Bullet Train Unreal Engine 4 Demo

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I guess that would be quite an experience when done through VR, but it doesn't look very precise to me, not much skill or challenge - so while it looks quite cool the gameplay looks uninteresting. I wonder if this might be an inherent limitation of VR, I wonder if gameplay mechanics, precision & skill would ever be on the same level as mouse & keyboard when talking about first person shooters.
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I guess that would be quite an experience when done through VR, but it doesn't look very precise to me, not much skill or challenge - so while it looks quite cool the gameplay looks uninteresting. I wonder if this might be an inherent limitation of VR, I wonder if gameplay mechanics, precision & skill would ever be on the same level as mouse & keyboard when talking about first person shooters.
I don't think it was designed to be challenging but to showcase VR in general and with UE.
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I don't think it was designed to be challenging but to showcase VR in general and with UE.
Yes, I get that, and you're right, but I'm also wondering if VR will ever be able to deliver the same precision & skill that exists with mouse & keyboard in the first person shooter arena - I have my doubts - which would make it a bland experience. I also wonder travel through the environment might be limited within VR - like could you ever have a VR version of the game Titanfall say.
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Yes, I get that, and you're right, but I'm also wondering if VR will ever be able to deliver the same precision & skill that exists with mouse & keyboard in the first person shooter arena - I have my doubts - which would make it a bland experience. I also wonder travel through the environment might be limited within VR - like could you ever have a VR version of the game Titanfall say.
How are they interacting with the game? A controller or hand gestures? I would imagine comparing VR to mouse and keyboard is like comparing Apples and Oranges. Some games are better with a controller, some with a mouse and keyboard, maybe VR will fill another void.
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How are they interacting with the game? A controller or hand gestures? I would imagine comparing VR to mouse and keyboard is like comparing Apples and Oranges. Some games are better with a controller, some with a mouse and keyboard, maybe VR will fill another void.
Yes, I think VR will be better suited to some games rather than others, although they did choose to show a first person shooter version of their VR here - that's why I'm comparing it with mouse keyboard because that's currently the best way to play an fps. I don't think VR is particularly suited to the classic fps genre.
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Yes, I think VR will be better suited to some games rather than others, although they did choose to show a first person shooter version of their VR here - that's why I'm comparing it with mouse keyboard because that's currently the best way to play an fps. I don't think VR is particularly suited to the classic fps genre.
FPS games are popular right now, that's probably why they used that genre for the demo. I think VR will have it's place in some genres but talking about FPS, not really sure, depends on the input devices.
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Would so love to play this. i used to love rail shooters. i really miss them, and this is even total freedom when it comes to that. IMO lightgun and joystick would be the best to play this
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Would so love to play this. i used to love rail shooters. i really miss them, and this is even total freedom when it comes to that. IMO lightgun and joystick would be the best to play this
I can vaguely remember having a game on the PS1 that was a rail shooter, IIRC I think it was Die hard ? Feel like it used a light gun, but might have just been controllers
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Am I the only one that thinks this is a terrible example of what can be done with this?
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Am I the only one that thinks this is a terrible example of what can be done with this?
Yes. Could more be done? Obviously. But I don't expect any developer to nail VR experiences perfectly in the first few years, let alone Epic doing a VR demo for their engine. It's not really made with the intention of being an incredible experience, it's made so that other devs can take it apart and see how they implemented everything and then build their vision of an incredible experience.
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Am I the only one that thinks this is a terrible example of what can be done with this?
Physics indeed looks like from 10-year old game. And dead bodies that weights zero seems to be a common problem for UE4.
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I expected to see a realistic Train... on rails...