the cut for nVidia's RTX premiere list...
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Zenoth:

I'd also be curious to see a fighting game using it, something like SF5 or the upcoming Soul Calibur 6, or Mortal Kombat 11 (if, and whenever they finally decide to freakin' officially announce it).
imo in fighting game, ray-tracing will make it bad rather good probably you already know, in many 3d fighting game, each character have their own lighting-set, just to make them standout from background... many players prefer more "easy-color" rather than realistic look, that way it easier to look their characters, some people dont like "distractions" from backgrounds aside possibile adding-lag, thats the reason why training stage popular no? well if i play fighting game, i dont want high-shade stage which make me hard to see what my opponent doing different case for thriller-action-game, with ray-tracing effect, the game will looks much better director should more easier to show what they want to show biohazard, death stranding and rest other like upcoming game will look much better with ray-trace
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FM57:

That is not really impressive, is it? I was expecting more AAA titles for such a release.
Very few studios are going to waste time and money on a feature that itΒ΄s only going to be available for 5% of the gamers out there at best... And there are going to 21 games supporting ray-tracing because Nvidia is paying for it, directly or indirectly, otherwise the number would be 1 or 2...