Metro Exodus - NVIDIA RTX Real-Time Raytracing Demo
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cowie
the other RTX ray trace vids of late make this look pretty lame
Fox2232
And that's how not to do it. What did this raytracing add?
Missing grass shadows. Missing shadows (Ambient Occlusion) almost everywhere. Main thing of raytracing should be great quality reflections and refractions.
Instead here things are missing.
Robbo9999
Water looks good, and the light coming through the windows makes a massive difference on those interior scenes. Rest of the graphics didn't look particularly good, but not bad either.
Denial
schmidtbag
Looks great, but all of this could be accomplished without RTX. The requirements and extra load of RTX just isn't justifiable.
Denial
vbetts
Moderator
One thing everyone has to remember here, this is not made to make the game look better as it is now. It was the same thing when Intel demoed Ray tracing on Quake 4 and Quake Wars, it broke most of the rendered but added the features Raytracing promised. This is more or less a proof of concept, I think engines and applications designed with Ray tracing from the ground up we will see some nice results. But despite this breaking a number of things in an already published game and engine with no real updates aside from support for RTX, it does show what RTX is capable of.
There are also people saying that things like real time shadows, reflections, heck even the geometry are present in games now but at some point we are going to hit a wall. If Ray tracing is the way to get past this wall, I'm all for it.
I don't think there have been any of the recent results from RTX or AMD's version(can't think of the name off the top of my head) for DX12RT, but in the past ray tracing was more done on CPU if I remember correctly?
Fox2232
schmidtbag
Hilbert Hagedoorn
Administrator
Denial
warlord
So this turns to be an annoyingly heavyweight game for rich spoiled burned up gamers pushed from nvidia for gpus total cost over 1000$. I like.
Noisiv
Metro Exodus looks sweet, but not Ray-Tracing sweet.
And something is wrong with their artistic concepts. It looks more like Gothic than it looks like Ukraine, or Russia, or post-apocalypse or cold-war
This does nothing for me.
http://cdn.benchmark.pl/uploads/article/64805/BIGICON/eed94adb9c57a4bca769f1ce5a937ef823e16215.jpg
While this totally does:
https://www.hookedgamers.com/images/3021/stalker_online/screenshot_pc_stalker_online014.jpg
Stormyandcold
It's wip. There's going to be compromises along the way to get RT working well enough that it can be a real-time feature for games. I honestly don't think it's something that's achievable with the vast majority of current hardware. It should be obvious that most of us will need to upgrade to make use of such a feature and even then, it's only a "slice" of what's possible in-terms of potential quality. While some of you might not be impressed, this demo is still a lot closer to a realistic achievable target than other demos that are higher quality, but, much smaller in scope.
When RT is finally put into games as a user-side configurable feature, it'll be with the understanding that it'll likely be optional and that most people will run games with it off. I would rather this feature be implemented early on, though, rather than be like the movie industry who only kept 2K masters and didn't keep 4K masters until it became possible for consumers to use it (total lack of foresight).
Bojan
Just playing the video of this in 1080p makes my GTX 1070 stutter as mfer 😀
schmidtbag
warlord
@Noisiv I totally agree with more like Gothic relevance. Artistically is way of the correct path. I do not understand what they are trying to show us. It is not providing successfully the same atmosphere like previous metro games. It is so medievalistic.
Perjantai
They are really spoon feeding this ray tracing now.. I would be more interested something like "Rapid Packed Math" tech which would bring more performance to games.
warlord
Denial