NVIDIA is listing 21 Games with RTX Support

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I'm completely with you guys, if Nvidia didn't work with the devs, nobody would care about ray tracing in that iteration. BUT, and that's something that doesn't relate to card power, prices, etc., especially when it comes to (screen space) reflections, I was thinking: Did I never realise that this stuff is missing? Like reflections around corners, reflections of stuff you don't see but was just there before you turned the mouse... I was impressed that nobody missed the logic in what you see there in the first place, I never did for sure 😀
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H83:

Very few studios are going to waste time and money on a feature that it´s only going to be available for 5% of the gamers out there at best... And there are going to 21 games supporting ray-tracing because Nvidia is paying for it, directly or indirectly, otherwise the number would be 1 or 2...
UE will add official support for it in .21 or .22 and then it will be a checkbox to enable in the engine, same with Unity, etc. Support will grow as it's part of the DX12 API and Khronos is working on it's own implementation. Given the performance in Tomb Raider it's going to take time to adopt, this generation probably a dud, but it's like a no-brainer to integrate in games if the engines support it. Once it becomes ubiquitous on every platform it will just be the standard way to do lighting. No more shadow capsules, reflection probes, etc.. it will save devs so much time.
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fantaskarsef:

I'm completely with you guys, if Nvidia didn't work with the devs, nobody would care about ray tracing in that iteration. BUT, and that's something that doesn't relate to card power, prices, etc., especially when it comes to (screen space) reflections, I was thinking: Did I never realise that this stuff is missing? Like reflections around corners, reflections of stuff you don't see but was just there before you turned the mouse... I was impressed that nobody missed the logic in what you see there in the first place, I never did for sure 😀
It´s normal, in a game we are interested on what´s happening around us, with enemies, looking for the right out and such instead of wasting time looking for better shadows or better textures. For example, i loved playing PES on P2 and i never noticed that the referee was missing until i read about it on a review... The same with MP games, no one is going to pay attention to Ray-tracing effects, most are even going to disable them to get better performance.
Denial:

UE will add official support for it in .21 or .22 and then it will be a checkbox to enable in the engine, same with Unity, etc. Support will grow as it's part of the DX12 API and Khronos is working on it's own implementation. Given the performance in Tomb Raider it's going to take time to adopt, this generation probably a dud, but it's like a no-brainer to integrate in games if the engines support it. Once it becomes ubiquitous on every platform it will just be the standard way to do lighting. No more shadow capsules, reflection probes, etc.. it will save devs so much time.
I agree with you, ray-tracing was just a question of time but the problem here is that it´s being implemented because a company wants to sell their product and not because it has matured or because developers see it as something critical. This reminds me of the story about implementing tessellation, when Nvidia told the world that it´s was absolutely necessary and a game changer and developed a GPU with dedicated hardware to improve performance and then also "convinced" game makers to use tessellation as much as possible even if it was unnecessary like the Crysis 2 debacle and now no one cares about it... This ray-tracing implementation is looking very much like it...
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H83:

I agree with you, ray-tracing was just a question of time but the problem here is that it´s being implemented because a company wants to sell their product and not because it has matured or because developers see it as something critical. This reminds me of the story about implementing tessellation, when Nvidia told the world that it´s was absolutely necessary and a game changer and developed a GPU with dedicated hardware to improve performance and then also "convinced" game makers to use tessellation as much as possible even if it was unnecessary like the Crysis 2 debacle and now no one cares about it... This ray-tracing implementation is looking very much like it...
Oh that so much reminds me of 4K 144Hz screens long before GPUs can drive such screens... yet they sell for insane prices. Same with HDR, which probably has little to not that much at all material to show, yet it is the new big thing. Or back in the day when you couldn't get any fullHD input material before bluray launched (GPUs weren't that performant either at that time). It's the constant scheme of desperately pushing tech with nothing to make use of it. Early adopters regularly buy stuff that isn't needed and seldomly used at the time of release. I'm already surprised that SOTTR will get RTX at launch 😀 edit: see @alanm 's post, no RTX at launch for any game I suppose
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H83:

