CD Projekt Red Cyberpunk 2077 Next-Gen Version and Patch 1.5 Available

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"Departments" should be "apartments" That list though...gawd damn! 😱 I might actually start playing again after this patch installed...time will tell 😉
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Imagine the list in their internal bug tracker
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SniperX:

"Departments" should be "apartments" That list though...gawd damn! 😱 I'll might actually start playing again after this patch installed...time will tell 😉
I would wait... they broke raytracing on PC with this patch... Patch 1.50 https://i.imgur.com/njU10OR.jpg Patch 1.06 https://i.imgur.com/SryzqWN.jpg
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cucaulay malkin:

how many patches were there before 1.06 and 1.50 ? 1.06 is from december 2020
Alot, but it looked the same on the previous patch as 1.06. Patch 1.50 is the first time since launch that they make changes to raytracing, in order to get it running on consololols. This screenie is taken 6 months ago, so on previous patch - looks the same as 1.06. https://i.imgur.com/KlH52hz.jpg Ironically aside of looking alot better than 1.50, it also ran a bit better.
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With FX Ultra preset I can hit like 100 fps driving on the desert/outside the city, and 77 FPS in some parts of the downtown (reaching CPU bottleneck), nice. (Of course there are still parts were FPS goes below 60). However, I think this impacts the quality when driving fast and far away textures get loaded.
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Dragam1337:

Alot, but it looked the same on the previous patch as 1.06.
then why show 1.06
Dragam1337:

Patch 1.50 is the first time since launch that they make changes to raytracing, in order to get it running on consololols.
what changes
Dragam1337:

Ironically aside of looking alot better than 1.50, it also ran a bit better.
cause rt was upgraded actually from the rt nutjob himself https://twitter.com/Dachsjaeger/status/1493658821213970440/photo/1
of course this means the game will run heavier after this patch in indoor areas or at night time if you have the RT shadows option "On"
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cucaulay malkin:

yeah but ghosting doesn't mean downgraded,that is the point
It isn't just ghosting though - it's across the board that RT looks worse now. Previous patch https://i.imgur.com/6LqwJlX.jpg And current patch. You can see the surfaces lack a ton of detail, and RT reflections are lower quality https://i.imgur.com/IwEtXb6.jpg Notice the insane fps drop btw... And im not just hating on CDPR - as you probably know, i've gotten alot of flack for defending the game... but they really did screw up something that worked just fine before. Oh, and this is current patch without RT or DLSS - looks just fine. So it is RT specific, and i can't see it being down to anything else, than them needing to get RT to run on consoles... https://i.imgur.com/ASehqj7.jpg
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Dragam1337:

I would wait... they broke raytracing on PC with this patch... Patch 1.50 https://i.imgur.com/njU10OR.jpg Patch 1.06 https://i.imgur.com/SryzqWN.jpg
Gonna play devils advocate here, the new system looks better imo. In the 1.06 image the bar and floor look wet whereas in the 1.5 image, the light reflected off of the surfaces look more naturally diffused. Direct light sources get reflected as you would expect (such as the skirting board lighting and the fly zapper) and the primary light source colour the surfaces appropriately. Only thing I don't like is the over exposed look (bloom) of the central lighting source. This is one of the problems we're going to see with ray tracing - when lighting is done accurately, it will look plain and boring because... it's what we see day to day. It will take efforts that photography, film and television use to make set pieces in games now (coloured surfaces, controls of light in a scene etc. The older screenshot shows the more artistic style catering to the limitations of the hybrid rendering system it used and how the newer systems has shifted the weight of the hybrid rendering.
Dragam1337:

It isn't just ghosting though - it's across the board that RT looks worse now. Previous patch https://i.imgur.com/6LqwJlX.jpg And current patch. You can see the surfaces lack a ton of detail, and RT reflections are lower quality https://i.imgur.com/IwEtXb6.jpg Notice the insane fps drop btw... And im not just hating on CDPR - as you probably know, i've gotten alot of flack for defending the game... but they really did screw up something that worked just fine before. Oh, and this is current patch without RT or DLSS - looks just fine. So it is RT specific, and i can't see it being down to anything else, than them needing to get RT to run on consoles... https://i.imgur.com/ASehqj7.jpg
This also highlights what I see, as a photographer, the newer systems looks more realistic, with the older scenes looking... wet... Why is the pavement area wet and the road area not as an example.
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Truder:

