Modder NTDev Presents Windows 11 Running on Graphics card VRAM with Tiny11 Project

Published by

Click here to post a comment for Modder NTDev Presents Windows 11 Running on Graphics card VRAM with Tiny11 Project on our message forum
https://forums.guru3d.com/data/avatars/m/259/259654.jpg
That's some old style geekery right there.
https://forums.guru3d.com/data/avatars/m/262/262182.jpg
from my previously test, a pci-e gen3 16x can approach 1500megabyte/s so I assume you are talking about pci-e gen 4 or lz4 compression algo...
https://forums.guru3d.com/data/avatars/m/224/224952.jpg
Sweet 🙂
https://forums.guru3d.com/data/avatars/m/220/220755.jpg
who knows maybe one day we will see a GPU stand alone running Linux using Open CL or something..
https://forums.guru3d.com/data/avatars/m/224/224952.jpg
reix2x:

who knows maybe one day we will see a GPU stand alone running Linux using Open CL or something..
They are only using the gfx cards memory over the PCIE bus. GPU architecture doesnt suit typical CPU workloads. GPUs are for very fast massively parallel (and repetitive) workloads with little/no decision making. A CPU is great for fast complex serial execution and deciding on branch paths. Caching and memory management differ as well: automated + lower latency on a CPU, manually managed on a GPU. GPUs now have Tensor Processing Units which are great for matrix workloads, are high latency but high throughput. Its not so easy to operate a GPU as a CPU without wasting efficiency and throughput. Future designs might alleviate this, but not those we game on now.
data/avatar/default/avatar04.webp
That's pretty cool, and at that level of memory usage you'd think Windows hasn't really been trimmed down either.