Epic Games Demonstrates Real-Time Ray Tracing With Star Wars
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fantaskarsef
Looks cool
Maddness
Looks very cool indeed.
XP-200
So what is it going to cost us to use this new facny tech, let me guess, a new video card by any chance, in the region of say £1000. lol
Yes, i have become somewhat cyinical of it all. lol
KissSh0t
Phasma is a pretty perfect example of a star wars character to test ray tracing on hahaha..
I can't help but take this as shots fired at EA.
FM57
I find the special effects and the scenario much better than the latest movies
tensai28
Today's video cards can't even handle 4k 60fps ultra yet (at least not on all titles). So I'd say we're definitely quite a few years away before we can experience 4k 60fps ultra settings with Ray tracing.
Fox2232
Denial
Vipu2
tensai28
Fox2232
Denial
XP-200
JamesSneed
I'm not a fan of 4K until you get a monitor of at least 32 inches. I do like 2K on 27 to 30 inch screens as the difference between 2K and 4K on this sized screen at normal desk viewing distances is minimal plus no tweaking resolutions etc to get games to play. Also the higher res does make text nice and crisp as well for everyday use. This is how I plan to go until GPU's easily do 4K at 60fps and higher, which will be a few more years. Hopefully by then we will have some MicroLED monitors that do proper HDR without burn in issues(one can dream).
tensai28
Yeah I'm gaming on a 43 inch 4k tv as a monitor. Setting my games to 1080p is painful to my eyes after getting used to 4k.
waltc3
I'll believe the hype when these guys start releasing *demos* instead of pre-rendered video clips. Every couple of years "real-time ray tracing" is resurrected and hits the publicity circuits, along with a cache of proof-of-concept video clips released to demonstrate the kinds of effects being hyped--and then it all dies and returns to hibernation--waiting for the next brief wake cycle! It is all rather long in the tooth. There is something they sense about the public's gullibility for the notion of "real-time ray tracing", I suppose (maybe the "cool" and ubiquitous reflective chrome sphere?), that causes them to beat this old dead horse one more time. They (the marketers) know how well the public likes shiny objects.
Remember Larrabee? The irony was that Intel *never* pushed that soon-to-be-defunct cpu design (Larrabee was cancelled before it was ever produced as a prototype) as "real-time ray tracing." in fact, there were many interviews with Intel employees giving demos of *simulated* Larrabee concepts (because there was no Larrabee silicon, ever) who plainly stated the concept was *not* real-time ray tracing. It made no difference to well-known personalities at certain sites (not HH!) who kept insisting over and over again that Larrabee was indeed a real-time ray-tracing GPU--these personalities had written numerous articles on the glowing future of "RTRT"--and they *would not back down* on their assertions no matter what Intel said. I almost felt sorry for Intel at that point--and so I was not surprised when without fanfare or apology Intel cancelled the Larrabee project before it got beyond the concept stage. Of course they did--they had to cancel it--as the ludicrous expectations manufactured by the so-called "pundits" could never have been reached by anyone in the GPU business--and Intel, especially, has never been known for its GPU acumen and capability *cough*...;) Larrabee, had it ever been produced, would have been a massive disappointment to all of these people putting impossible expectations on it!
Well, as we can see Larrabee is dead--but the idea of "RTRT" is anything but...;) (The entire idea behind rasterization since the V1 is that it *simulate* ray tracing, and in "real time!" Why? Because ray tracing is so incredibly heavy computationally speaking that it can *never* be done in "real time"--so rasterization was born to give us the visual benefits of ray tracing without the computational overhead--and every year, rasterization inches closer to that laudable goal. But rasterization is not ray tracing. )
Elder III
I used to have 3 24" 1080P screens; now I have a single 28" 4K screen. I would not go back for anything entertainment related personally. For productivity there are some benefits to having a secondary screen, although many 4K screens have a splitscreen capability that is very nice on a larger 30/32" monitor.
Pinscher
So Star wars named this new technology after the Ray character in the films. that's really cool. i hope other games can use this technology too.
Denial
[youtube=jwKeLsTG12A]
Another cool demo from Epic -- not using raytracing, so kind of off topic but idk if it deserves its own thread so i figured I'd tag it onto here.
tsunami231