Metro Exodus: PC graphics performance benchmarks

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So it's just DX11 emulated on DX12, with no support for more than 4 cores and poop performance for GPUs. I really liked the first Metro games but this is disappointing. Great review HH.
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Runs exactly the same in Dx12 as it does in 11 then :P
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Brand new 2080TI doesn't get 60fps@4k....brand new card...smh. I assume lazy coding. The game doesn't look nearly as good as the performance would suggest. Then again, I shouldn't be surprised. Metro was never a game you could max out when released. Talk about an uphill battle from the epic crap to performance to ray tracing which I find hard to notice and poor to perform. I appreciate the review. Very surprised by the results.
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Silva:

So it's just DX11 emulated on DX12, with no support for more than 4 cores and poop performance for GPUs. I really liked the first Metro games but this is disappointing. Great review HH.
It's like they know they were lazy, so now they can blame the PC community for their probable failure in sales with this title. Last week set that up nicely.
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Now we know why they ran away from the steam reviews with tails between their legs.
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Silva:

So it's just DX11 emulated on DX12, with no support for more than 4 cores and poop performance for GPUs. I really liked the first Metro games but this is disappointing. Great review HH.
The first metro games couldn't even hit 60fps at 1080p with the top of the line cards for the time. I feel like poor performance and Metro are synonymous.
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Cant see much difference between RTX on and off.Bad implanting of Raytracing.
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BlackZero:

Now those pictures are wow.
To be fair I think a lot of it could be replicated with traditional AO effects. The advantage with RT (and the entire point behind Jen's "It just works" is that simply turning DXR/RTX on should give you a fairly realistic result without having to tweak objects, move lights around, fix weird z-culling issues, create all those other edge-case scenario effects in engine, etc.
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Metro series is there for only one thing... To make you buy top GPUs, and make some companies more happy. Thats all. How fast you all forgot 1st metro release? I am out of here... Tired of this.
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980Ti is performing surprisingly modestly in my opinion. It's trading blows with 590. It's kind of strange the RTX is supposed to be an entirely separate section of the GPU die, meaning in RTX OFF, all those transistors will do absolutely nothing. Yet when you turn RTX ON, it still has a major impact on fps. Honestly, that sounds more like a software implementation, not hardware. If it's dedicated hardware, shouldn't it only have like a 5% max impact? Right now the huge fps drop must mean that the rest of the GPU is actually waiting for the RTX to finish its work, every frame, dropping the overall framerate insufferably. That's just stupid. The RTX should only do as much work as it can in the time granted by the traditional part of the GPU (plus any v-sync option possibly granting extra time).
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Well, let me know when it reaches a Price tag of 5,99 and is available on Steam! 😕 On the other Hand, RTX ON/OFF is not worth the Trouble with nvidia! Maybe you have time to admire that small "eye candy" in a rpg or a strategy game. In a 3D shooter you need to stay sharp on where the bullet is comming from instead of stearing at the water or the floor to see a reflexion more shiny or not!
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ThEcLiT:

Metro series is there for only one thing... To make you buy top GPUs, and make some companies more happy. Thats all. How fast you all forgot 1st metro release? I am out of here... Tired of this.
NOT ME! I remember full well running first Metro at maxed settings (sans MSAA) with my new GTX 460 Hawk Talon Attack (most luxuries, highest clocked GTX 460 😀) on my new 1080p monitor. pure smooth...
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Kaarme:

980Ti is performing surprisingly modestly in my opinion. It's trading blows with 590. It's kind of strange the RTX is supposed to be an entirely separate section of the GPU die, meaning in RTX OFF, all those transistors will do absolutely nothing. Yet when you turn RTX ON, it still has a major impact on fps. Honestly, that sounds more like a software implementation, not hardware. If it's dedicated hardware, shouldn't it only have like a 5% max impact? Right now the huge fps drop must mean that the rest of the GPU is actually waiting for the RTX to finish its work, every frame, dropping the overall framerate insufferably. That's just stupid. The RTX should only do as much work as it can in the time granted by the traditional part of the GPU (plus any v-sync option possibly granting extra time).
It's not a separate section of the GPU die. RT "cores" reside in the SM and they're only useful at accelerating BVH traversal.
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Denial:

I think the locations Hilbert chose were more nuanced. Seems to make a bigger difference indoors.
Yup, the indoor differences are quite noticeable. Ray-tracing might actually be worth it for Metro Exodus, although the performance hit is still quite high. DLSS results are about the same as BF V though. The high requirements remind me of the good ol' days of PC gaming, when games like Crysis brought even high-end systems to their knees. To be frank, I was never a fan of games being watered down (aka "optimized") to the point where they could be played on a toaster (a la Crysis 2). Glad to see that 4A didn't do this with ME.
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In many games you can adjust settings to get better performance at minimal IQ loss. Metro will be no different. Those who willy nilly choose ultra for all settings just dont know how to make the most out of their GPUs/games.
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Come on, lets face it, we knew RT in its early stages is essentially crap. Just avoid it and enjoy your games without it for time being.
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deusex:

Hmmm weird, RTX OFF actually looks better than RTX ON.
I think it is a matter of hand crafted and placed lighting vs machine automated. Artistic capability will always trump automation as far as preference goes (at least that is my assumption). This is why movies place lights in places they shouldn't be to artificially illuminate scenes, especially around faces and such. Sometimes "correct" or "natural" just isn't the best for the scene.
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Thanks mr Hilbert for this bench and you show us performance with real tracing.
deusex:

Hmmm weird, RTX OFF actually looks better than RTX ON.
Ofc,original image is better and not darker,as Rtx on.Its like a opac filter for people with shining eyes.
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BlackZero:

Now those pictures are wow.
They actually look less realistic than shadowless rendering. It is due to extreme contrast and too dark shadows, half way would be the best.