Driver Version - 22.40.51.05-230420a-391252C-AMD-Software-Adrenalin-Edition
AMD Windows Driver Version - 31.0.14051.5006
Direct3D API Version - 12.2
Vulkan™ API Version - 1.3.246
OpenCL™ API Version - 2.0
OpenGL® API Version - 4.6
Direct3D® Driver Version - 9.14.10.01525
Vulkan™ Driver Version - 2.0.262
OpenCL® Driver Version - 31.0.14051.5006
OpenGL® Driver Version - 23.04.230121_8e1c912
2D Driver Version - 8.1.1.1634
UI Version - 2023.0420.1603.1963
AMD Audio Driver Version - 10.0.1.24
Is Hogwarts Legacy water corruption on Polaris GPUs fixed? No known issue listed.
Important Notes
Factory Reset has been temporarily disabled as a precautionary measure while we address isolated installation issues that have been reported during PC upgrades. Users may use AMD Cleanup Utility as a temporary option.
AMD is working with the game developers of Hogwarts Legacy™ to resolve issues with water corruption on some AMD Graphics Products, such as the Radeon™ RX 580.
Longer than expected shader compilation time when first launching THE LAST OF US™ Part I.
Yeah, I have a "noticeable" improvement! From 25 min. to 20 min. (23.4.2 / 23.4.3). I compared the full clean compilation by deleting "psolibs" subdirectory of the game in both cases.
And this at 96% of the compilation:
The game (patched to 1.0.4.0) crashed and I had to restart it again to continue the compiling.
Yeah, I have a "noticeable" improvement! From 25 min. to 20 min. (23.4.2 / 23.4.3).
And this at 96% of the compilation:
The game (patched to 1.0.4.0) crashed and I had to restart it again to continue the compiling.
Gpu driver crash right ? cos if had a lot of those even without undervolt, with undervolt do not even try.
Gpu driver crash right ? cos if had a lot of those even without undervolt, with undervolt do not even try.
I think it's the driver problem because the PotPlayer that I had working at the same time (watching IPTV) crashed as well (black screen and no sound in the player).
But now when I look at EventViewer errors I see this just before the game EXE crash:
It looks like the Logitech shits are involved.
Usually, when I'm waiting for shader compilation I watch TV or movie with PotPlayer or browse something in the browser (with GPU acceleration). So it's not the first time when I use the GPU at the same time as the compilation. But till now without crashing.
If had like 4 gpu driver crashes first 20 hours of game on first patch then lost track after first few updates, game can bassicly crash gpu driver within an hour on my liquid devil 7900 XTX on stock
I had only one crash with this game in the beginning with some of the first patches. Till now. So I don't complain. But I mentioned the last crash just because AMD pretended they have "improved" things with this game in the last driver. 🙂
Warframe Duviri Protocol came out 2 days ago.
First day i played A LOT and no issues. On second day i got 2 crashes - one with just game and second with game AND driver based on DXGI_DEVICE_HUNG error.
And now i have no fucking idea if it is related to OC or not. Because i would've supposed that 10 hours of gameplay should've shown instability.
Moreover every previous instance of unstable OC for me leaded to DXGI_DEVICE_REMOVED error and not HUNG. And knowing Warframe it is not perfectly consistent game to test in first place. But it is freaking good when works
Wow, it took about 30 minutes for me before. 1 hour must feel horrible
Its easy to keep track off with steam overlay will report active time since The Last Of us part 1 started up so trust me that it was exactly 1 hour and 5 minutes, which is why i did not like updating drivers to often
The Creator:
Yeah, I have a "noticeable" improvement! From 25 min. to 20 min. (23.4.2 / 23.4.3). I compared the full clean compilation by deleting "psolibs" subdirectory of the game in both cases.
And this at 96% of the compilation:
The game (patched to 1.0.4.0) crashed and I had to restart it again to continue the compiling.
Just was playing picture in picture via firefox and main menu idle and it just froze gpu driver and then it timed out
Installed through the in driver auto update feature without any issues. Ran Time Spy and got the same as previous drivers. Will play some games at some point and report back. So far everything is near perfect as usual for me.
New Adrenalin 23.4.3, new Win11 Canary build 25352.1, aaaand still no compatibility!
The fuc*ing invisible text cursor on a white background is still there!
The game (patched to 1.0.4.0) crashed and I had to restart it again to continue the compiling.
New Adrenalin 23.4.3, new Win11 Canary build 25352.1, aaaand still no compatibility! The fuc*ing invisible text cursor on a white background is still there!