More than half of developers working on PC games!

Published by

Click here to post a comment for More than half of developers working on PC games! on our message forum
https://forums.guru3d.com/data/avatars/m/195/195639.jpg
More than 2600 North American developers have been surveyed in preparation for the upcoming Game Developers Conference in March. The survey polled which platforms developers are planning on making gam... More than half of developers working on PC games!
The numbers are impressive but i fear and suspected that most of them are indie devs on greenlight and kickstarter
https://forums.guru3d.com/data/avatars/m/247/247476.jpg
The numbers are impressive but i fear and suspected that most of them are indie devs on greenlight and kickstarter
You are probably right, but still the numbers are most likely better for PC then in recent years
https://forums.guru3d.com/data/avatars/m/178/178868.jpg
Good to hear.
https://forums.guru3d.com/data/avatars/m/235/235224.jpg
Maybe now people will stop saying "PC gaming is dead"
https://forums.guru3d.com/data/avatars/m/90/90667.jpg
means nothing. if the games are loosy poor quality ports, it all for nothing. we want good games that make use of the latest PC technology and not some dumb ports... i do hope good thing will come out.
data/avatar/default/avatar35.webp
People stopped saying PC gaming was dead 4 years ago when Minecraft came out and suddenly everyone wanted to develop for PC again.
data/avatar/default/avatar20.webp
Means nothing to me unless their AAA titles. DGAF about the indie, 2d side scroller, web browser games or f2p.
https://forums.guru3d.com/data/avatars/m/239/239932.jpg
Means nothing to me unless their AAA titles. DGAF about the indie, 2d side scroller, web browser games or f2p.
I have to agree only because the latter will end up on PC anyway.
https://forums.guru3d.com/data/avatars/m/186/186798.jpg
Means nothing to me unless their AAA titles. DGAF about the indie, 2d side scroller, web browser games or f2p.
I can't say that they released a game I'd rate AAA in my book last year. Correct me if I forgot anything but: Battlefield 4: Unplayable on release for me due to huge ping spikes/undistinguishable from BF3 Bioshock Infinite: Nice story, way too easy even on hardest difficulty even without using spells. Crysis 3: generic campain and invisibily in MP? REALLY? GRID2: generic racing game SimCity: DRM fiasco; still 40$ to buy SC2 - HOTS: play it everyday but it's just an expansion Tomb Raider: Interactive Movie Watchdogs: it's not out yet
https://forums.guru3d.com/data/avatars/m/156/156348.jpg
The numbers are impressive but i fear and suspected that most of them are indie devs on greenlight and kickstarter
This is a good thing. I had more fun with indie games in the last 2 years than big ******* AAA title.
https://forums.guru3d.com/data/avatars/m/142/142982.jpg
to be frank there are to few good games on any platform, but going up for PC is a good thing.
https://forums.guru3d.com/data/avatars/m/246/246171.jpg
With DRMs, the relatively open arms of Steam, and the negative attention drawn to companies like EA or Activision, it isn't much of a surprise that people don't want a publisher. Also, things like the Humble Bundles or Minecraft have shown that originality and a low price point will bring in a lot of dough. Sure the total income might be smaller than that of AAA titles, but there's also a significantly smaller team in indie games, so each member probably makes more money.
https://forums.guru3d.com/data/avatars/m/119/119677.jpg
Oh that explains the ****ty games we have now. Miss the times of half-life 2 and doom 3.
https://forums.guru3d.com/data/avatars/m/236/236670.jpg
anyone spot the one hitter on dudes desk/lol...:toke:
https://forums.guru3d.com/data/avatars/m/201/201151.jpg
The numbers are impressive but i fear and suspected that most of them are indie devs on greenlight and kickstarter
I have to agree on that statement as well, i am sure that a very high percentage of those numbers are from indie devs on greenlight , kickstarter and web browser or f2p games.. AAA games need a lot resources $$$ and man power.A lot of expensive equipment is needed for motion capture, 3d modeling, many graphic (art) designers,voice acting,music composers, programmers,multiple game studios,Beta testers for game bugs and feedback (That would be us the consumers).. All that is not possible without a lot of funding from big game publishers like EA for example.. They have to be multi platform releases,if not we would hardly get any AAA titles if any at all. It would be almost impossible to get their investment back and make a reasonable profit $$$ from developing PC only games, or as the main platform and porting them to consoles (i wish that was the case). Unfortunately for us PC gamers have been getting nothing but console ports. Thankfully now that the next gen consoles are out things can only get better for PC gaming, as long as we get reasonable ports that don't need a 6ghz 12 core cpu and quad sli or trifire. Only time will tell.......
