Forspoken implements Microsoft's DirectStorage API, offers faster load times but lowers frame rate
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pegasus1
The trade-off i spose depends on how much the load times are reduced compared to the frame rate drop.
A 4090 can afford to lose 10% in FPS but only if there is a significant drop in load times. 10% loss for 10% improvement doesn't seem like a good tradeoff.
Ghosty
Crazy Joe
That must be hands-down the most useless graph ever created: all the entries are marked with the same text, so there is no way to tell which graph corresponds to which SSD type used.
Spets
They collected the data wrong, sata has higher loading times and was recording empty frame black screens. CB will more than likely edit their results soon.
Ghosty
Spets
https://twitter.com/CapFrameX/status/1618636871445393409
I'm talking about the avg fps recorded being invalidated.
pegasus1
Crazy Joe
PrMinisterGR
Isn't this the exact tradeoff because the consoles have dedicated hardware to do this, but PCs have all the bus overheads (PCIe, memory etc), plus they need to use GPU resources (in the best case), to do constant asset streaming.
Astyanax
pegasus1
asturur
rflair
Moderator
DS incurs a CPU overhead isn't that what was shown to happen when they first released this for testing?
Typhon Six Six Six
I run my games off 8TB SSD. Long load times are like 15-20 sec and most games load in 5-10 seconds.
MachinaEx
This is quite unexpected! Well it seems that additional optimization's will have to be made before we see more implementations of this technology...ASUS TUF X3 GeForce 1660 Super user here
TheDeeGee
Saw a review of this game on YT, every 10 seconds it takes away control for a cutscene... ****ing aweful!
southamptonfc
Kaleid
The game uses DS 1.0 and not 1.1 right? Which means the GPU is not assisting properly at this point with decompression.
Horus-Anhur
pegasus1