Download Nvidia GeForce 372.70 WHQL driver

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yes everything working good here with 59 Hz shuttering is fixed.
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Driver for WoW? That's a new one...or? 🙂
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uk.download.nvidia.com/Windows/372.70/372.70-win10-win8-win7-desktop-release-notes.pdf
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DX11 SLI support for BF 1 removed (was there in 372.54).
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better performance on deus ex?
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I wanted to say a few words about World of Warcraft's dated graphics, but I don't think this is the right place, but as always, thank you for the driver.
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wait a minute they removed sli performance in dx11 for battlefield 1 ?????? in these drivers ????? what about dx12 ? cause i noticed sli was enabled but not working in dx12 as one card was hitting 99% usage and the other was 0% usage..... Let me guess they removed sli completely, that was there fix ? and optimization ? lol say it aint so :/ not updating until i find out cause whats the point.
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wait a minute they removed sli performance in dx11 for battlefield 1 ?????? in these drivers ????? what about dx12 ? cause i noticed sli was enabled but not working in dx12 as one card was hitting 99% usage and the other was 0% usage..... Let me guess they removed sli completely, that was there fix ? and optimization ? lol say it aint so :/ not updating until i find out cause whats the point.
No SLI at all in BF1 now and DE-MD seems about the same as 372.54.
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No SLI at all in BF1 now and DE-MD seems about the same as 372.54.
so you had 80-99% gpu load on 2 cards? only 50-60% on my 2x 1080, so SLi did not work on BF 1 open beta. Same fps as one card... Trying new driver now...
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a legion driver update?...i really question this...did they just slap it on the driver cause there is a new game out?..
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so you had 80-99% gpu load on 2 cards? only 50-60% on my 2x 1080, so SLi did not work on BF 1 open beta. Same fps as one card... Trying new driver now...
I had good scaling with 372.54 but there was some flickering etc which is no doubt why they've removed it in 372.70.
a legion driver update?...i really question this...did they just slap it on the driver cause there is a new game out?..
That's what 'Game ready' is, a promotional tool. In many cases it is also the furthest thing from the truth 🙄
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That's what 'Game ready' is, a promotional tool. In many cases it is also the furthest thing from the truth 🙄
Yea exactly 🙂 I can't imagine that the driver will do any miracles to this antique game which is already as optimized as it can be.
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Is Vulkan v1.0.13 (disappointingly, this has not been updated since the last v372.54 driver) supposed to be slower than OpenGL v4.5.0 because on my PC I am playing DOOM at 4K and maxed out Ultra/Nightmare settings with TAA and with OpenGL it holds 60 FPS for 99.99999% of the time and feels fast and responsive. With Vulkan though, the game feels instantly laggy, whether played with the controller or mouse/keyboard, even when the framerate remains at 60 FPS (though Vulkan does dip far more to the low 50s FPS and back). I just don't get it. I thought Vulkan was supposed to offer BETTER performance than OpenGL. Why does it still feel so laggy and sluggish? Yes, I have V-Sync enabled but I did for OpenGL and that runs silky-smooth at all times. Vulkan only feels smooth outside of combat and things like smoke and particles seem to increase the laggy feel. Looks like NVIDIA still have some work to do to get Vulkan up to the same standard as OpenGL in my experience.
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Driver for WoW? That's a new one...or? 🙂
Why? World of Warcraft is a game like any other game, and might need updated Drivers from time to time due to Game Engine tweaks.
I wanted to say a few words about World of Warcraft's dated graphics, but I don't think this is the right place, but as always, thank you for the driver.
It's called an Artstyle. I keep the other words for myself as well as this is not the right place.
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PDF notes as usual: http://us.download.nvidia.com/Windows/372.70/372.70-win10-win8-win7-desktop-release-notes.pdf Quoted the new features, highlights, fixed issues and known issues parts:
Game Ready Provides the optimal experience for World of Warcraft: Legion, Battlefield 1: Open Beta, Deus Ex: Mankind Divided, and Quantum Break on STEAM. New Features Enabled Fast Sync for Maxwell GPUs and the Extended, Clone, and Surround multi-monitor configurations. Application SLI Profiles No SLI profiles were added with this version.
Changes and Fixed Issues in Version 372.70 The following sections list the important changes and the most common issues resolved in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference. Windows 10 Fixed Issues [Fallout 4] Driver regression breaks PitBoy if Ambient Occlusion used. [1800807] [368.69, GP104] High DPC (Deferred Procedure Call) latency after upgrading to GeForce GTX 1080. [1785539] [372.54] Corruption when certain standard definition videos are upscaled to full screen after driver update. [1801496] Windows 8.1/Windows 8/Windows 7 Fixed Issues [Fallout 4] Driver regression breaks PitBoy if Ambient Occlusion used. [1800807] [GM204] Issue with FALCON SUB.X instruction logic for updating the overflow flag when used with branch instruction. [1803040] [368.69, GP104] High DPC (Deferred Procedure Call) latency after upgrading to GeForce GTX 1080. [1785539]
(I think it's called a Pip-boy rather than a PitBoy but eh whatever.)
