Control E3 2019 trailer - NVIDIA showcases RayTracing effects

Published by

Click here to post a comment for Control E3 2019 trailer - NVIDIA showcases RayTracing effects on our message forum
https://forums.guru3d.com/data/avatars/m/80/80129.jpg
RTX or not I think this game looks pretty cool - I like the concept.. kind or reminds me of the first Prey with all the weird trippy stuff going on.
https://forums.guru3d.com/data/avatars/m/220/220755.jpg
All the Nvidia demos of realtime raytracing are using just too glossy materials.. The best demo I have seen are the Unreal ones. In this demo you can see very easily how they did a poor material job in the rasterized materials on propose
https://forums.guru3d.com/data/avatars/m/243/243702.jpg
Denial:

RTX or not I think this game looks pretty cool - I like the concept.. kind or reminds me of the first Prey with all the weird trippy stuff going on.
Gameplay looked good. But that DX-R/RTX comparison was off putting. Game developer who goes for DX-R level of quality reflections and dares to compare it to Cube-maps in 2019 can just close their business. Because If I buy this game, those cube-maps are what I'll be getting for my money. (Best they shown outside DX-R was badly done SSR on floor.) Then I saw that they have DX-R based GI which absence is not that big deal on most places as they had quite OK shadows. (except those places where they had none)
https://forums.guru3d.com/data/avatars/m/198/198862.jpg
Quantum Break was really heavy to run. When it came out it was a gpu killer, this one using the same engine and rtx on top of it.
https://forums.guru3d.com/data/avatars/m/226/226700.jpg
This really looks like a cool game, and it has been added to my Steam wish list. Thank you Hilbert for posting the video!
https://forums.guru3d.com/data/avatars/m/197/197287.jpg
Grumpymangrumbling2019:

blocking reflections that can be done in traditional methods to pretend the only way is using ray tracing is misleading and close to false advertising.
Nothing misleading about it. It takes more time and effort to do non-ray tracing effects, therefore, in games without ray tracing enabled, you will see a random assortment of what the developers decided to make possible and what they didn't decide to make possible. By technicality, a developer could make every possible pre-baked lighting scenario possible, would look just as good as ray tracing, and not cost near the performance penalty, but this would also take....years to do, just that one aspect. Put simply: If you don't see something in a game that is done on the "on" portion of ray tracing, that you have seen in a different game, that's not false advertising, and it's not misleading, as you wouldn't have even noticed that it wasn't part of the game without the ray tracing just like you haven't noticed in countless other games that don't do the same thing you're focusing on.
https://forums.guru3d.com/data/avatars/m/243/243702.jpg
Aura89:

Nothing misleading about it. It takes more time and effort to do non-ray tracing effects, therefore, in games without ray tracing enabled, you will see a random assortment of what the developers decided to make possible and what they didn't decide to make possible. By technicality, a developer could make every possible pre-baked lighting scenario possible, would look just as good as ray tracing, and not cost near the performance penalty, but this would also take....years to do, just that one aspect. Put simply: If you don't see something in a game that is done on the "on" portion of ray tracing, that you have seen in a different game, that's not false advertising, and it's not misleading, as you wouldn't have even noticed that it wasn't part of the game without the ray tracing just like you haven't noticed in countless other games that don't do the same thing you're focusing on.
Except games use hybrid rasterization raytracing. 1st "hit" from viewport to surface is rasterization as that's very efficient. Therefore they have those techniques at hand and implemented.
https://forums.guru3d.com/data/avatars/m/197/197287.jpg
Fox2232:

Except games use hybrid rasterization raytracing. 1st "hit" from viewport to surface is rasterization as that's very efficient. Therefore they have those techniques at hand and implemented.
In RTX on yes, in traditional rasterization, again, that's up to the developer to implement. Has nothing to do with nvidia or RTX or ray tracing technology. Again, we're not going to all the other games that don't implement the same technologies and complaining, there's no point doing it now.