Download: Final Fantasy 15 benchmark

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-Tj-:

Although there is some streaming stutter issue
Too me. πŸ™‚ i7-4790K@4.4GHz, EVGA GTX 980 Ti SC+@stock with v390.65 driver (HQ with higher LOD, optimal power as default and rest default) and... !!NEW!! SSD OCZ RD400 512GB πŸ˜€ but @PCIe 2.0 x16@x4 because ASUS Z97 Pro Gamer hasn't PCIe 3.0 x16@x4 slot. πŸ™‚ High 1080p - MSI Afterburner OSD disabled https://imgur.com/XCVqIj2 πŸ˜€
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https://preview.ibb.co/h1wNw6/Untitled.png SLI would have been nice, and may have made 4k playable with some tweaked settings. It's good that they go out their way to announce no SLI/CF, saves people buying the game and having expectations that it may change in the future. Sounds is weird for me, i got massive corruption on the 1080p run and no audio on the 2160p one.
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No OC, just allowed 120% power target on the card so it can stretch its legs a bit. This looks to be about the same level of demanding, if not more, than Assassin'S Creed Origins. I know a LOT of people will be very disappointed. Some details: - there were frame drops, some quite significant, on High, even @1080p. A bit of stuttering as well, but the framedrops (for example about the time when starting to ride that bird thing/entering the furry animals zone) were horrible - the CPU usage is significant. I expect this to be the first thing to piss people off. It uses 12 threads on my 8700K, CPU is usually around 50%, but it did went as high as 85%. It seems necessary to keep a 1070Ti fed @1080p/High. So if you have a lower end CPu and a good card, there might be issues, but we'll still need to wait for the game to be released - VRAM usage is topping around 5 GB in my case. 16 GB of system RAM seems enough - since this uses Hairworks, I hope for a AA slider like Witcher 3. It helped my GTX 970 quite a bit, the game would not be playable at 60 fps with 8xMSAA on the hair, but was fine with 4xMSAA. These settings should be the first to be turned down, as they offer minimal image quality improvement for insane GPU power requirements - 4K/Standard is... playable on my PC, I guess - if you're the console type and accept 30fps. I'll definitely stick to 1080p however. Overall, it does look good and promising. But if it will stutter as much in the game itself, I'm not buying this. https://i.imgur.com/Fd18gna.png
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https://i.imgur.com/qfRzopb.png VRAM usage: 3522MB CPU usage: ~55% RAM usage: 5529MB Pagefile usage: 11455MB i5-7600K @ 4.7GHz 16GB @ 3200MHz RX580 (8GB) @ 1400/8800MHz Despite of the X360 graphics, I did run into hiccups and frame stutters. Conclusion: lack of PC performance optimizations. However I'm still looking forward to play the game and watch Prompto dance.
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Would love to know what hardware was used for that nvidia video released back in August showing it running @4k60fps.
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I'm unsure if this is a bug with the NVIDIA graphics driver, Windows 10 Fall Creators Update (v1709 Build 16299.214) or both but I've seen this behaviour numerous times now, mostly in Unity Engine games, where the framerate will drop to around 20-24 fps when G-SYNC is enabled, in my case for both Fullscreen and Windowed modes. I have to force the exclusive fullscreen mode in order to fix this issue as I did in, for example, Dungeons 3 and Road Redemption, two Unity games off the top of my head. Tonight I downloaded and ran the Final Fantasy XV Benchmark, a game that as far as I'm aware doesn't use the Unity engine, and was somewhat shocked to see the 1920x1080 Fullscreen with High settings running at 21-24 fps giving me a Low rating and an overall score of 1,917. I disabled G-SYNC and re-ran the benchmark on the same settings but this time the average framerate was 70-85 fps and the rating was Very High with a score of 9,189! So clearly G-SYNC is not working with this game and actually destroys the performance. Why is this happening and with Unity Engine games as well? It ruins G-SYNC. When I first started using G-SYNC on Windows 10 v1703 it worked flawlessly but since updating to v1709 it seems more and more games are affected by this 24 fps bug. Surely I'm not the only one who has this issue? PC specs: i7-4770K @ 4.0 GHz, 16 GB, EVGA GTX 1080 Ti SC2. My monitor is the 27" ASUS ROG Swift PG279Q. P.S. Why doesn't the benchmark support a 2560x1440 resolution, which surely is use by more people than 4K?
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Darren Hodgson:

unsure if this is a bug with the NVIDIA graphics driver, Windows 10 Fall Creators Update (v1709 Build 16299.214) or both but I've seen this behaviour numerous times now, mostly in Unity Engine games, where the framerate will drop to around 20-24 fps when G-SYNC is enabled, in my case for both Fullscreen and Windowed modes.
I don't own G-Sync, so I can only speak suggestively, and even so I'm not sure if it'll be any help. But I'm sure I've read somewhere that people had their G-sync settings reset in Nvidia Control Panel with the recent drivers, and had to enable certain G-sync settings again. Unlikely as it may be, but could you check Nvidia control panel settings related to it? EDIT: Quick google aid; you aren't alone with that issue: https://www.reddit.com/r/nvidia/comments/7tsnxa/driver_39077_faqdiscussion_thread/dtfvnk3/
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To the Phenom II Users... Don't even try it, it crashes on startup, probably due to the lack of SSE 4.1. Cheers PS: The high settings makes use of the Gameworks stuff, so it's normal that problems are present. XD