I can't say that they released a game I'd rate AAA in my book last year. Correct me if I forgot anything but: Battlefield 4: Unplayable on release for me due to huge ping spikes/undistinguishable from BF3 Bioshock Infinite: Nice story, way too easy even on hardest difficulty even without using spells. Crysis 3: generic campain and invisibily in MP? REALLY? GRID2: generic racing game SimCity: DRM fiasco; still 40$ to buy SC2 - HOTS: play it everyday but it's just an expansion Tomb Raider: Interactive Movie Watchdogs: it's not out yet
Can't comment on all the games you listed as i don't own them all but i will have to disagree on one game only Tomb Raider..if that is not a AAA game then what is? Crysis 3: AAA in graphics only.
data/avatar/default/avatar22.webp
With DRMs, the relatively open arms of Steam, and the negative attention drawn to companies like EA or Activision, it isn't much of a surprise that people don't want a publisher. Also, things like the Humble Bundles or Minecraft have shown that originality and a low price point will bring in a lot of dough. Sure the total income might be smaller than that of AAA titles, but there's also a significantly smaller team in indie games, so each member probably makes more money.
What i've realized, is when there is a small group or company developing or creating or doing almost anything usually everything comes out great, but when it grows larger, business men who don't know s**t about what are their doing takes lead, all eyes on money, then that's what happens, on every segment. What was great become bad or really bad. Game should be about game, not about how squeeze last dime from customers. Priorities isn't there where it should be, and everything what i'm looking at goes worse. Take for ex skype, daemon tools, uTorrent, bunch of antiviruses. Include some not software stuff, like Armani, Versace, Gucci, D&G and other big names. Nike, Adidas, Audimas, Puma everywhere same s**t. Bosh, Makita; Sony, Yamaha, Creative, Logitech and a lof of others and others i didn't mentioned and those i don't know. It needs one guy to screw everything in a company, they think they're doing great while doing biggest mistakes and they're accusing simple workers for their own mistakes. In the end we have Overpriced s**t
https://forums.guru3d.com/data/avatars/m/164/164785.jpg
The numbers are impressive but i fear and suspected that most of them are indie devs on greenlight and kickstarter
Follow the money - thanks to 'early access' and Kickstarter, many people see a quick payday. Unfortunately, we do not need anymore of these 'fly by night' operations that Steam insists on promoting. Don't get me wrong, I don't have a problem with crowd funding, but Steam needs to institute a far more rigorous vetting process when it comes to 'early access' games and beyond that, as much as I do like their new 'Tags' system, I'd really appreciate a way to completely filter out 'early access' titles. There are some great 'early access' titles like Asetto Corsa and Contagion but for every good title there are many dubious titles and in many cases, I suspect that they will never be completed. Selling half finished garbage is not going to help PC gaming in the long term and for those that say 'just don't buy them' - fair point, but many people have impulse control issues and like Casinos, Steam is well aware of this and will ultimately damage their own platform if they don't start being a little more responsible with regards to what they sell. TB made a very good video on this subject here: http://www.youtube.com/watch?v=CyGbbIB5eaM JM2C
data/avatar/default/avatar25.webp
It is still the fastest growing industry in the business, and its the only one I know of where if you release a faulty product that the consumer can not simply return in a reasonable time frame. Win/Win
https://forums.guru3d.com/data/avatars/m/90/90726.jpg
Maybe now people will stop saying "PC gaming is dead"
Won't count on it, even if PC gaming will go through a renaissance of sorts.. it was bound to happen though. I remember reading all those "PC gaming is dead" threads in the gaming section on these forums years past, and though the PC platform has definitely be left out in the cold for a while now, I sense with big name games like Star Citizen for example coming out as PC exclusive, along with this particular article, its not to long of a stretch to say that more people will be leveraging the power of PC.. especially in the advent of 4k and HD gaming PC will never die.. its like Roaches.. always living. Said it in that old thread, and saying it again here 😉
data/avatar/default/avatar12.webp
Whatever happened to elegant coding, or does that matter much these days? There was a time when coders had to write really tight code, but now all sorts of bolt-ons take place without due regard to the size of file produced. Perhaps this lack of elegance has something to do with the glitches found in some high-profile games which are shoved out the door regardless of any tiny glitches lying in wait for an unsuspecting buyer. One such game was Phantom Sniper 2, which I had to return to GAME for a refund.