DX12 Ashes of Singularity arrives October 22nd at Steam Early Access

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Out on early-access now, they also have a list of known issues and stuff they're working on. 🙂 http://steamcommunity.com/app/228880# http://steamcommunity.com/app/228880/discussions/1/490123938426280512/
Known Issues & Unimplemented Features Getting bug reports from the community is a HUGE help to development. With that in mind, here’s a list of some of the big ones we know about, things we could use help tracking down, and features that are just yet-to-be-implemented. The most useful thing for us (and often the hardest part) is getting clear, simple steps to reproduce a bug. Screenshots and video are great helps too. Let us know what you find! Compatibility/Stability Intermittent crash while browsing your Profile and the Leaderboards (fixed for next patch) Instability after playing and starting multiple new games (fixed for next patch) Driver stops responding on Nvidia 860m laptop GPU (we’d love feedback if any 860m users are or are not getting this issue) Some integrated and older D3D12 hardware which is binding tier 1 is not yet supported in DX12 mode Stuttering unit movement with some hardware configs Multiplayer save games don’t always restore properly Editing EmulateFullscreen in settings.ini will lead to instability when game loses focus Gameplay Large armies sometimes split up when pathfinding through narrow areas Engineer building queues sometimes disappear Lots of balance work still to be done UI Game uses native desktop resolution in fullscreen mode, not the resolution set Steam Overlay doesn’t support DX12 yet *therefore Friends Invite functionality is disabled in DX12 until we implement an in-UI solution. Bringing up the save menu can disable the arrow keys for camera control (entering and exiting the menu again will fix the issue) Visual Most Weapon and Destruction FX are placeholder now Building destruction VFX not always visible for client in multiplayer games Audio Dreadnaught VO warning sometimes are heard for other players Notable Unimplemented Features (this list is not exhaustive) Additional Global Abilities New Map Environments Substrate Faction Multiple AI opponent ‘Personalities’ Ranked Multiplayer & Matchmaking Ascendancy War Mode Double-click to select all of a unit type Detailed performance and rig info in Benchmark Leaderboards Tutorial Text Localization
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How come Nvidia haven't released that highly anticipated WDDM 2.0 compatible driver for their Fermi architecture yet?
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How come Nvidia haven't released that highly anticipated WDDM 2.0 compatible driver for their Fermi architecture yet?
I think there still working on Maxwell driver .........