Does the GeForce GTX 970 have a memory allocation bug ? (update 3)
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Headd
On ocnet forum there is explanation
GTX970=208bit card.
Undying
WoW, that is a hell of a bandwidth drop.
So, nvidia was selling 3GB/208bit cards as 4GB/256bit? Oh, my... 😀
JohnLai
Fresh user.....T_T....okay....
Pill monster, could you take a look on Nai source code? See if there is any issue with the code? I admit I am not coding literate.
demise
Testing methods are all over the place, so not really anything conclusive there. I personally won't bother testing until Witcher 3 comes out. Most of these other games are questionable console ports from Ubisoft or Shadow of Mordor which I can't be bothered to re-download.
Interested to see how this concludes myself. Not too worried about it for the moment though. The 970 is still a massive improvement over the 560Ti I was using previously.
Fox2232
JohnLai
http://www.computerbase.de/forum/showthread.php?t=1435408&p=16868213#post16868213
Please do check, I appreciate it ^.^
This is Nai's source code.
The only problem, it is preferable to use IGPU and set GTX970 in headless display mode when running the benchmark. Otherwise, the result might be inaccurate due to web browsers and windows compositing reserving / using the VRAM.
skacikpl
MSI GTX 970 4G here:
http://www.skacik.pl/images/WTFNVIDIA.png
Right as it reaches 3rd Gigabyte, the bandwith starts going face down, ass up.
The heck, NVIDIA?
JohnLai
Im2bad
Same card as above and can confirm as well.
Certainly odd.
Edit: Noticed someone had posted while I was testing. Started wondering and checked Afterburner, and what do you know: 4038MB of VRAM allocated during the test. Still, it's odd that the 980 didn't show it in the test.
skacikpl
JohnLai
=.= Sigh, when you guys run the benchmark, please mention if you are running it with NVIDIA GPU being put in headless display mode!
Otherwise, Windows compositing + web browser will reserve some portion of VRAM and skew the result.
skacikpl
Im2bad
Fox2232
Kashinoda
Im2bad
Fox2232
As you are testing, I would ask you exactly opposite thing.
Do not try to have minimal allocation before you start test.
Do allocate even 1GB of vram before test, and terminate game after test allocates whole remaining 4GB.
(if it allocates it only during bench itself and not in earlier part where it pauses, then kill game as soon as chunks start to get tested).
This way you clear additional space which should not be allocated by benchmark.
And if test does not show drop in performance after getting additional vram, issue is due to overhead.
JohnLai
sykozis
Pill Monster