I agree with you, ray-tracing was just a question of time but the problem here is that it´s being implemented because a company wants to sell their product and not because it has matured or because developers see it as something critical. This reminds me of the story about implementing tessellation, when Nvidia told the world that it´s was absolutely necessary and a game changer and developed a GPU with dedicated hardware to improve performance and then also "convinced" game makers to use tessellation as much as possible even if it was unnecessary like the Crysis 2 debacle and now no one cares about it... This ray-tracing implementation is looking very much like it...
AMD was the first company with hardware tessellation and pushed it both prior to DX11 and again when included with DX11, both times when Nvidia had no tessellation hardware at all. Nvidia just had a better geometry pipeline when their first DX11 card came out because it was always the strongest part of their architecture. They didn't convince anyone to use it as much as possible - the Crysis 2 debacle was proven to be wrong by both the engine developers and modders - turning on wireframe mode removes object culling and they used higher than normal tessellation levels on some objects because their parallax occlusion method required it. Regardless, AMD's push for tessellation hardware is the reason why it's used in nearly every single game now and as the basis for multiple modern effects and techniques. You have to have the hardware capable for the software to follow. Nvidia is doing that now with raytracing. People need to stop pretending like this is PhysX or Hairworks. This is Microsoft saying "hey, here is the specification for the future of lighting" and this is Nvidia saying "this is how we're going to accelerate that specification so developers can start playing with it in games". AMD is going to have its own method of acceleration. I don't expect raytracing to gain much traction or support early, neither did tessellation - will take multiple generations but it needs to start somewhere. Considering the implications of it I'd rather it start sooner than later.
alanm:

NVIDIA GeForce RTX 2080Ti unable to run Shadow of the Tomb Raider with 60fps at 1080p with RTX On Wonder how many RTX 2080Ti owners will be using 1080p. 😀 https://www.dsogaming.com/news/nvidia-geforce-rtx-2080ti-unable-to-run-shadow-of-the-tomb-raider-with-60fps-at-1080p-with-rtx-on/ http://www.pcgameshardware.de/Grafikkarten-Grafikkarte-97980/Videos/Nvidia-RTX-2080-Ti-Performance-in-Shadow-of-the-Tomb-Raider-1263244/
Ya it's definitely slow but FWIW Nvidia seems to be running the tracing at a lower resolution than render target anyway and scaling it with the denoise process. Because of that I don't think the raytrace portion scales linearly with resolution - but other things in the scene will. Will be interesting to see benchmarks at different resolutions.
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alanm:

NVIDIA GeForce RTX 2080Ti unable to run Shadow of the Tomb Raider with 60fps at 1080p with RTX On Wonder how many RTX 2080Ti owners will be using 1080p. 😀 https://www.dsogaming.com/news/nvidia-geforce-rtx-2080ti-unable-to-run-shadow-of-the-tomb-raider-with-60fps-at-1080p-with-rtx-on/ http://www.pcgameshardware.de/Grafikkarten-Grafikkarte-97980/Videos/Nvidia-RTX-2080-Ti-Performance-in-Shadow-of-the-Tomb-Raider-1263244/
One of my mates bought a GTX 1080Ti to play at 1080p with a 8700k... but he only upgrades once every 5 or so years so it's future proof. Dispite my concerns that his corsair 700w PSU may not be up to the task he skimped out on the PSU and can't run the system stable when the GPU is under load. So for the time being he is using my GTX 1070 and i am using his 1080Ti intill he can scrap some money together for a new PSU. Not seen him in a couple of months but i guess he is happy with the GTX 1070 since that can play everything he's got at well over 100fps so i guess he is in no rush. Neither i am TBH needed the 1080Ti for 3440x1440. Was going to skip on the 2080Ti since i was expecting none of my games would use RTX.... but Mechwarrior 5 mercs does so i may get it, man i am going to have wet dreams about that now i can only imagine the lighting effects from flamers, lasers, missile trails and PPC's along with the fire on mechs oh man i am getting excited!
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D3M1G0D:

It seems RTX doesn't automatically mean ray-tracing support: https://www.overclock3d.net/news/software/nvidia_clarifies_-_rtx_in_games_doesn_t_mean_ray_tracing/1
Thanks for posting that DLSS is what it's called... that's supposed to give a boost with AI training, which oddly nobody mentions. I'm just surprised that it's only supported by a few games, and I'm fairly certain, it will require GFE 😀 (To me DLSS was more likely that which gives a performance boost in games than the RT core)
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This first gen of RT hardware will certainly not be capable of proper RT implementation. For the time being, we'll see just one or two carefully tuned effects, side-strapped to the existing renderers. A full-blown implementation (GI, shadows, reflections, caustics, etc) with acceptable frame-rates will have to wait for the 7nm GPUs and more mature engines and APIs.
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All you need to fully enjoy these games is a $1000 Rtx 2080ti and another 1k for a 4k 144hz screen,meer pocket change come-on. They sure as hell know how to make you want to spend your hard earned money.
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When is AMD going to wake up and release something that's on pair with Nvidia at the same wattage?
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Darren Hodgson:

