Gigabyte Releases Statement Regarding the SP-CAP and MLCC Capacitor on GeForce RTX 3080
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Thunk_It
Well, Gigabyte is simply saying that it's a driver related issue. And they are also summarizing their overall design as a "we cut no quality corners" in the manufacture of our RTX 3080. This no doubt sets well with them, but those who are experiencing the problem may not feel that way. š
Spets
According to Der8auer the caps only made a 20mhz difference in clocks and the issue seems to be the way the card boosts either from vbios boost table or a driver fault:
Problem seems to be fixed with latest driver. Some were boosting to 2.1ghz then crash, these cards were not made to go that far at stock.
Video removed, it's been re-posted too much already.
Denial
Kaarme
Denial
H83
RavenMaster
Denial
southamptonfc
schmidtbag
I'm really hating the trends with boost clocks lately.
For Nvidia it's like "our cherry-picked models given to reviewers will achieve these speeds, but nothing else will"
For AMD it's like "theoretically, you could achieve these speeds, for a fraction of a second"
For Intel it's like "we can't release anything better so let's just keep bumping up the clock speed and throw practicality out the window"
RavenMaster
ATi_Radeon
Guys, due to Der8auer's test, just 2 sets of MLCC conbination make 30MHz difference. What if we replace all 6 SP-CAPs? The hardware is been set when it off the streamline, the only thing to make it work properly is to tweak the driver software. If there's a defect in component aspect, software can do noting to make hardware better, the only thing software can do is, adapt its defect.
Also, Gigabyte said 'SP- CAPs are not cheaper than MLCCs', that's really interesting. Your engineer chose SP-CAPs with the same cost only to get much worse result. I guess some people will lose their job.
Astyanax
https://cdn.discordapp.com/attachments/594661727057215510/760671295649087578/Screenshot_2020-09-30-11-14-23.png https://cdn.discordapp.com/attachments/594661727057215510/760671296764772444/Screenshot_2020-09-30-11-14-36.png
Can everyone say "lip service"?
They could start by employing qualified engineers that can actually run numbers and simulate for noise floor concerns as a variable.
You can't boost beyond any point accidentally, all boost steps are programmed into the bios with accompanying voltage step, if its in the cards bios, there is no accident - only a device which cannot operate at the peaks of its programmed capability, ie - Defective.
Nothing regarding boost apart from a small ns delay in switching between steps is done driver side, the steps are all on the cards vbios.
The difference between Gigabytes design and EVGA's, is EVGA's can operate just fine with K-boost enabled, while Gigabytes would fall over itself if it were even compatible with K-boost.
alanm
Interesting that Gigabyte comments on the "high-quality, low-ESR 470uF SP-CAP capacitors" on their RTX 3080 Gaming OC and Eagle OC cards but dont mention whats used in their top Aorus cards. They mention the latters better cooling performance, but thats it.
Astyanax
"An Nvidia representative reached out to say the company hasnāt 'done anything to lock the GPU to sub-2 GHz operation with the new driver."
Maddness
JonasBeckman
The release notes only say a few titles were optimized for 3000 series stability with the new driver.
My assumption is that a few titles now have more stringent boost behavior so they can boost above 2 Ghz and NVIDIA hasn't locked it but it requires more.
Similar to AMD boosting the 5700's aggressively with the non-Adrenaline 2020 drivers and then the average went down a bit in later releases but with a few more conditions met the GPU's can still boost just as before.
Different systems behind these boost algorithms but similar in results but yeah I don't know any of the specifics here either.
EDIT: Comparisons would be needed though with the 456.20 drivers and the 456.55 drivers through GPU-Z or similar maybe use GeForce Experience to up the wattage and power draw and see if that lifts the boost restriction but the tweaks could be more than simply thermals or power.
Could even be game specific if there's a particular set of titles that are more finicky and prone to crashing than others and here NVIDIA could have done some other stuff that might not be about boost at all, hard to say without further details on what this actually is or someone more skilled being able to see what's been changed.
Guessing it's not as simple as profile comparing via NVIDIA Inspector for some of these games.
(The new Call of Duty perhaps?)
EDIT:
Ah so NVIDIA's is almost entirely bios side, interesting. š
Hmm wonder what was tweaked then, well there's probably ways to handle this in the driver to resolve stability in various ways.
Maddness
Appreciate the time it took you to type all that.
JonasBeckman
Yeah but it's kinda invalidated by what Astyanax posted if it's handled deeper from the GPU bios rather than the drivers controlling the behavior so it's something else that's been done here.
But without any details on as to what's been changed and there's a lot of stuff some of the display driver overrides can be capable of even for DirectX 12 and Vulkan and the resulting fixes, optimizations or tweaks for stability or game engine issues and more.
Hopefully though whatever NVIDIA did tweak does at least improve the stability situation with the current GPU models that do have problems here until newer bios updates can alter the algorithm making it a bit less unstable even if it means stricter criteria for how the GPU boosts and as a result a lower overall clock speed in some systems. š
AMD did that with their AGESA code updates for the Ryzen CPU's as a bios example I am aware of (Mainly the temperature thresholds lowered by 5 - 10 degrees or so Celsius.) though GPU wise it's often been handled by Wattman and Overdrive and their power play API in software which would differ from NVIDIA if theirs is primarily from the bios data on the GPU.
(For AMD there were Bios updates to set a higher speed for the 5600 GPU's memory though that's a little bit different.)
Some hooks do exist though like what can be done with Afterburner or the new GeForce Experience but NVIDIA directly stated they aren't capping the clock speeds and that probably also means no tweaks to power draw to limit GPU max boosts either.
EDIT: Hmm that or NVIDIA or the manufacturer for cards that do have confirmed issues open up for RMA's for refreshed models with hardware fixes but that's costlier than a bios update.
kapu