F1 2021: PC graphics performance benchmark review

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I was a bit surprised to see RDNA2 being competitive with RT on. Usually the margins aginst Ampere, are much bigger.
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The RTX 2060 is faster than a RTX 3060? Must be a driver issue, or perhaps F1 just really likes Turing's dedicated INT32 units.
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Horus-Anhur:

I was a bit surprised to see RDNA2 being competitive with RT on. Usually the margins aginst Ampere, are much bigger.
Honestly, RT on my 6800xt isn't bad at all. I think games now use it better on rdna2.
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Agonist:

Honestly, RT on my 6800xt isn't bad at all. I think games now use it better on rdna2.
I'm not saying that RT on RDNA2 is bad. Just that usually it's more in line with Turing cards. But in this game is more in line with Ampere. This is a great result for AMD.
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6900xt topping the charts. Im also surprised by rdna2 rt not being so bad.
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Hilbert Hagedoorn:

Red Bull or Mercedes? We look at F1 2021 from Codemasters, well EA these days, in a PC graphics performance and PC gamer way. We'll test the game on the PC platform relative to graphics card performa... Review: F1 2021: PC graphics benchmarks and performance analysis
As always great HH work, let me ask you something in the Computer Base review their graphics showed a problem with the low fps on the Amd cards, here it seems that you did not encounter any problems from what I understand correctly?
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Where's raytracing for 2000 series cards or older AMD cards? It's not like most people can afford a 3000 series card or even find one to buy if they could.
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warezme:

Where's raytracing for 2000 series cards or older AMD cards? It's not like most people can afford a 3000 series card or even find one to buy if they could.
There isn't raytracing on older AMD cards.
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The pattern emerging is quite clear in my head. RX6000 rasterization-only performance is excellent vs Ampere. Also interesting to see that even at 4K the RX6900XT is still top, while the RX6800XT smashes RTX3080ti.
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Ray tracing is bad on both nvidia and AMD, nvidia is just slight less crap 🙂 Give a gen or two more.
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Hi Hilbert or Mauelg, Has there been a Game Ready DLSS driver for F1 2021, just I haven’t seen it listed and when Red Dead 2 added DLSS there was bad graphics at the edge of my screen which was fixed with the latest driver which stated it was for Red Dead
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Why Vega VII and not 64 ou 56?
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Thanks for the review. Watched both video's and did not see any real difference that stood out. I did notice however you had 2 comments on each video and all comments were negative. Internet is a great place. I guess the people asking for RT for older cards in this thread missed this part of the review
We have limited the Raytracing data-set towards RTX Series 3000 and Radeon RX 6000, the added tests for things like RT and DLSS are incredibly time-consuming and triple our tests.
People just do not get how hard and time consuming doing these test 1000+ times are, to get correct and out in a timely manner, let alone adding more graphics cards to an already extreme review for settings that are not even noticeable while playing the game.
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It's a good game F1 but i won't pay the £80 for it and the DLC when it will be surpassed in a years time. They should just release one F1 game and just charge £20-30 for it every year and just update/upgrade the same game. Most i'd be willing to pay for an F1 title is £40 and thats for the Deluxe version.
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Reddoguk:

It's a good game F1 but i won't pay the £80 for it and the DLC when it will be surpassed in a years time. They should just release one F1 game and just charge £20-30 for it every year and just update/upgrade the same game. Most i'd be willing to pay for an F1 title is £40 and thats for the Deluxe version.
Agreed. It doesn't even a course designer. Who'd think of releasing a racing game without a track/course designer? That would be like releasing CS:GO without a level designer.
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Shame no 20 series RT but totally understand, middle of summer and all, nice 2080S results. i'm very happy with mine, feels better on desktop than 2080TI.(no doubt due to the faster vram)
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Horus-Anhur:

I was a bit surprised to see RDNA2 being competitive with RT on. Usually the margins aginst Ampere, are much bigger.
not really. the simpler the game/rt implementation is,the closer radeon will be. in a game that rt isn't that taxing or complex it's gonna be close. in an interview I watched on mlid a game developer said amd's rt acceleration is geared towards efficiency,it's not super powerful but costs less latency,while nvidia's costs more latency but is very powerful at the same time.so in games where rt isn't overloading amd's rt acceleration you may actually see it match,or as I suspect sometimes beat nvidia.turn that rt setting up and you'll see nvdia's cards pull ahead.
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cucaulay malkin:

not really. the simpler the game/rt implementation is,the closer radeon will be. in a game that rt isn't that taxing or complex it's gonna be close. in an interview I watched on mlid a game developer said amd's rt acceleration is geared towards efficiency,it's not super powerful but costs less latency,while nvidia's costs more latency but is very powerful at the same time.so in games where rt isn't overloading amd's rt acceleration you may actually see it match,or as I suspect sometimes beat nvidia.turn that rt setting up and you'll see nvdia's cards pull ahead.
Current DXR implementation is hybrid Raster/Ray Tracing where RT is done after Raster. Even with slower RT performance, RX6000 they can render hybrid Raster/RT scene faster than Nvidia if RX6000 is much faster at rasterization in that particular game + Low RT usage. On pure RT performance RX6000 is like half the speed of RTX3000 (3Dmark DX Full Path RT). So for example RX6000 can do rasterization in 6ms and RT in 2ms, so 8ms total, meanwhile RTX3000 take 8ms for raster and 1ms for RT = 9ms.
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it'd be interesting how rdna3 changes that. at first I thought that amd wants chiplet design to absolutely smash nvidia.but then again,what if the chiplet design is the only way they can catch up to monolithic die when there's relative node parity between them.in terms of pure RT horsepower they're still massively behind.That's a whole generation,probably more - full navi21 can't match a cut tu102 still,and falls behind a full ga104 on 3070ti,by almost 15%. https://i.imgur.com/zxQZos1.png
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Krizby:

Current DXR implementation is hybrid Raster/Ray Tracing where RT is done after Raster.
all Raytracing is performed after Raster in the Shader stage, RDNA2 is just capable of doing it at any shader stage in-line in hardware (Tier 1.1) Ampere can do exactly the same with ultimate capable drivers (not sure about Turing), RDNA2 is ahead because of developer fine tuning the engine on that hardware, nothing more nothing less.