DX12 Ashes of Singularity arrives October 22nd at Steam Early Access

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So I assume that means the WDDM 2.0 capable driver for older nVidia cards is coming on/before then, right? And they will have all their DX12 ducks in a row, per se? I'm expecting this to not work right at launch in DX12 mode (or either AMD or nVidia for what it is worth).
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Well damn, first DX12 title and it's an RTS, pretty much the only game type I dislike (with a few exceptions). Bummer 🙁
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Well damn, first DX12 title and it's an RTS, pretty much the only game type I dislike (with a few exceptions). Bummer 🙁
Then again, RTS games will likely be one of the naturally CPU bound genres that has the potential to benefit from the overhead reduction in DX12 the most together with MMORPGs, so it does makes sense.
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Hopefully Nvidia will release a WDDM 2.0 compatible driver for Fermi (400/500-series) prior to launch...
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Then again, RTS games will likely be one of the naturally CPU bound genres that has the potential to benefit from the overhead reduction in DX12 the most together with MMORPGs, so it does makes sense.
True, true. And by the end of next year there should be plenty of DX12 games out, of all genres.
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So I assume that means the WDDM 2.0 capable driver for older nVidia cards is coming on/before then, right? And they will have all their DX12 ducks in a row, per se? I'm expecting this to not work right at launch in DX12 mode (or either AMD or nVidia for what it is worth).
Hopefully, but Nvidia's promise was just "Fermi will receive DX12 support later this year (expected around the first wave of DX12 content).". http://nvidia.custhelp.com/app/answers/detail/a_id/3711/~/which-nvidia-gpus-will-support-dx12%3F Nvidia might say early access games don't count.
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I would not be surprised if nvidia wait until the game is released before they supply a game ready driver. But as it is an AMD sponsored game AMD should have drivers ready for the early release I am not interested in this game but I am looking forward to the views of people who like this type of game.
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I would not be surprised if nvidia wait until the game is released before they supply a game ready driver. But as it is an AMD sponsored game AMD should have drivers ready for the early release I am not interested in this game but I am looking forward to the views of people who like this type of game.
Several AMD driver updates has already made optimizations and fixes for this game. Pretty sure the current AMD driver is already good to go for the early access release. One thing that puzzles me about this game is the way they are marketing it. The focus always seem to be on the technology underneath the game, rather than the game itself. It makes you think that maybe they are focusing their efforts on the wrong things, but then again, the developer has several critically acclaimed RTS games in their portfolio such as Galactic Civilization series and Sins of a Solar Empire series.
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Several AMD driver updates has already made optimizations and fixes for this game. Pretty sure the current AMD driver is already good to go for the early access release. One thing that puzzles me about this game is the way they are marketing it. The focus always seem to be on the technology underneath the game, rather than the game itself. It makes you think that maybe they are focusing their efforts on the wrong things, but then again, the developer has several critically acclaimed RTS games in their portfolio such as Galactic Civilization series and Sins of a Solar Empire series.
The hype the technology because without it this game simply could not exist on the level they've made it. The DX11 path, while good, bogs down in high draw call scenarios where DX12 keeps tearing right through. They don't shortcut the experience. Every vehicle has it's own AI, individual turrets have their own AI, and everything that shoots creates it's own lights. They really are pushing the boundaries way past what any game has done before because DX12 lets them do that.
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the developer has several critically acclaimed RTS games in their portfolio such as Galactic Civilization series and Sins of a Solar Empire series.
???? Sins of a Solar Empire was made by Ironclad Games Galactic Civilization is/was made by (every iteration) stardock Ashes of Singularity is made by Oxide Games Only other game Oxide Games has made is Star Swarm, which never really got released? but is a free "demo" on steam...? not sure what exactly is going on there The only thing the three games you mentioned there have in common are that Stardock was the publisher, but what matters is the developer, not the publisher, so i'd take the thought you had with a grain of salt
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game looks like ****.
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game looks like ****.
Agree It looks flat, just a terrain and a texture map.
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The hype the technology because without it this game simply could not exist on the level they've made it. The DX11 path, while good, bogs down in high draw call scenarios where DX12 keeps tearing right through. They don't shortcut the experience. Every vehicle has it's own AI, individual turrets have their own AI, and everything that shoots creates it's own lights. They really are pushing the boundaries way past what any game has done before because DX12 lets them do that.
This is what they keep telling you, but is it just marketing BS or is there actually some truth to it? You know that the game also runs in dx11, don't you?
???? Sins of a Solar Empire was made by Ironclad Games Galactic Civilization is/was made by (every iteration) stardock Ashes of Singularity is made by Oxide Games Only other game Oxide Games has made is Star Swarm, which never really got released? but is a free "demo" on steam...? not sure what exactly is going on there The only thing the three games you mentioned there have in common are that Stardock was the publisher, but what matters is the developer, not the publisher, so i'd take the thought you had with a grain of salt
As far as I understand, Stardock is actually in on the development. Oxide isn't doing this on their own. On the Ashes website, it cites Stardock as "co-developer", and even lists a bunch of developers from Stardock in the credits. Star Swarm wasn't a game at all and was never intended as such. It was a tech demo and benchmark to show the Nitrous engine and Mantle API. That is also why it's free. It was just about getting attention. I may have been wrong about Sins. I checked again and it looks like Stardock is only publisher on that one. Haven't played it myself.
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This is what they keep telling you, but is it just marketing BS or is there actually some truth to it? You know that the game also runs in dx11, don't you? As far as I understand, Stardock is actually in on the development. Oxide isn't doing this on their own. On the Ashes website, it cites Stardock as "co-developer", and even lists a bunch of developers from Stardock in the credits. Star Swarm wasn't a game at all and was never intended as such. It was a tech demo and benchmark to show the Nitrous engine and Mantle API. That is also why it's free. It was just about getting attention. I may have been wrong about Sins. I checked again and it looks like Stardock is only publisher on that one. Haven't played it myself.
It isn't bull****. Or do you not believe the various DX 12 benchmarks that you can run in DX 11 and DX 12 modes?
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It isn't bull****. Or do you not believe the various DX 12 benchmarks that you can run in DX 11 and DX 12 modes?
Which games?
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the really big news is that for every game pre sold they are going to kill a kitten and after release they will kill a puppy so to all you guys that love to kill anmals go run buy this pos from these clowns
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That's not a game. It's a poor way to determine DX12 game performance using the overhead test. As that would mean something like 10x better performing games DX11 -> DX12 for AMD which isn't the case. Overhead is just part of the equation here.
Fine. You're hopeless.
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Fine. You're hopeless.
What did I say that requires hope?