DirectX 12 vs DirectX 11 Performance Slides
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Xendance
cryohellinc
Great stuff. I am eager to see how it works out.
However a question, in a system that will utilize Directx12, such as upcoming Windows 10, Will we see a performance / optimization / new features, in older games or will affect only new games/ software that will support Directx12? Besides that what other features we might see in Windows due to that, will it affect workflow of operating system itself?
Denial
-Tj-
Its what dx11 should have been imo.. Ah well.
Black_ice_Spain
Looks good but... how much of that work falls now in the "app logic" part?
I mean, probably it will perform better because developers know what they want to do and what they don't need (like in this case), but that looks a little "optimistic"
SquirrelBoy
Isn't the biggest difference between movie CGI and game graphics the way lighting works?
Raytracing in movies vs shaders in games?
I doubt that DX12 will make raytracing possible on its own, we need better/more specialized hardware for that.
Yakk
Like gaming on Mantle games today makes non-mantle games feel clunky, DX12 should do the same for a more people, which is a good thing.
Fox2232
Games in UE may be ported to DX12 as they were ported to DX11.
Photo realism is not necessarily about ray tracing. If you can get AO right, you are there.
Because we already have all other necessities.
-Tj-
I personally dont care about Raytracing, I just want visual fidelity like in CGI trailers, U4E has come very close to that - Infiltrator or even custom U3E @ Samaritan.
Denial
TheDeeGee
Looking forward to 2025 when Games use DX12.
Denial
H83
Well if MS says that their new product, in this case DX12, is going to be awesome, then i gonna believe them...
The same way i believed them when they said that DX10 and 11 were going to be amazing and provide photorealistic games...
Denial
Black_ice_Spain
H83
Black_ice_Spain
dsbig
long long time ago in a galaxy far away....
they said we would need a super computer to do raytracing.
and now
still do.
everybody wants ultra realistic graphics. but dont want to pay to have the hardware to power them:infinity:
and the fact that games are not optimized well.
I remember when directx 8 through 9 came out. exciting.
isidore
not impressed at all, give me direct to metal, go away with your API..
moab600
GO DX12 be even better, be adopted by everyone, DX or not, bad ports are still bad ports. as if something can beat that.