Intel Rendering Framework and Intel Xe architecture poised to advance studio workflows

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If you look closely at the first image it was rendering at less than 9 FPS. That's not very impressive. Actually this whole thing is not very impressive. I'll stick with GPUs.
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Gomez Addams:

If you look closely at the first image it was rendering at less than 9 FPS. That's not very impressive. Actually this whole thing is not very impressive. I'll stick with GPUs.
Actually first image is closer to 90fps if the time to render is under 10ms like it looks like its showing, the second picture is just under 9fps though. Nevermind my bad, pictures in article didn't load for ages for some reason, was looking at picture links in the bottom of the article which are in the opposite order. Whole debate is kinda pointless though, cause we don't know exactly what was rendered and how well a normal graphics card would render it as they don't give those results.
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No the first image is 113.14ms, its a tad under 9fps. But the reason why this is impressive, its because of the data volume. That scene is so big, a GPU would go "Nope. Naha'. Don't have the space." Yeah, Crysis had a similar view, but in crysis things up far were billboards. In this one they weren't i think. It's the actual scene they used in Moana. If i remember correctly, Disney released a couple of scenes to the public some time ago, this one included, for people that wanted to learn the tool chain. Saw the file size and was like "nah i'm fine."
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Agree these scenes or rather data are huge for any GPU although now with RTX and NVLink you can double yours VRAM in some renderers but problem is you can use only same GPUs Intel recently released Denoiser which I use right now and in many cases is fast or faster as Nvidia denoiser Hope this helps Thanks, Jura