Half Life 2 HD Remastered HD Texture Pack V2.1

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Half HD Life HD 2 HD Remastered HD Texture HD Pack HD V2.1 HD
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Not for HL2: Update... that's a missed chance.
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Idk, I always find these "HD" textures to be overly detailed to the point of being unrealistic.
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Sry on my ignorance, but how to install this? My HL2 is on Steam.
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SSJBillClinton:

Idk, I always find these "HD" textures to be overly detailed to the point of being unrealistic.
Some just explode and sharpen textures. Whatever happened to Fake Factory? That still being updated?
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SSJBillClinton:

Idk, I always find these "HD" textures to be overly detailed to the point of being unrealistic.
Yeah that would be straight from the uncanny valley ....well not exactly but when you go ultra realistic you need eveeeeerything to be ultra realistic else your brain instantly start saying ....this is out of place ....weird
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vbetts:

Some just explode and sharpen textures. Whatever happened to Fake Factory? That still being updated?
No, he gave up after 10 years or so. But it's still the best mod so far, no question about it. Too bad he never managed to get a proper HD Alyx model/texture ...
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SSJBillClinton:

Idk, I always find these "HD" textures to be overly detailed to the point of being unrealistic.
Yeah, that's a side effect of the underlying objects being unchanged. You can slap 16k textures with bump and speculars on a cube, but it's still going to look like a cube, and your brain isn't going to see it as anything but a cube.
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illrigger:

Yeah, that's a side effect of the underlying objects being unchanged. You can slap 16k textures with bump and speculars on a cube, but it's still going to look like a cube, and your brain isn't going to see it as anything but a cube.
I'd asked my 3d model-savvy partner about this earlier on and she said the same thing - really interesting! I could never really tell before but it totally makes sense.
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Tried it, and looks it out of place. Apart from that a lot of textures are still vanilla. So you get a 2K Rock on top of 512x512 ground textures (or something like that). 2K is just way too sharp for the amount of geometric detail the game has.
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aufhenger:

Sry on my ignorance, but how to install this? My HL2 is on Steam.
I think all you have to do is place the materials, models, scripts, sounds folders inside hl2 folder So, say your default install location is C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Inside Half-Life 2 folder, there is a hl2 folder, just copy them to be inside the hl2 folder, although I'm not entirely sure how you would use the mod for episode 1 or 2, I've only ever modded the base game.
vbetts:

Some just explode and sharpen textures. Whatever happened to Fake Factory? That still being updated?
The FakeFactory Cinematic Mod, I think it was last updated in 2015, that one has all the different Alyx models.
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KissSh0t:

I think all you have to do is place the materials, models, scripts, sounds folders inside hl2 folder So, say your default install location is C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Inside Half-Life 2 folder, there is a hl2 folder, just copy them to be inside the hl2 folder, although I'm not entirely sure how you would use the mod for episode 1 or 2, I've only ever modded the base game.
Almost! Inside the hl2 folder you have to make a new one called custom and in there you drop the HD OVERHAUL folder with all other folders inside.
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TheDeeGee:

Almost! Inside the hl2 folder you have to make a new one called custom and in there you drop the HD OVERHAUL folder with all other folders inside.
Is this a new thing? I've not modded HL2 for quite a while and have never done that, or is this just for this specific mod?
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- 17 years of modding elder scrolls and 3d fallouts - more than 300hrs of "work" to get my current skyrim as it is my personal view and advice on retextures : - photo realistic textures look worse because of that 3d model/texture shock explained above but also because they lack the "world vision" the original artist had, it's a job to create consistent immersive worlds, you can't put random stuff in it - too detailed world textures create obvious patterns spread over large surfaces breaking immersion, in real life you don't see all that constant detail "noise" and a spot of dirt doesn't look like another spot of dirt 10m away so it's better to just see a "blurry brown patch" on the ground really - ENBs reshade etc.. completely change colors so it's very unlikely the result you'll have is what the author intended and had on his computer I personally only use retexes that keep to the original design or can be integrated into the world without making it look wrong which takes hours of trial and error because in a different daytime or weather it can go from awesome to atrocious I would happily pay my games 200$ if they looked as good as what the modding community can achieve with it's creativity and manpower, those people are awesome
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I use FakeFactory v12, with the HD models.
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I tried Cinematic Mod, but i don't like how every level has been turned into darkness.