Lords of the Fallen and NVIDIA GameWorks Tech Video

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Guess I'm not going to be able to play this game.
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BS, you can use cpu physx. And gameworks is good for AMD gpu's cause better performance. http://www.guru3d.com/articles_pages/watch_dogs_vga_graphics_performance_benchmark_review,5.html
Watchdogs is not using PhysX, In fact, it dont even reallly use what is called gamework: ... the "Nvidia" addition was HBAO+ ( similar to HDAO+ used on AMD gpu ), and TXAA ( aliasing, not available on AMD GPU's ). HBAO+ and TXAA are some feature you can find on gamework library, but are totally invidual of it. PhysX on CPU is still a no go ( it make stall the gpu allocated threads on the cpu and still never been used multithreaded, even if it could be ). If it was x86 based this will be better, but it is not even use a x86-64 instruction sets anway. (x87 old instructions sets, not anymore present on actual CPU ( replaced by SSE instructions. )
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Physx by cpu is good with physx sdk 3.2.1 like in metro redux. Multi core physx with no (little) performance drops. I hope for flex physx on amd gpu's in future, but physx SDK 3.2.1 used in those new games works very good.
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Watchdogs is not using PhysX, In fact, it dont even reallly use what is called gamework: ... the "Nvidia" addition was HBAO+ ( similar to HDAO+ used on AMD gpu ), and TXAA ( aliasing, not available on AMD GPU's ). HBAO+ and TXAA are some feature you can find on gamework library, but are totally invidual of it. PhysX on CPU is still a no go ( it make stall the gpu allocated threads on the cpu and still never been used multithreaded, even if it could be ). If it was x86 based this will be better, but it is not even use a x86-64 instruction sets anway. (x87 old instructions sets, not anymore present on actual CPU ( replaced by SSE instructions. )
PhysX no longer uses x87 instructions since 3.0 and is multithreaded (since 2.8.4), your argument is outdated.
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PhysX no longer uses x87 instructions since 3.0 and is multithreaded (since 2.8.4), your argument is outdated.
They have move to SSE this was right ( but in game not the good way ) . And no, so far PhysX have never been used multithreaded by developpers ( on game ), who was my point.
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http://physxinfo.com/news/9044/updated-physx-sdk-3-2-1-is-released/ This 1 use multi core by cpu in new games. I test is and i see it on the cpu usage
For what i have seen reported by review sites, this was not the case when analyzed threads by threads. ( use GPUperf or any analyzer of calls ). I will watch if things have gone better lately, but some months ago, this was not good.
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For what i have seen reported by review sites, this was not the case when analyze threads by threads.
BS or you just trolling In my case it use al the 8 cores wen i enable cpu physx. Zeker van tweakers?
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BS or you just trolling
Trolling PhysX ? its still a no go on CPU .. not the way it is implemented, it is a bit better than before, but still not good.
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Trolling PhysX ? its still a no go on CPU .. not the way it is implemented, it is a bit better than before, but still not good.
Its so good that you dont have any performance lose, its much better and not a little bit better. What do you think of DST powered by AMD?
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Its so good that you dont have any performance lose, its much better and not a little bit better. What do you think of DST powered by AMD?
I need to put my information about PhysX a bit up to date.. Still, i really doubt about the non performance lost. Anyway when remember the borlderland 2 physX analysis .. let see if it is better with the presequel if i can find a benchmark http://www.pcper.com/reviews/Graphics-Cards/Borderlands-2-PhysX-Performance-and-PhysX-Comparison-GTX-680-and-HD-7970/GPU-
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Borderlands is on PhysX 2.x SDK. Fallen is based on 3.x
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Borderlands is on PhysX 2.x SDK. Fallen is based on 3.x
Will be interessant to test then, because so far i dont find much benchmark with physX 3.0
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You want to argue the performance of 3.x by finding an analysis of 2.x? That doesn't make sense.
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PhysX on CPU is still a no go
Nah, it is running pretty smooth on i7 CPU with all the particles, cloth and destruction on the scene. http://i.imgur.com/ZVQ8RAH.jpg http://i.imgur.com/I1BI7ar.jpg
Bullet is how old?
Bullet 2.81 was released ~ 6 months before publication of those tests. So it was quite new. And even PhysX 2.8.4, that is ~ 2 years old, beats Bullet in many cases (you can notice that if you'll read the article, not the first page). P.S. All purely on CPU, those benchmarks do not include features that can be GPU accelerated.
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So......... how many games so far with this wonderful demo called Bullet Tj? Really interested in seeing PhysX 3 performance on CPU (read AMD) Lane is right - contrary to many benchmarks flying around, with 2.x CPU PhysX is still a no go, even with SSE. Which pretty much destroys famous Kanter's "Nvidia purposely hobbles PhysX on CPU" rant