Intel preps 16-core Xeon D-1571 processor at 45 Watt
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rl66
45watt, dual chanel so it is low cost motherboard (for pro of course lol), it start to make shadow to Atom config for files server and micro server...
vbetts
Moderator
...Next CPU in Xbox two....:D Joking of course.
It's cpu's like this that make you wish games were more multithreaded.
Undying
cyclone3d
Ven0m
It's not only about "poor coding". Achieving good multi-core performance is especially hard in multiplayer games.
Basically, for 60fps game you have 16ms to prepare entire frame. 120Hz - 8ms. It's tough. You have to calculate all the physics, game logic, network code, audio, and graphics in so short time. Work partitioning, distribution, asynchronous computation, gathering results and composition have to complete in this tiny fraction of second. Of course, some of the computations have value for longer time than 1 frame, eg. some AI, pathing, and general forecasts, but paired with network synchronization, it's super-challenging. On top of that, synchronization between cores (making one core aware that other has finished and flushing the data) takes a lot of time.
Distribution of non-time-critical workload is doable and while not trivial, it's well-described. I wouldn't expect distributing of tasks like engineering computations or rendering across many cores and machines to be that difficult for an experienced software developer. But loading 8+ cores effectively with real-time flow of multiple data streams that depend on each other, is exceptionally tough.
This makes me think that:
a) Games will be optimized for max 4 cores for quite long time
b) Games will be capped to 60 or even 30 fps to give more time to calculate the frame
quadibloc
Given that my gaming laptop has an Intel Core i7 with a TDP of 45 watts, this 16-core processor, apparently, could actually be put in a laptop! That, of course, would be very impressive, even if 1.3 GHz isn't as fast as some chips with fewer cores can go.
Darkest
RzrTrek
16 x 1.3GHz?
southamptonfc
This will make an awesome low power VM server chip. 45W, wow.
vbetts
Moderator
There was a quad core 15w Xeon released not too log ago as well...:)
dwiewolverine
hell yeahh..another low power procie from BLUE side..
BedantP
southamptonfc
xIcarus
http://s9.postimg.org/6l6564fj3/fuuuuck.png
2 FPS. I hope Blizzard will add Vulkan or DX12 support.
Quite a number of games in fact, especially games where there's a lot of stuff happening on the screen aka a lot of units NPCs etc. See below.
Not with DX11. Massive RTS and MMO games suffer the most because of the large amount of draw calls present. Considering that in DX11 communication between the CPU and GPU is done on 1 thread, draw calls are limited by design.
This is where DX12 and Vulkan will come in. I'm sick and tired of SC2 having deplorable FPS every time there's a huge fight on the screen. Especially since I play a lot of 3v3 and 4v4 arcade games. I still have a screenshot on my desktop, look at this: Ven0m
TBPH
And we still don't have mobile hex-cores for whatever reason...
theoneofgod