Download: NVIDIA GeForce 436.30 WHQL driver

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FIFA 19 crash ... Seriously wth?
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It's probably the same issue some people get with BFV / Battlefront 2 Avoid with DX11 i guess?
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Exactly the same performance on Gears 5. I was expecting a little boost tbh.
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[Tom Clancy's The Division II]: The game may crash when played in DirectX 12 mode.[200406322] Still not fixed 🙁
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Open Issues : [FIFA 19]: The game may crash to the desktop. [2690624]
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Memorian:

Exactly the same performance on Gears 5. I was expecting a little boost tbh.
Did you check if you can enable Asynchronous compute in-game with this driver?
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Memorian:

Exactly the same performance on Gears 5. I was expecting a little boost tbh.
Yep confirmed, that seems to be the case, ...
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is that the new driver we waitin for on sep 10 ?
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any fix cpu stuter/ fps drops crazy to 30 at spyro 1 in some areas on maps?
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Yxskaft:

Did you check if you can enable Asynchronous compute in-game with this driver?
The option requires a patch from TC to expose on nvidia now the new drivers are available, i believe?
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Or possibly just override it in the config file but that could be unstable until the game data is updated which shouldn't take too long since they're planning monthly updates and probably bug fixes and hotfixes in-between content drops. 🙂 C:\Users\USERNAME\AppData\Local\Gears5\Saved\Config\PC GameUserSettings.ini [ScalabilityGroups] sg.AsyncComputeQuality=1 (0 or 1 with it just being a on/off thing.) The game can reset it though or it might be forced off on NVIDIA hardware as well but it's something that can be tried though with uncertain results. 🙂
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Totally forgot about that 😛
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Astyanax:

The option requires a patch from TC to expose on nvidia now the new drivers are available, i believe?
My understanding is they removed the option and it isn't coming back. This is an AMD sponsored title, remember. Gears 4 always had it day 1.
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Asynchronous compute as such should be vendor neutral though but it's also not a complete fix and it depends on how much it's used by the game engine and if shaders are what's holding performance back so 5 - 10% maybe under very ideal circumstances even if some newer game engines boast on the async compute workload they're now doing although this is also often from AMD sponsored titles and it plays to a strength they've at least said they've had but NVIDIA's newer hardware should also do well with this enabled now for Turing and probably Pascal also. 🙂 EDIT: It should just work unless the implementation or something in the driver is making it unstable but it might be a difference in how much it helps and the GPU's are kinda powerful as is so the gains could be comparably lower though total framerate might still be quite impressive just due to the sheer GPU power NVIDIA's cards hold which includes low-level API's such as DirectX 12 and Vulkan where NVIDIA has also been quite active in support and including performance. Although it's clear Division 2 is going to need a game patch to fix that little mess and here will if Coalition is working with both AMD and NVIDIA the next patch should see asynchronous compute being available on NVIDIA.
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I wonder if they fixed half frame rate bug that occurs when gsync enabled and vsync is off in game had that issue in wolfenstein: youngblood, fallout 76 and Anthem...
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JonasBeckman:

NVIDIA's newer hardware should also do well with this enabled now for Turing and probably Pascal also. 🙂
Turing works better with AC than Pascal, so it makes no sense it is not there.
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JonasBeckman:

Asynchronous compute as such should be vendor neutral though but it's also not a complete fix and it depends on how much it's used by the game engine and if shaders are what's holding performance back so 5 - 10% maybe under very ideal circumstances even if some newer game engines boast on the async compute workload they're now doing although this is also often from AMD sponsored titles and it plays to a strength they've at least said they've had but NVIDIA's newer hardware should also do well with this enabled now for Turing and probably Pascal also. 🙂 EDIT: It should just work unless the implementation or something in the driver is making it unstable but it might be a difference in how much it helps and the GPU's are kinda powerful as is so the gains could be comparably lower though total framerate might still be quite impressive just due to the sheer GPU power NVIDIA's cards hold which includes low-level API's such as DirectX 12 and Vulkan where NVIDIA has also been quite active in support and including performance. Although it's clear Division 2 is going to need a game patch to fix that little mess and here will if Coalition is working with both AMD and NVIDIA the next patch should see asynchronous compute being available on NVIDIA.
Async compute is definitely not vendor neutral, overall you have to code to the way the device prefers to be sent commands, you can get good-enuff implementations that won't harm performance though. As for how Gears 5 uses it, they said themselves that they have gone back and reimplemented all possible shader routines through the async engine.
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yosef019:

any fix cpu stuter/ fps drops crazy to 30 at spyro 1 in some areas on maps?
Submit a feedback GeForce Feedback
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There is newer version from NGX drivers 1.4.0.7 from other drivers so any reason not to use this one ?
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Some games I need to use 1440p for performance reasons. I like using integer scaling as it makes many older games look better but games like League of Legends and Blair Witch are displayed in a small window on my 4k TV (LG B6) meaning I need to use either 1080p or 4k to get full screen (or I just switch back to aspect ratio). Is there a work around for this ?