NVIDIA is listing 21 Games with RTX Support
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fantaskarsef
I'm completely with you guys, if Nvidia didn't work with the devs, nobody would care about ray tracing in that iteration.
BUT, and that's something that doesn't relate to card power, prices, etc., especially when it comes to (screen space) reflections, I was thinking: Did I never realise that this stuff is missing? Like reflections around corners, reflections of stuff you don't see but was just there before you turned the mouse... I was impressed that nobody missed the logic in what you see there in the first place, I never did for sure 😀
Denial
H83
fantaskarsef
alanm
NVIDIA GeForce RTX 2080Ti unable to run Shadow of the Tomb Raider with 60fps at 1080p with RTX On
Wonder how many RTX 2080Ti owners will be using 1080p. 😀
https://www.dsogaming.com/news/nvidia-geforce-rtx-2080ti-unable-to-run-shadow-of-the-tomb-raider-with-60fps-at-1080p-with-rtx-on/
http://www.pcgameshardware.de/Grafikkarten-Grafikkarte-97980/Videos/Nvidia-RTX-2080-Ti-Performance-in-Shadow-of-the-Tomb-Raider-1263244/
Denial
both prior to DX11 and again when included with DX11, both times when Nvidia had no tessellation hardware at all. Nvidia just had a better geometry pipeline when their first DX11 card came out because it was always the strongest part of their architecture. They didn't convince anyone to use it as much as possible - the Crysis 2 debacle was proven to be wrong by both the engine developers and modders - turning on wireframe mode removes object culling and they used higher than normal tessellation levels on some objects because their parallax occlusion method required it.
Regardless, AMD's push for tessellation hardware is the reason why it's used in nearly every single game now and as the basis for multiple modern effects and techniques. You have to have the hardware capable for the software to follow. Nvidia is doing that now with raytracing. People need to stop pretending like this is PhysX or Hairworks. This is Microsoft saying "hey, here is the specification for the future of lighting" and this is Nvidia saying "this is how we're going to accelerate that specification so developers can start playing with it in games". AMD is going to have its own method of acceleration. I don't expect raytracing to gain much traction or support early, neither did tessellation - will take multiple generations but it needs to start somewhere. Considering the implications of it I'd rather it start sooner than later.
Ya it's definitely slow but FWIW Nvidia seems to be running the tracing at a lower resolution than render target anyway and scaling it with the denoise process. Because of that I don't think the raytrace portion scales linearly with resolution - but other things in the scene will. Will be interesting to see benchmarks at different resolutions.
AMD was the first company with hardware tessellation and pushed it Dazz
D3M1G0D
It seems RTX doesn't automatically mean ray-tracing support:
https://www.overclock3d.net/news/software/nvidia_clarifies_-_rtx_in_games_doesn_t_mean_ray_tracing/1
fantaskarsef
fellix
This first gen of RT hardware will certainly not be capable of proper RT implementation. For the time being, we'll see just one or two carefully tuned effects, side-strapped to the existing renderers. A full-blown implementation (GI, shadows, reflections, caustics, etc) with acceptable frame-rates will have to wait for the 7nm GPUs and more mature engines and APIs.
nz3777
All you need to fully enjoy these games is a $1000 Rtx 2080ti and another 1k for a 4k 144hz screen,meer pocket change come-on.
They sure as hell know how to make you want to spend your hard earned money.
Rich_Guy
RzrTrek
When is AMD going to wake up and release something that's on pair with Nvidia at the same wattage?
Fox2232
alanm
ObscureangelPT
Rich_Guy
RealNC
Is this going to work as "well" as gameworks? Meaning, the RTX setting could as well be labeled "30FPS lock" instead?
warezme
ObscureangelPT