Codemasters Integrates AMDs Image Sharpening Tech in F1 2019
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Undying
In the meantime Remedy is implemeting ray tracing support for their Control and nvidia users. Which one is better?
Denial
Undying
WhiteLightning
Moderator
Abc666
Denial
Caesar
[youtube=a4xsU9Se0ME]
Denial
http://blog.codemasters.com/f1-2019-patch-notes/
Also I'm curious why these videos never compare Nvidia's sharpening feature? I don't think its as good as AMD's but for some reason people pretend like it doesn't exist
DLSS isn't enabled in the game FWIW. They accidentally enabled it before the update was issued to the driver. So it's essentially not functioning at all in that video.
Fox2232
Denial
Has there even been a real comparison between CAS and DLSS? So far both video's I've seen DLSS wasn't working at all and neither Hardware Unboxed nor WADHD have fixed or even addressed it.
Caesar
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Fox2232
Cave Waverider
schmidtbag
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Gomez Addams
https://www.digitaltrends.com/computing/everything-you-need-to-know-about-nvidias-rtx-dlss-technology/
The ML used to implement DLSS was built by Nvidia, proprietarily, and must be used by developers for each specific game they want it to be available for. That is because there is a training process involved that must be performed specifically for a game. It is not a general purpose thing users can just enable for any game they want. Also, it is not part of a graphical API like DirectX, OpenGL, or Vulkan.
For more info, read this : schmidtbag
BetA
Thank God for reshade...
With it you can use "AMD´s image sharpening - CAS" in allmost every Game, dx9,10,11,12,Vulkan and every GFX Card. 🙂
And it really is a nice sharpener.
And THANKS TO GOD for AMD making it OPEN SOURCE.... Cheers for that...
Denial
AMD to pursue DLSS alternatives on DirectML. So regardless to whether it was necessary at the start or not it's pushing developers out of caves and potentially starting something great.
This is something that Nvidia has done for a while now regardless to whether gamers like them or not. AMD's GPUOpen alternatives are all in response to Gameworks. AMD wasn't talking about Freesync or using vblank to sync frames to the GPU prior to Gsync. AMD wasn't investing in ray collision hardware until Nvidia pushed RTX. Obviously it goes both ways, with AMD pushing Nvidia on certain things (Async Compute) - I wish Nvidia would be open with their tech and libraries but regardless it's still innovative and drives the industry forward.
DLSS is built on NGX - DirectML is essentially an alternative framework to NGX. Nvidia had to build NGX because DirectML didn't exist. The rest of the stuff you wrote I'm aware of but doesn't have anything to do with NGX vs DirectML or the argument of whether Nvidia could have done DLSS in a way that AMD could benefit.
I don't think anything is necessary until it is - I mean at some point a caveman got tired of being a caveman when everyone else was fine with it for millions of years. We had a technology, machine learning, that was being used for all kinds of image processing - so Nvidia decided to pivot that technology into games. They built an SDK, which does more than just DLSS and said "let's let developers see what they can do with machine learning in video games". It could have lead to better AI, DLSS could have been gods gift to gaming, it could lead to things I can't even think about - it could lead to nothing. Either way I'm a fan of innovation - it drives the industry forward. NGX drove Microsoft to create/finish DirectML - it drove