DirectX 12 saves on power consumption and boosts FPS

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It sounds more like it does one or the other and not both. If they cap the framerate it reduces power consumption (similar to what Nvidia does on the Shield Tablet). If they unlock the framerate power consumption stays the same as DX11 but it increases performance by 50%. Regardless, similarly to Mantle, this performance increases will be emphasized on integrated solutions. Discreet GPUs and higher end CPU's then what's in the surface will see less gains.
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Yeah the headline is basically bs, I just copied it as is. Still looking forward to DX12 and all its features though. Adoption rate shouldn't be a problem since DX11 cards (think only GCN for AMD) and the XboxOne are compatible.
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It sounds more like it does one or the other and not both.
Cuts framerate in half and boosts power consumption by 50%. Like that? :P
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Yeah the headline is basically bs, I just copied it as is. Still looking forward to DX12 and all its features though. Adoption rate shouldn't be a problem since DX11 cards (think only GCN for AMD) and the XboxOne are compatible.
If DX12 requires Windows 9, Xbox One compatibility should be a bigger driving factor than compatibility with DX11 cards. The DX11 API was backwards compatible with DX9 and DX10/10.1 GPUs, but it took a long time for the transition from DX9 to DX11 to truly happen because Windows XP was so big and only supported DX9
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Yeah the headline is basically bs, I just copied it as is. Still looking forward to DX12 and all its features though. Adoption rate shouldn't be a problem since DX11 cards (think only GCN for AMD) and the XboxOne are compatible.
At the bottom though it says "Nvidia has announced all of its DirectX 11 GPUs will support the latest version. Sourced via developer-tech.com" So Nvidia cards are going to be compatible already unless I'm reading it wrong.
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It tells only one thing and that is: "How bad current API is at managing resources." As far as AMD/nV compatibility goes it does not mean HW level support (optimizations), just that it will run. Some new (if present) effects may be bit heavy on GPU since there is no native support, but games will still benefit from much better CPU usage. Is DX12 available for testing?
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I was under the impression the XBone didn't use DirectX per se, and it was something closer to the metal, so it already more or less had many of the optimizations coming in DX12 for PC. Is this not true?
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I don't care how many companies come out and tout these huge differences and performance gains. They NEVER reflect the user-end experience when it finally gets to us. I don't trust anything Microsoft says or anyone that gives a review on something they're coming out with. MS has enough money and leverage to to sway anyone. Intel may have gotten a deal to exclusively put their chips into everything surface related for the next 3 years if they could find a way to spin a praise on some rigged demo that happens to work amazingly well in one instance, at one point, around 5:30pm when the sun is just settling and the wind is blowing at exactly 8 mph from the northwest with a cold front coming through and a low pollen count for the last 12 hours with 12 extra joules of electricity running through a pipe that compensates just enough for the machine with a radioactive demo battery running as a secondary. Dx12 in reality, will do nothing. A year of hype followed by the same lack of PC exclusives and sh*t ports.
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I was under the impression the XBone didn't use DirectX per se, and it was something closer to the metal, so it already more or less had many of the optimizations coming in DX12 for PC. Is this not true?
To the best of my knowledge, Xbox One uses a moddified version of directx and is fully compatible with being upgraded, to in this case, dx12. Developers however, have already gone on record to say the features as far as the console are concerned, do not do anything miraculous to close the performance gap between it and ps4. Nor does it really help push many future games up to 1080p.
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While the demo may have had a increase by 50% , it certainly does not mean every dx12 title will have one!
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xbone already has there own api to work on its hardware. DX12 will not change a single thing because its already optimised with its own api. So this is good for handhelds and the pc but will not change anything for the xbone that's just a lie.
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Yeah the headline is basically bs, I just copied it as is. Still looking forward to DX12 and all its features though. Adoption rate shouldn't be a problem since DX11 cards (think only GCN for AMD) and the XboxOne are compatible.
If it is Windows 9 only it might take a while. And knowing MS it probably will.
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Not impressive at all. It seems to be a heavy CPU bound benchmark, in a real world scenario I expect a fps gain of a few percent.
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Too good to be true. I guess we're talking about specific test on tablets and whatnot. Certainly it's gonna be a lot better but it remains to be seen. I'll surely get a dx12 card, but not 2015. 2016 or even later perhaps. Also I hope they won't charge too much extra for.
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If it is Windows 9 only it might take a while. And knowing MS it probably will.
DX10 never took off and DX11 is just barelly starting get used for years DX11 was nothing more then after thought. New versions of DX never get adopted solo cause MS has bad habit of make it OS specific as means to drive sales and we all know how well that has work up to now. DX9 is still used more then any other DX version to this date. Which why ALL these years i want OPENGL to be the defacto API.
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I dont know why some people get all excited about that, DX 11.2 is there for sometime but how it only work in win 8.1 and the base users of this OS is only 12% no developer making games compatible with it, maybe 1 or 2 titles till now. So DX 12 probably will trace the same route, only if a special scenario happens where big ammount of users change to win 9 then we can see some big use of DX12 by developers side. I want to believe.
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First of all no one knows whether DX12 will come to 8 or not. It very well could be. Second it's becoming the default API on Xbox One. So every game that's being developed for Xbox One after that point will feature DX12. Neither DX11/10 had this benefit. Third DX11/10 game couldn't run on DX9 hardware. Devs had to use DX9 regardless thus many defaulted to just using that. DX12 runs on all DX11 class hardware. Forth there were 20+ DX11 games a year after it launched. In a YEAR 20+ titles. Now there are about 80+ in total. So yeah I have no idea wtf everyone is talking about.
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First of all no one knows whether DX12 will come to 8 or not. It very well could be. Second it's becoming the default API on Xbox One. So every game that's being developed for Xbox One after that point will feature DX12. Neither DX11/10 had this benefit. Third there were 20+ DX11 games a year after it launched. In a YEAR 20+ titles. Now there are about 80+ in total. So yeah I have no idea wtf everyone is talking about.
You know you can't be the voice of reason in every thread.... You're going to end up beating your head against a wall. You and I both know that people will read "up to 50%"....but only the "50%" part will stand out. The "up to" part will get completely ignored like always. As for the adoption rate, people only seem to notice a new API get adopted if it directly affects them. It wouldn't matter if 1000 games got released with DX11 in the first 12 weeks. If they only cared about 1 of those games they'd still believe that only 1 game used it.
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It won't be coming to Windows 7 that's for sure. Considering that it's the new XP, I have no idea how they're going to manage it unless games requiring DX12 somehow work perfectly fine on a DX11 operating system. For their sake, Win 9 had better be something so good that most gamers rush to upgrade.
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You know you can't be the voice of reason in every thread.... You're going to end up beating your head against a wall. You and I both know that people will read "up to 50%"....but only the "50%" part will stand out. The "up to" part will get completely ignored like always. As for the adoption rate, people only seem to notice a new API get adopted if it directly affects them. It wouldn't matter if 1000 games got released with DX11 in the first 12 weeks. If they only cared about 1 of those games they'd still believe that only 1 game used it.
I totally agree with everything you said here, its so true and its kind of sad.