Download: Radeon Software Crimson ReLive 17.2.1 driver
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JonasBeckman
New branch, 16.60.xx instead of 16.50.xx might be some larger changes in this driver then though that's just a guess.
EDIT: The usual atiapfxx.exe -r -sys -s test.xml dump and comparison.
There's a list of what I assume is OpenGL extensions or definitions.
GLSLMaxGsVerts <- Removed
w2Iju7zxQh <- Added
For Crossfire profile flag changes the following games were changed or added.
For Honor <- Changed
Battle Field 1 <- Changed (Yeah it's listed as "Battle Field" in the driver.)
Prey <- Added (2017 version of the game.)
Resident Evil 7 <- Removed?
Various changes to (Linux? Mac?) OpenGL game properties.
(Gnome Shell, CS:GO, Metro Last Light, Deus Ex Mankind Divided, No Man's Sky though that one actually uses OGL even on Windows)
EDIT: For Honor has a DX12 profile as well, interesting.
(Scimitar Engine is mentioned, which one was that again? from Prince of Persia??)
EDIT: Found profiles for Sniper Elite V4 and Halo Wars 2 too.
(Not specifically DX12, just game profiles.)
PrMinisterGR
Kaarme
Maybe I should finally bite the bullet and try these Relive drivers. I'm not overclocking my video card nor using any third party software to configure it, nor do I have multiple video cards or even multiple screens, just a single 60Hz one. I should be as safe as one can ever be with a 390, now that AMD is starting to discriminate that generation.
JonasBeckman
Kn00t had a really good overview of driver profile changes and additions even going into the .dll files but it hasn't been updated in a while, I could try to search trough the earlier driver topics for well I forgot when I started doing this but probably somewhere for the 15.x drivers though I don't know how well the search engine will work since I think it only ever displays the first ten pages worth of hits but I can certainly try to do a more cohesive list of updated profiles.
Unfortunately I don't have much insight into what some of these actually mean though I suppose no-one outside of AMD or Nvidia's driver development teams would far as that info goes so while it's possible to see what a Crossfire profile has been changed from it's difficult to say how well the profile works and what it works for since if I were to guess each of the "bits" in that Crossfire flag has some sort of meaning.
0x23,0x00,0x00,0x01,0x00,0x00,0xFF,0xFF,0x48,0x00,0x00,0x00,0x17,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x22,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x05,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x13,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x1C,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x35,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x36,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x01,0x00,0xFF,0xFF,0xB4,0x01,0x00,0x00,0x08,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x18,0x00,0x00,0x00,0xC0,0x01,0x00,0x00,0x03,0x00,0x00,0x00,0x74,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x80,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xD8,0x01,0x00,0x00,0x03,0x00,0x00,0x00,0x72,0x00,0x00,0x00,0xFE,0xFF,0xFF,0x1F,0xFE,0xFF,0xFF,0x1F,0xFF,0xFF,0xFF,0xFF,0x28,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xE0,0x01,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x00,0x01,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xE8,0x01,0x00,0x00,0x03,0x00,0x00,0x00,0x8E,0x01,0x00,0x00,0x00,0x10,0x00,0x00,0x80,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xF0,0x01,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x4B,0x00,0x01,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0xF8,0x01,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x64,0x00,0x01,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x03,0x00,0x00,0x00,0x8E,0x01,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x28,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0x08,0x02,0x00,0x00,0x05,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x0A,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x26,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x26,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x26,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x21,0x00,0x00,0x01,0x02,0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,0x03,0x00,0xFF,0xFF,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
True
That's a lot of flags, 00 and 01 might be as simple as on and off but then there's like what, some 100+ "bits" in total ranging from 0x00 to 0xFF (255?) heh yeah that's probably close to impossible to unravel.
(Hah so yeah small wonder it takes the developers time to implement Crossfire/SLI support for DX12 games now that it's more on their end of the GPU support side though then again low-level API's might allow for some easier access and utilization with multi-GPU support as well.)
Then there's the DXX "blob" flags too on top of that.
0x22,0x00,0x00,0x01,0x00,0x00,0xFF,0xFF,0x10,0x00,0x00,0x00,0x13,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x55,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x01,0x00,0xFF,0xFF,0x6C,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x35,0x00,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x10,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x48,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0x80,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x35,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x08,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x48,0x00,0x00,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x08,0x00,0x00,0x00,0x88,0x00,0x00,0x00,0x00,0x0A,0x00,0x40,0x28,0x00,0x00,0x00,0x00,0x0A,0x00,0x40,0x28,0x00,0x00,0x00,
But at least having a overview of updated Crossfire profiles or just new game profiles in general could be useful too. 🙂
Occasionally there's also upcoming games listed in these files though it's usually in some form of engine name or project name and not the direct game name or final name of the game exe.
For example, guessing it's a work name for IDTech, DOOM perhaps or maybe the engine in general.
I like this one added in I think it was 17.1.1
Anyways I'll see if I can't find a way to compile most of my earlier posts into something a bit more manageable, at least for the game profile changes. 🙂
Agonist
Kalel83
This driver causes grass to flicker in ESO.
Had to rollback.
Crazy Serb
AlleyViper
Waiting for the form to be updated to report once again on the UVD bug.
PrMinisterGR
OnnA
CRU don't work (custom resolutions don't work)
Before Login -> strange Colours appears for a moment.
This driver is very fresh IMO, they change something big here 🙂
Hmm too much changes to describe here.
For now reverted to WHQL 17.1.2, need more time to set things up here.
Good news that Old AMD-Catalyst-15.11.1Beta-Nov14 working with it NP.
So we have All Options Panel in this also.
Greets 🤓
PS.
Please check 3Dmark + API Test + Some Game tests.
Virs
theoneofgod
moaka
http://www.3dmark.com/compare/aot/191737/aot/191777/aot/178885#
My best dx 12 Api test with 17.2.1 , nice improve to dx11 draw calls per frame with 17.x but better dx 11 draw calls per second with 16.x
Tested many times with the same results .
17.2.1 tested on BF1 run like a charm .
Here api test 17.2.1 vs 17.1.2 vs 16.11.4
OnnA
moaka
BugMeister
- fabulous performance here..
- brilliant!!
..I'll get me coat..
:lurk:
THEAST
ObscureangelPT
THEAST
Rambo