Battlefield V Details

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Yes I agree with you, the systems (especially when looking / aiming behind obstacles) is kind of annoying, but to be honest, I rather deal with this than have no bullet deviation... I was kind of bluntly hit by how guns played in Star Wars Battlefront, with the impression that you would not have to think about anything, just making it a question of who's klick enters the game's internal "queue" first, rather that who knows how to aim properly... the kind of movement that I adopted when playing Battlefield games was useless since it kind of always had spread in mind... kind of felt like COD more than BF, if that makes any sense. But along those lines we should never forget, netcode also plays a role in such movement and bullet spread etc., changes some things when you aim and shoot, but don't hit because of... etc. etc.