Corsair MP600 PCIe 4.0 NVMe SSD review
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Robbo9999
nizzen
Fox2232
Koniakki
Already said this in a previous thread.
25% increase in overall performance(r/w speeds and IOPS as median) for a 77% price premium over MP510. Math checks out Corsair.
Not that Samsung's 970 evo+ is any better pricing wise.
Calmmo
nizzen
Astyanax
Fox2232
Astyanax
Fox2232
Robbo9999
Astyanax
no it isn't, but keep telling yourself that while comparing a cheap end ssd to an nvme.
Robbo9999
Astyanax
Try to keep on subject, you inserted an off tangent context of os image restoration which had nothing to do with the conversation.
There is no game on the market which uses multithreaded disk reading and rarely does a game ever exceed chunks being read in excess of 100MB/s for an NVME to actually demonstrate an improvement.
Flash storage impact on games is nearly entirely based on the access times from one device to another and only a single title available actually shows a measurable difference in game loads, and thats Ark because it does a sequential read of game data and retains it in memory instead of streaming it like most do.
For most others (andi would say majority of) data is read from solid archive dats or similar and only what is needed in a particular level or region is read as it is needed.
But feel free to remain in opposition to every benchmark article and video ever done comparing ssd's to nvme for game load speeds.
JonasBeckman
I am curious to see though now that consoles are getting SSD's or something that might be a SSD or hybrid could we actually start seeing titles with game engines worked on to take effect of this, instead of a single thread for asset streaming having multiple threads and optimization towards a device capable of doing 100's instead of 10's of MB's for data reading and loading though RAM and other hardware also factor in for the overall speed and loading time benefits, streaming and potential stuttering and hitching or just less lengthy low to full quality assets.
By that point though PCI-E 4.0 should be more common as should development towards NVME controllers and what other benefits could be gained over what these early models might have.
But that will benefit SSD's in general and not just M2's going via NVME although the speeds afforded via PCI Express 3.0 and up could still yield some nice advantages though perhaps gaming isn't the main area where this comes into full effect.
EDIT: In short a slow gradual removal of the HDD as the standard data and storage unit in systems and a move towards SSD instead and reaping more of the benefits these offer by not limiting development though that's going to be a slow process as game engines and software are updated as SSD's start pacing out HDD's for anything not for data storage.
(Undoing the I/O bottlenecks even though SSD's are already showing gains due to the removal of seek times and latency plus the sustained read and write speed advantages but there has to be room for more and further gains.)
Or how to try to explain, combined with newer and faster RAM, CPU's with more cores and overall threading benefits and also perhaps low-level graphics API developments for DirectX 12 and Vulkan to maximize hardware utilization across every component.
Idealistic perhaps maybe ridiculously so as it's not going to be easy especially balancing and setting things up for 6 - 8 CPU cores and threading or more so it will take time and that is just one area out of several that is going to take time and work to see full benefits years from now though slight gains might be possible over time too. 🙂
EDIT: And of course also not just for gaming though apps and stuff like media creation might already be well on the way, yet another area I would need to read up more about and how things have changed these last few years.
Robbo9999
hazel1
thinking of getting NVMe ,would i get some advantages over my old ssd (evo 850) on gaming ,been getting some random hitching on some games ,will this solve it ?
Koniakki
The Goose
Just picked up a 2tb one for £300 new.