Gonna play devils advocate here, the new system looks better imo. In the 1.06 image the bar and floor look wet whereas in the 1.5 image, the light reflected off of the surfaces look more naturally diffused. Direct light sources get reflected as you would expect (such as the skirting board lighting and the fly zapper) and the primary light source colour the surfaces appropriately. Only thing I don't like is the over exposed look (bloom) of the central lighting source. This is one of the problems we're going to see with ray tracing - when lighting is done accurately, it will look plain and boring because... it's what we see day to day. It will take efforts that photography, film and television use to make set pieces in games now (coloured surfaces, controls of light in a scene etc. The older screenshot shows the more artistic style catering to the limitations of the hybrid rendering system it used and how the newer systems has shifted the weight of the hybrid rendering. This also highlights what I see, as a photographer, the newer systems looks more realistic, with the older scenes looking... wet... Why is the pavement area wet and the road area not as an example.
You do realize that tiles can be shiny and reflective, without being wet, right... And it absolutely does not look more realistic - the light is completely overblown, especially in the booths, and the glass dividers looks like crap now, where before it looked like actual glass - same goes for the glass in the floor. And for the point of argument... reality is NOT always better, hence why snapchat filters is a thing. Movies would look boring AF, if all just aimed to look like reality. I think nearly everyone will prefer a stylized world.
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Dragam1337:

You do realize that tiles can be shiny and reflective, without being wet, right... And it absolutely does not look more realistic - the light is completely overblown, especially in the booths, and the glass dividers looks like crap now, where before it looked like actual glass - same goes for the glass in the floor.
And yes, I do know we have such a thing called polished tiles - that isn't what I'm referring too, note the previous comparison regarding the bar. On closer inspection, the tile texture looks to have been changed, notice there are a lot of details missing? I think this is entirely subjective, I'm unsure which system is better but to me the newer system does seem more accurate.
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Truder:

And yes, I do know we have such a thing called polished tiles - that isn't what I'm referring too, note the previous comparison regarding the bar. On closer inspection, the tile texture looks to have been changed, notice there are a lot of details missing?
I pointed that out in my comments, so yes, i did notice... Textures have nearly all detail removed with RT enabled now, which wasn't previously the case with RT enabled, and still isn't the case with RT disabled. Meaning RT disabled looks tons better now.
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Dragam1337:

I pointed that out in my comments, so yes, i did notice... Textures have nearly all detail removed with RT enabled now, which wasn't previously the case with RT enabled, and still isn't the case with RT disabled. Meaning RT disabled looks tons better now.
Definitely some questionable choices going on - I reckon that the RT is indeed more accurate but because of that, CDPR have changed surfaces and textures to reduce the impact of the performance hit as a result - maybe it might be worth modding the old textures/surfaces and see how things look and perform?
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Truder:

Definitely some questionable choices going on - I reckon that the RT is indeed more accurate but because of that, CDPR have changed surfaces and textures to reduce the impact of the performance hit as a result - maybe it might be worth modding the old textures/surfaces and see how things look and perform?
Dunno, i honestly think that if you look at the shots in post #12, that the previous patch looks quite a bit better, and the performance is ALOT better. Imo it seems like a very wierd choice from CDPR, and i cant see it being anything else than a side effect of them "optimizing" raytracing to run on consoles. Why they don't do seperate codes between the platforms is beyond me...
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Dragam1337:

Dunno, i honestly think that if you look at the shots in post #12, that the previous patch looks quite a bit better, and the performance is ALOT better. Imo it seems like a very wierd choice from CDPR, and i cant see it being anything else than a side effect of them "optimizing" raytracing to run on consoles. Why they don't do seperate codes between the platforms is beyond me...
You guys are Lucky to get in, despite redownloading 3 times, all I ever get is Whoa! Cyberpunk 2077 has flatlined, was working perfect before the new 1.5 downgrade patch
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Tone:

You guys are Lucky to get in, despite redownloading 3 times, all I ever get is Whoa! Cyberpunk 2077 has flatlined, was working perfect before the new 1.5 downgrade patch
Got any mods or loaders?
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Dragam1337:

It isn't just ghosting though - it's across the board that RT looks worse now. Previous patch https://i.imgur.com/6LqwJlX.jpg And current patch. You can see the surfaces lack a ton of detail, and RT reflections are lower quality https://i.imgur.com/IwEtXb6.jpg Notice the insane fps drop btw... And im not just hating on CDPR - as you probably know, i've gotten alot of flack for defending the game... but they really did screw up something that worked just fine before. Oh, and this is current patch without RT or DLSS - looks just fine. So it is RT specific, and i can't see it being down to anything else, than them needing to get RT to run on consoles... https://i.imgur.com/ASehqj7.jpg
looks like this has to do with surface itself not rt and again,non-rt looks nice overall but those reflections are just ??? in the end,rt+dlss runs faster here than non-rt native,and looks better too cause it shows more accurate reflections and contact shadows. both look very good imo,and i'd probably play with non-rt + dlss for smoothness.