Far Cry 5 Will Run Great on PC + Benchmark Video in UHD

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It's ubisoft so I'll believe it when I see it.
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Why does the FarCry 1 engine still look better than this ๐Ÿ˜€ Come on ubi that tree didnt even fall down wheres the destructible enviroments its 2018?
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go4brendon:

Why does the FarCry 1 engine still look better than this ๐Ÿ˜€ Come on ubi that tree didnt even fall down wheres the destructible enviroments its 2018?
Beacuse Far Cry 1 is using CryEngine 1, all the other Far Crys are using Dunia (1, 2) engines ๐Ÿ˜‰
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go4brendon:

Why does the FarCry 1 engine still look better than this ๐Ÿ˜€ Come on ubi that tree didnt even fall down wheres the destructible enviroments its 2018?
Memory does this to us. FC1 did not even have sharp enough textures to match new one. But it had subtextures which were OK enough. And they added HDR to it later. FC5 is not looking bad. Looks to be running reasonably well for its graphics. I did like only FC1 as I wanted next ones to continue with monster story. But I have to agree that destructive environments are something that our current HW can afford to do like 10 times more than at time of release of FC1. I think it is funny that at time of Ageia, CPUs could do same stuff at around 1/3rd performance. Now we have 2,5 times better single threaded performance and 3+ free cores on affordable (6C/12T) CPUs.
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Only 4k SDR? Its 2018 Hilbert bring the HDR goodness to us pc plebs. ๐Ÿ˜‰
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Ill consider it when it supports Dolby Atmos/Dolby Vision. till then...pfft.
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Is the game Direct X 11 or 12?? OR BOTH option??
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Perjantai:

Only 4k SDR? Its 2018 Hilbert bring the HDR goodness to us pc plebs. ๐Ÿ˜‰
Forgive the dumb question but hasn't HDR been around for quite a while now? I remember seeing HDR on HL2's settings, that's a 13 year old game.
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vonSternberg:

Forgive the dumb question but hasn't HDR been around for quite a while now? I remember seeing HDR on HL2's settings, that's a 13 year old game.
Different type of HDR. In older games they'd basically render the image with an expanded bit depth/exposure then sample it down to normal 8bit. It's almost like HDR in photography, where you take 3-4 different exposures and combine them: http://www.graphic-design.com/news/1010/TrueHDR.jpg - Like this, they are underexposing the first image and over the second image, then combining it for the final image increasing the detail in dark scenes but reducing the blowout of whites in the sky. Similarly with the color depth but it's easier to show exposure. In modern games with an HDR monitor, they can output the 10bit fully exposed scene directly to the monitor and your eyes/brain will do the adjusting. Edit: In my search for that HDR picture I found this thread on reddit that probably explains it better than I do: https://www.reddit.com/r/pcmasterrace/comments/51ve27/the_difference_between_hdr_hdr_and_hdr_explained/
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Denial:

Different type of HDR. In older games they'd basically render the image with an expanded bit depth/exposure then sample it down to normal 8bit. It's almost like HDR in photography, where you take 3-4 different exposures and combine them: http://www.graphic-design.com/news/1010/TrueHDR.jpg - Like this, they are underexposing the first image and over the second image, then combining it for the final image increasing the detail in dark scenes but reducing the blowout of whites in the sky. Similarly with the color depth but it's easier to show exposure. In modern games with an HDR monitor, they can output the 10bit fully exposed scene directly to the monitor and your eyes/brain will do the adjusting. Edit: In my search for that HDR picture I found this thread on reddit that probably explains it better than I do: https://www.reddit.com/r/pcmasterrace/comments/51ve27/the_difference_between_hdr_hdr_and_hdr_explained/
Thanks for the explanation, it's really a big difference from what I've known as HDR since then.