Windows 10 Issues [GM204] GeForce Experience unable to retrieve current settings and launch Quantum Break game. [1805041] [367.77, WDDM 2.1] Driver install/overinstall requires reboot. [1757931] [SLI, GP104] Installer prompts for reboot during express overinstall of 372.69 driver on 372.54. [200231806] [GK107] Pause and play effect seen with AVI files that are played with the Movies & TV player. [200231793] [War Thunder] Filter type effect persists after Ansel UI closed. [200231739] [SLI, GeForce GTX TITAN] Mirror's Edge Catalyst flickers for a few seconds after Alt+F2 is used to open the Ansel UI. [200231742] [SLI, GeForce GTX TITAN] The Mirror's Edge Catalyst Intensity slider is set to 100 after Alt+Tab. [200231737] [SLI, GeForce GTX TITAN] The Mirror's Edge Catalyst Intensity slider is shown as grayed out after filter type is changed to None from Custom. [200231735] [SLI, Geforce GTX TITAN] Mirror's Edge Catalyst severe stutter is observed when the mouse is moved around with Ansel UI open. [1804954] [SLI, Geforce GTX 980M] Mirror's Edge Catalyst flickers on Ansel UI when image moved with mouse pointer. [1805007] [SLI, No Man's Sky] Huge performance drop after interaction with starships if SLI is enabled. [200231722] [GM204] Quantum Break window either remains blank or freezes in game scene in windowed mode. [1804910] Assassins Creed - Syndicate shows intermittent flickering black or white patches on game character faces. [200211264] [Surround] Surround Display icon disappears after rotate mode set to portrait. [200201040] [SLI] Street Fighter V performance drop (pause and play) observed when the game is played at 4K resolution with SLI enabled. [200172046] [SLI] Blank display is observed on disabling SLI with two displays connected. [200168702] [Luxmark 3.0] Display driver stopped responding while running benchmark LuxBall HDR (Simple Bechmark:217K triangles). [200153736] [347.09, GM204] Blank screen observed on an ASUS Tiled display when system resumes from shutdown or hibernation with Fast boot option enabled from BIOS. [1591053] [SLI, UEFI] Event Viewer error 14 points to nvlddmkm when the system is rebooted. [1309257] Windows 8.1 Issues [3DVision] While a stereoscopic 3D video with stereoscopic 3D enabled is played, the monitor refresh rate switches to 60 Hz after changing the resolution using the Windows control panel. [1314811] [SLI, UEFI] Event Viewer error 14 points to nvlddmkm when the system is rebooted. [1309257] Windows 8 Issues With a 3DTV connected and the resolution set to an HD3D resolution through the NVIDIA Control Panel, the display flickers constantly after installing the driver via INF over driver version 320.49. [1315116] [SLI, UEFI] Event Viewer error 14 points to nvlddmkm when the system is rebooted. [1309257] [Video, Notebook, Hulu Desktop] When attempting to play videos using Hulu Desktop, there is audio but no video. [1000017] [Video, Notebook, Internet Explorer, YouTube] The NVIDIA Control Panel video color settings have no effect on YouTube flash video playback within Internet Explorer 10. [999485] Windows 7 Issues [SLI, Deus Ex: Mankind Divided] Game crashes after being played for 20–25 minutes with Dynamic Super Resolution. [200231811] [Doom] Light sources flicker when observed through glass objects if TSAA 8x applied [1805057]
(Known issues list has grown a bit but as they do know about these issues they can also hopefully be fixed quickly in future driver releases. 🙂 ) (EDIT: Nothing too critical it seems after reading the list but the new Titan doesn't seem to like Mirrors' Edge Catalyst and there's a issue with Experience and Quantum Break on Steam plus Quantum Break on Steam and windowed display mode.)
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Driver for WoW? That's a new one...or? 🙂
I remember with older drivers when they'd still tell you % + performance for x game, Wow would get in those optimization lists lots of times. Since Legion is such a big release they probably made tweaks for it to work smoothly without problems. Driver problems=Legion problems=people complaining at blizzard, blizzard doesn't want that.
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Is Vulkan v1.0.13 (disappointingly, this has not been updated since the last v372.54 driver) supposed to be slower than OpenGL v4.5.0 because on my PC I am playing DOOM at 4K and maxed out Ultra/Nightmare settings with TAA and with OpenGL it holds 60 FPS for 99.99999% of the time and feels fast and responsive. With Vulkan though, the game feels instantly laggy, whether played with the controller or mouse/keyboard, even when the framerate remains at 60 FPS (though Vulkan does dip far more to the low 50s FPS and back). I just don't get it. I thought Vulkan was supposed to offer BETTER performance than OpenGL. Why does it still feel so laggy and sluggish? Yes, I have V-Sync enabled but I did for OpenGL and that runs silky-smooth at all times. Vulkan only feels smooth outside of combat and things like smoke and particles seem to increase the laggy feel. Looks like NVIDIA still have some work to do to get Vulkan up to the same standard as OpenGL in my experience.
It's not NVIDIA who still has some work to do on Doom's Vulkan renderer.
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So thats there game ready fix for stuff to disable multigpu and repackage the driver and release it lol
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To use Fast sync, you just enable it for that games profile in NVCP, then disable vSync in game? Did that and was getting about 150fps in BF1, but looked like it was still tearing slightly