Microsoft adds H265 and H264 video encoders to the DirectX12 API for graphics cards.
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Wasif Abbas
Shocked to see that AMD will not add this feature to Radeon Vega series but will add it to their Ryzen APUs which essentially have the same Vega architecture.
AMD graphics division keeps on proving that they are a second grade graphics card manufacturer.
NewTRUMP Order
Great another excuse for Star Citizen to be in the "development stage" for another 6 years. https://media2.giphy.com/media/FoH28ucxZFJZu/giphy.gif?cid=ecf05e47klug5pyqct8hiewy5ix2jh67m6de50lof7ts5f4j&rid=giphy.gif&ct=g
insp1re2600
Kaarme
ruthan
If this matter, why they did not do this things years ago?
What about that DirectStorage API for DX, i was promised long time ago.
kakiharaFRS
Loobyluggs
It's about time...
Alessio1989
https://devblogs.microsoft.com/directx/d3d12-enhanced-barriers-preview/
https://devblogs.microsoft.com/directx/announcing-hlsl-2021/
Direct3D11 encoding is still there tho. Funny to see they talk about only Windows 11 if this is shipped with agility SDK... If you really need to bind DirectX encoding in a Direct3D 12 game you can sitll use the d3d11 version and share the surfaces with the already avilable APIs. Also considering gamers already do this with streaming/xbox bar and driver tools that's not a big deal for most of people.
EDIT: to be honest, these is new APIs are more important for devs
Agonist
Crazy Serb
I am impressed that AMD will need just 4-7 extra months to do this.
Another impressive thing about this is the fact that someone at AMD discovered existence of video engine on APUs...
tsunami231
so it being added to DX 12 in general? or just DX 12 for win 11?
Astyanax
these aren't new.
Wasif Abbas
Kaarme
Alessio1989
justdoge
there is no way it will have good performance and customization options on par with streamfx plugin for obs. another half assed thing like game bar
icedman
Andrew LB
Alessio1989
The API for multi-gpu is there and it works.