Intel Rendering Framework and Intel Xe architecture poised to advance studio workflows
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Gomez Addams
If you look closely at the first image it was rendering at less than 9 FPS. That's not very impressive. Actually this whole thing is not very impressive. I'll stick with GPUs.
Ridiric
Glidefan
Moderator
No the first image is 113.14ms, its a tad under 9fps. But the reason why this is impressive, its because of the data volume. That scene is so big, a GPU would go "Nope. Naha'. Don't have the space."
Yeah, Crysis had a similar view, but in crysis things up far were billboards. In this one they weren't i think. It's the actual scene they used in Moana.
If i remember correctly, Disney released a couple of scenes to the public some time ago, this one included, for people that wanted to learn the tool chain.
Saw the file size and was like "nah i'm fine."
jura11
Agree these scenes or rather data are huge for any GPU although now with RTX and NVLink you can double yours VRAM in some renderers but problem is you can use only same GPUs
Intel recently released Denoiser which I use right now and in many cases is fast or faster as Nvidia denoiser
Hope this helps
Thanks, Jura