Futuremark 3DMark v2.3.3663 Released - Adds Vulkan Support + Benchmarks

Published by

Click here to post a comment for Futuremark 3DMark v2.3.3663 Released - Adds Vulkan Support + Benchmarks on our message forum
https://forums.guru3d.com/data/avatars/m/198/198862.jpg
Ah, good stuff. Cant wait to start comparing.
https://forums.guru3d.com/data/avatars/m/115/115710.jpg
Nvidia's Vulkan driver needs quite a bit of work. I get about half as much draw calls as with DX12 and the GPU load doesn't even hit 50 %. EDIT: DxTory was causing it apparently. Now it's all good. https://abload.de/img/testukuum.png
https://forums.guru3d.com/data/avatars/m/80/80129.jpg
Nvidia's Vulkan driver needs quite a bit of work. I get about half as much draw calls as with DX12 and the GPU load doesn't even hit 50 %.
Hm, might be an issue with the 1070 specifically or something. I get more with Vulkan than DX12, similar to Moaka.
https://forums.guru3d.com/data/avatars/m/169/169351.jpg
Still hangs after the second DX12 API overhead test.. Anyone else experiencing the same? According to developer, they found a bug, and it was supposed to be fixed with Vulkan update.. https://steamcommunity.com/app/223850/discussions/0/364042063110629617/?ctp=2 Everything else DX12 works fine.
They did fix the bug with the update that came out last week as I had this problem too but with the vulkan update, it seems like there has been a regression as I'm getting this bug again.
https://forums.guru3d.com/data/avatars/m/252/252846.jpg
I have strange run i have 2 parts in DX11 MT , first stop at 32 fps , second stop at 23 ( clean instal ) ... With R9 Fury i had only 1 part in DX 11 MT , now dx11 ST + MT i have 3 parts ...
https://forums.guru3d.com/data/avatars/m/243/243702.jpg
Nvidia's Vulkan driver needs quite a bit of work. I get about half as much draw calls as with DX12 and the GPU load doesn't even hit 50 %.
This is CPU+API test. If it saturated GPU, it would fail to do its CPU+API comparison task.
https://forums.guru3d.com/data/avatars/m/264/264746.jpg
My Vulkan score equals Mantle score and is lower than DX12 score. Meh
data/avatar/default/avatar10.webp
I downloaded the file from here. Uninstalled the previous version. Installed this version, it's still showing the Mantle test and not Vulkan at all. When I look at the version number it's showing: 2.2.3509 64 I checked for updates via 3DMark, say's I have the latest version. I'm running a GTX1060. I know it supports Vulkan because I play Doom. Any ideas or reasons as to why?
https://forums.guru3d.com/data/avatars/m/16/16662.jpg
Administrator
I downloaded the file from here. Uninstalled the previous version. Installed this version, it's still showing the Mantle test and not Vulkan at all. When I look at the version number it's showing: 2.2.3509 64 I checked for updates via 3DMark, say's I have the latest version. I'm running a GTX1060. I know it supports Vulkan because I play Doom. Any ideas or reasons as to why?
Please download again. One of the file-mirrors did not pick up an RSYNC session. This has been fixed.
data/avatar/default/avatar11.webp
Thanks! Got it. I downloaded it from on of the sites in Europe. From what I have seen Vulkan is the way to go. DX12 causes stuttering and glitches on both AMD/nVidia. Even though nVidia seems to struggle with Vulkan in Doom, it's still better than OpenGL. I have a RX480 that is due back from RMA today. I'll run it as soon as I get it up and running. I can't link my results yet.....
https://forums.guru3d.com/data/avatars/m/196/196426.jpg
http://dl.wavetrex.eu/2017/apioht.png This is done while video encoding with Handbrake, I have a really long one in progress and didn't want to stop it. Will go for another run in several hours after the gazillion pixels in that 4K movie finish...
https://forums.guru3d.com/data/avatars/m/242/242471.jpg
I got a bigger boost in vulkan compared to dx12, and this is at lower cpu OC 4.6GHz atm, others 4.7GHz. http://www.3dmark.com/compare/aot/198728/aot/197136/aot/47269 DirectX 11 Multi-threaded draw calls per second 2 439 599 DirectX 11 Single-threaded draw calls per second 2 586 663 DirectX 12 draw calls per second 21 212 018 Vulkan draw calls per second 24 469 431
data/avatar/default/avatar38.webp
Fixed an issue that could cause the API Overhead feature test to fail to show a score at the end of an otherwise normal run on some systems. This happens to me on timespy, it just says sorry an error occured, sooo smart lol
https://forums.guru3d.com/data/avatars/m/115/115710.jpg
This is CPU+API test. If it saturated GPU, it would fail to do its CPU+API comparison task.
The point was that in DX12 mode it does hit 99%. In Vulkan it doesn't even hit 50% (-> Vulkan driver is not well optimised or as efficient as DX12 assuming that everything is working as intended). I need to retest since I had DxTory running. Vulkan hook might not work properly yet thus causing CPU overhead. Clearly something is not working properly on my system. EDIT: Indeed... It looks like it was caused by DxTory: https://abload.de/img/testukuum.png Vulkan is even faster.
https://forums.guru3d.com/data/avatars/m/209/209401.jpg
wait I thought vulkan was faster on AMD... you guys with nvidia 1070s are getting 5000 more points then me...
data/avatar/default/avatar38.webp
Well, I got weird results... DirectX 11 single-thread 2 377 030 Draw calls per second DirectX 11 multi-thread 2 454 589 Draw calls per second DirectX 12 33 556 899 Draw calls per second Vulkan 20 729 572 Draw calls per second