Well, We Happy Few runs like crap on my GTX 1080 Ti with a wildly erratic framerate (and setting everything low still results in sub-60 fps in outdoor areas... eeek!), perhaps not quite as atrocious as ,say, ARK: Survival Evolved but certainly not great. I can't imagine it running any better on RTX cards, especially with ray-tracing features enabled! 😉 So much hype and no information on actual games performance in existing titles vs. GTX 1080 Ti/GTX 1080 yet NVIDIA have the gall to let people pre-order anyway? *EDIT* Hahah... I just saw ARK in that listing... well, good luck with that sub-optimal mess with ray-tracing added to the mix... :-O
Unfortunately I have to agree. While I love that game and it is quite well designed with lots of content and one can have a lot of fun, engine wise... it is just bad. They should have moved to some more advanced version of UE and enable proper DX features. Secondly. It is open world game where you need to see quite far. Because last thing you want is to plan your path and then be forced to backtrack for 10 minutes due to something too dangerous. List is quite weird. I think it is just based on developers confirming that they may update game with those features. because some of them are here for quite some time and will not raytracing will not bring any additional money. Funny one is "Serious Sam 4: Planet Badass". Because demo I saw shown quite early state of game ... And Serious Sam was not ever about graphics, it is about mayhem. PUBG is another pointless game in the list. People play it on low details to have higher fps and much better visibility. I think Assetto Corsa will benefit nicely, but it will not be much better than current reflection system.
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D3M1G0D:

It seems RTX doesn't automatically mean ray-tracing support: https://www.overclock3d.net/news/software/nvidia_clarifies_-_rtx_in_games_doesn_t_mean_ray_tracing/1
Thats what I've been trying to say earlier, that theres a distinction between real time RT and DLSS. Then theres the question of RLRT performance (posted all over the place) of a 2080ti struggling with SOTS @1080p with RTX enabled. I'm sure there may be a lot of kinks to sort out, but not reassuring.
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RzrTrek:

When is AMD going to wake up and release something that's on pair with Nvidia at the same wattage?
Probably before when AMD had equivalent GPUs if people brought them instead of going nvidia full force, we would have nice AMD products now and we would have a competitive market AMD don't have the R&D cash to keep up with nvidia, people going always nvidia no matter what, also caused this, now take what you deserve. Also.. AMD is one company with a very small R&D and low profit if any in the last years, that fights at GPU and CPU market at the same time, Ryzen was a miracle, I don't expect it to see anything similar in GPU department any time soon. With what money is AMD suppose to come up with a miracle? AMD doubled their stock market thanks to ryzen, because they got recognization for their product in the workstations and server market. It's a place where people don't follow brands but the best product available for the better price, so AMD started to take the market slowly on that side. Now, what's the reason for AMD to shift their focus into high-end GPUs? Like I said before even if AMD would surprass nvidia in performance or power consumption/performance, people would still go nvidia, because marketing, this happened before in multiple series in the past, even when people wasn't as blind and ignorant as they are now. Now, obviosly AMD has nothing good to offer for a gamer, RX 580 barely surprasses the GTX 1060, consumes more energy. RX 460 and 560 are a failure comparing to the 1050/1050ti, and RX 570 is a good product and hard to find or currently bad priced. Who the hell is going to buy AMD now, not even to mention VEGA which fails to deliver good performance per watt and it's expensive to produce. People failed to buy AMD when they had the upperhand, now the clients and the market will suffer the consequences.. I believe that with Ryzen's Success they might have more money for R&D, but I don't expect them to move funds aggressivaly just because gamers are now getting robbed, they are surelly putting efforts in some GCN GPUs, but probably for the next gen consoles and for a mid-range and budget offers. Until they develop a entirelly new arquitechture, far from what GCN is, I don't expect AMD to go against Nvidia, and even that remains to be seen if AMD is going to try again or not. They are way happy with the CPU line-up and seem to be investing a lot in there.
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RzrTrek:

When is AMD going to wake up and release something that's on pair with Nvidia at the same wattage?
Never, they pulled out, so have to wait for Intel to come in now.
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Is this going to work as "well" as gameworks? Meaning, the RTX setting could as well be labeled "30FPS lock" instead?
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H83:

Very few studios are going to waste time and money on a feature that it´s only going to be available for 5% of the gamers out there at best... And there are going to 21 games supporting ray-tracing because Nvidia is paying for it, directly or indirectly, otherwise the number would be 1 or 2...
Not sure why they wouldn't. The feature is already built into DX12 support and a raytracing option that will do your shadows, reflections and more by just turning on support rather than creating artwork facsimile is a major time saver. Developers like most people are lazy. The easier you can do something the better especially if it improves the look of your game.
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warezme:

Not sure why they wouldn't. The feature is already built into DX12 support and a raytracing option that will do your shadows, reflections and more by just turning on support rather than creating artwork facsimile is a major time saver. Developers like most people are lazy. The easier you can do something the better especially if it improves the look of your game.
That is super true, and I also liked what I've saw from the effects, the issue is how much performance it will require. Also, it is just me or SOTR was receiving RT only on that night mission? I would be heavilly impressed if the game managed to have RT on all the shadows in a wide open environment, I personally don't believe that RT will extend to all the shadows, but probably just for local area lights and some point light shadows that get replaced for RT shadows..