Deus Ex: Mankind Divided will support DX12 and TressFX 3.0 (video)
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AMD sponsored games seem to work better than Nvidias so im not too worried about performance. Though i am concerned at how tressFX will look on the characters if they are the same cartoony looking things.
AcidIce
Just the game I would like to test my new Galax 970 on, but if its anything like the past, then this game will only run properly on DX12 with the second generation of DX12 GFX π
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Hughesy
drac
Really really hope the graphics are next gen like and not some rehashed old engine badness. That's really the only thing I can fault human revolution on, is its graphics. The style and atmosphere where amazing but the low rez look didn't do it justice!
labidas
siriq
Would be great to test on my rusty gtx 570 to see how is dx 12 doing.
Hughesy
volkov956
Denial
DarkKnightDude
Had me thinking there was a video of TressFX or Dx12 in action, I'm disappoint. π
Dorlor
Noisiv
JH Christ... from neo-noir work of art called Deus Ex to... pissfiltered Prototype meets Watchdogs
Oh well, plenty of great games out there.
Just do not fuk up JC3 thx π
17seconds
So is this going to be the first title where TressFX is exclusive to AMD only? Supposedly, TressFX has worked on all graphics cards in the past.
waltc3
It's always wise to be leery of "supports DX12" verbiage...that's really just marketing. DirectX12 will fully support DX11/10/9/8/7, too...;) To run under DX12 a game need not support a single feature unique to DX12.
What will be interesting to look for are games which say *requires DX12* or better...;) Those games will include the features that make DX12 noticeable and distinguishable from all other DX releases gone before...multi-gpu & cpu support, especially. The good news is that Win7 is now the most widely used of all versions of Windows, and as Win10 will be a free upgrade to Win7/8 for an entire year past RTM, I expect Win10 to quickly become the most widely used version of Windows--so look for DX12-requiring games to emerge by the end of 2016 at the latest...! And for sure we'll get a sprinkling of them before then.
Noisiv
https://steamcommunity.com/app/261760/discussions/2/620700960748580422/#c620700960792940362
But why they went with DC? Are they going to port TressFX to OpenCL?
TressFX uses DirectCompute so there is no reason why it shouldn't work on Intel, nvidia or AMD.
It is used in two games so far. Tomb Raider and Lichdom: Battlemage (v2).
In TR it works as expected, while in L:BM it works like this:
[spoiler]
[/spoiler]
SirJamesDTech
mcarr6
Deathchild
Damn dude I cannot wait to see what graphics this will have.
PieEyedPiper
I'm very excited for this title. The first game is what really got me. I tolerated IW and then fell in love all over again with DXHR (though always wishing things were more like the first game). Will buy the next one, no questions asked. This is my thing.
I just REALLY hope that it's not anything like the mess that is DXHR Director's Cut. That version of the game is STILL broken and unplayable, years later.