Nvidia GRID starts 1080p60 streaming

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Unless it uses lossless compression I would not touch it, ever. I hate looking at gameplay on YT even at 1080p due to artifacts.
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Unless it uses lossless compression I would not touch it, ever. I hate looking at gameplay on YT even at 1080p due to artifacts.
It can't be lossless of course, but at 30Mbps, the quality should be good enough. Still, it would be extremely difficult to play so lag-sensitive game as Street Fighter.
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Unless it uses lossless compression I would not touch it, ever. I hate looking at gameplay on YT even at 1080p due to artifacts.
aha, so its compression that create artifacts. my guess twitch doesn't use it?
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Streaming is all well and good, but, the latency issue currently cannot be resolved. I think there has to be a portion of game client-side code needed, not just streaming + controls. A combination of a small client-side install per game might make it work better. The latency issue is also why over-the-net band rehearsal doesn't work.
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Streaming is all well and good, but, the latency issue currently cannot be resolved. I think there has to be a portion of game client-side code needed, not just streaming + controls. A combination of a small client-side install per game might make it work better. The latency issue is also why over-the-net band rehearsal doesn't work.
Have you used it? And if you have how good was your connection to Nvidia servers? I played Grid 2 on my Shield Tablet via Grid (lol) and it was more than playable -- and I can't imagine a more latency intense game then a racer, aside from like a competitive FPS game or something.
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this cloud gaming and streaming will be ok when fibre internet is avaliable to everyone to make it a big marketplace , like mobile phones sell in massive numbers as they basically work anywhere in the world , same with television works anywhere in the world, for this to be a massive success you need fast fibre internet avaliable to everyone , until then i cant see gaming changing even blueray ps4 games and dvd pc games i cant see them ending until fibre internet is avaliable to everyone in the world, ive just buy gta 5, project cars, and pre ordered witcher 3 all on dvd from amazon so thats £100 devs would lost if we was on digital or streaming games only
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Have you used it? And if you have how good was your connection to Nvidia servers? I played Grid 2 on my Shield Tablet via Grid (lol) and it was more than playable -- and I can't imagine a more latency intense game then a racer, aside from like a competitive FPS game or something.
I'm mainly an fps player. I'm not saying it doesn't work, just not good enough for me yet.
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Have you used it? And if you have how good was your connection to Nvidia servers? I played Grid 2 on my Shield Tablet via Grid (lol) and it was more than playable -- and I can't imagine a more latency intense game then a racer, aside from like a competitive FPS game or something.
It would really depend on your ping to Nvidia's servers... Base case scenario is you have a ~8ms to 10ms ping. Ping is round-trip to the server and back. Now if you look at framerates of 30fps or 60fps, it needs to render frames at the rates below. 30fps = 33.333ms 60fps = 16.667ms So for 60fps considering you have an 10ms ping, it only leaves Nvidia's servers 6.667ms to render and encode the frame. That isn't realistic at all no matter how much hardware you throw at it. It's going to introduce some processing lag which will likely be noticable. Now with 30fps it gives a bit more time to process everything. With the 10ms ping again, it leaves 23.33ms to render and encode the frame. Which shouldn't be an issue for most rendering hardware today. 30fps should run fine as long as your ping stays low. This is of course best case scenario.. the Internet doesn't always get you a lovely 8 - 10ms ping. Personally I'll never use remote streaming for gaming... maybe across the LAN from my gaming PC where the ping is under 1ms.
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It would really depend on your ping to Nvidia's servers... Base case scenario is you have a ~8ms to 10ms ping. Ping is round-trip to the server and back. Now if you look at framerates of 30fps or 60fps, it needs to render frames at the rates below. 30fps = 33.333ms 60fps = 16.667ms So for 60fps considering you have an 10ms ping, it only leaves Nvidia's servers 6.667ms to render and encode the frame. That isn't realistic at all no matter how much hardware you throw at it. It's going to introduce some processing lag which will likely be noticable. Now with 30fps it gives a bit more time to process everything. With the 10ms ping again, it leaves 23.33ms to render and encode the frame. Which shouldn't be an issue for most rendering hardware today. 30fps should run fine as long as your ping stays low. This is of course best case scenario.. the Internet doesn't always get you a lovely 8 - 10ms ping. Personally I'll never use remote streaming for gaming... maybe across the LAN from my gaming PC where the ping is under 1ms.
I don't think anyone expects Grid to replace local PC gaming, I think it's more of a supplement to PC games when you're on the road, or as a console alternative. Regardless the only thing that matters in terms of player's perceivable lag is the round time latency of the game. A Game Engine + OS + Rendering on Nvidia's Grid takes 60ms, 10 MS to encode, 30 MS internet latency, 10MS Decode/Rerender, 30MS for a TV's refresh rate, 2-3MS with a good gaming monitor. So in total playing on Grid compared to a regular setup adds 50MS of latency (Encode/Internet/Decode), on a 30ms connection. On your hypothetical 8-10ms ping, it only adds 30ms total. There are people here, on this very forum, that game with desktop monitors that have a input latency higher then 30ms. I play DOTA 2 on Euro servers, doing that increases my latency by nearly 100ms and yet I'm perfectly capable of playing the game. Again, I wouldn't want to play a competitive shooter on it like CSGO or Quake or whatever. But for games like Batman, Assassins Creed, RPG's etc -- it's way more than playable. For the application of tablets it's damn near incredible. I get desktop level graphics on my tablet with a 5w processor. It uses less energy than playing the game natively.
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The big problem with latency here in america is that the ISPs are greedy and don't upgrade their networks. Takes a ****storm just to get them to upgrade 1 node if its bottlenecking a route.
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aha, so its compression that create artifacts. my guess twitch doesn't use it?
Games on Twitch are horrific even at highest quality. Especially if they are moving fast or have a lot of effects.
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Shadowplay is 50 Mbit/s - and that's the maximum, and that looks like crap. 30 is gonna look worse, and let's be honest...those games are not worthy of a complete eco system change for users AND they are OLD games... no fan queue I hope this dies a death and breaks nVidia in two. Come back when you got 4:4:4 in 8K with zero latency.
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Luckly i have 300Mbit/s simetrical with 4-10ms on my ISP, so... who knows
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Yeah, especially when everyone who is in the streamed gaming business either goes bankrupt or get bought-out and disappear. Streaming at home with your own setup is the best case scenario right now. Online will be a very difficult uphill struggle. These businesses don't have enough money and time to wait for the technology and infrastructure to catch-up. The software-side isn't the problem.
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Have you used it? And if you have how good was your connection to Nvidia servers? I played Grid 2 on my Shield Tablet via Grid (lol) and it was more than playable -- and I can't imagine a more latency intense game then a racer, aside from like a competitive FPS game or something.
I can't image a game in which you can predict your future movements more than in a racer 🤓
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Shadowplay is 50 Mbit/s Come back when you got 4:4:4 in 8K with zero latency.
Cleary only throwing numbers around without having much of a clue. You know the difference between bitrate per second for video and internet/network speed? The download speed for the line should have 30Mbit, not the stream feed. And 4:4:4 is uncompressed , a regular movie around 4TB. No one will stream this in the next 100y. And, No consumer hardware to play it yet (tv/monitor).