AMD's FSR 3 to remain Exclusive to Company's Graphics Cards

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fantaskarsef:

Well, I'm curious to see how 4 interpolated frames instead of 1 are dealing with ghosting (which at times is a major issue with all those techs).
I'm guessing the only time someone would realistically enable it for 4 frames to be inserted is when the game can't be played at all on the hardware unless it's enabled like say on a laptop.
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schmidtbag:

Not necessarily - what matters is having a compelling offer. While in some cases that would be having a [noteworthy] technology that competitors don't have, it isn't limited to that. In this particular context, Nvidia already has frame interpolation, so AMD isn't really doing anything particularly exclusive, unless of course their implementation is better. The problem comes down convincing devs it is worth their time, even if it is better. No matter how good something like FSR 3 is, it won't be enough to convince people to switch. AMD needs to pull something revolutionary and do it well if they expect something proprietary to be a financial success. Exactly - and that's where FSR 3 becomes questionable, because it probably isn't going to be better, and AMD tends to not really work with game devs directly anywhere near as much as Nvidia does. As for DLSS, the AI-generated stuff isn't a tick box, but I think the rest of it is. I'm not really an expert on how the drivers or the rendering process works but I imagine it doesn't have to be too complicated. It's basically just checking whether something should be rendered until later. Of course, every calculation has an impact on performance, but in this case I imagine it'd be nearly negligible.
I agree with all those paragraphs. Only to the last I want to add, I believe there are functions to "check what to render later", I vaguely remember hearing about that at some point. Yes, needs something like that to probably work decently.
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Horus-Anhur:

The issue is that the fake frames are generated only on the GPU. So there is no input from the player while the GPU is rendering those frames. That's why DLSS3 has higher input lag than with real frame rate. If AMD somehow makes it have a 1:2 ratio or 1:4 ratio of real vs fake frames, then it's going to be a slog to play. And it would feel stuttery to play. Not to mention that having fake frames so long in the screen will make artifacts much more obvious.
Well, there would be input lag, but it wouldn't be stuttery: that would be the main reason to insert more frames between the "real" ones (the real ones would be unchanged, but the stutter would be removed). As for making the artifacts more obvious... I'd beg to differ: if the "real" frames are maintained at the same rate, the artifacts would still appear in the same amount of on-screen time... but smoother. This taking into account that they manage to keep the real frames up, and the latency isn't badly affected (though a 20 fps of "real" frames would have by definition a high amount of latency).
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schmidtbag:

Not necessarily - what matters is having a compelling offer. While in some cases that would be having a [noteworthy] technology that competitors don't have, it isn't limited to that. In this particular context, Nvidia already has frame interpolation, so AMD isn't really doing anything particularly exclusive, unless of course their implementation is better. The problem comes down convincing devs it is worth their time, even if it is better. No matter how good something like FSR 3 is, it won't be enough to convince people to switch. AMD needs to pull something revolutionary and do it well if they expect something proprietary to be a financial success. Exactly - and that's where FSR 3 becomes questionable, because it probably isn't going to be better, and AMD tends to not really work with game devs directly anywhere near as much as Nvidia does. As for DLSS, the AI-generated stuff isn't a tick box, but I think the rest of it is. I'm not really an expert on how the drivers or the rendering process works but I imagine it doesn't have to be too complicated. It's basically just checking whether something should be rendered until later. Of course, every calculation has an impact on performance, but in this case I imagine it'd be nearly negligible.
There is something that AMD can use to convince devs to use their proprietary tech, consoles! Assuming consoles can use FSR3...
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heffeque:

Well, there would be input lag, but it wouldn't be stuttery: that would be the main reason to insert more frames between the "real" ones (the real ones would be unchanged, but the stutter would be removed).
If the game can only register new player inputs every other 4 frames, it's going to feel stutter to play.
heffeque:

As for making the artifacts more obvious... I'd beg to differ: if the "real" frames are maintained at the same rate, the artifacts would still appear in the same amount of on-screen time... but smoother.
Like I said, in ratios of 1:2 or 1:4, fake frames will be showed on screen during more time than real frames. So we can be doubling the time, or quadrupling, the time that frames with artifacts stay on screen.
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Seriously, you make this far fetching conclusions from literally two lines of code, neither of which says what you're suggesting.
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Horus-Anhur:

If the game can only register new player inputs every other 4 frames, it's going to feel stutter to play.
That's not the correct use of the word "stutter". Input lag and stutter are 2 completely different things.
Horus-Anhur:

Like I said, in ratios of 1:2 or 1:4, fake frames will be showed on screen during more time than real frames. So we can be doubling the time, or quadrupling, the time that frames with artifacts stay on screen.
The decoupling of "real" vs "AI" would be smoother, so it could in fact be more complicated to discern artifacts on 1:4 than on 1:2 even though technically the "real" frame is shown less time. We won't know until FSR3 is released and analyzed. Heck, even a potential FSR4 could have "recoupling" of frames at some point. Who knows!
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heffeque:

That's not the correct use of the word "stutter". Input lag and stutter are 2 completely different things. The decoupling of "real" vs "AI" would be smoother, so it could in fact be more complicated to discern artifacts on 1:4 than on 1:2 even though technically the "real" frame is shown less time. We won't know until FSR3 is released and analyzed. Heck, even a potential FSR4 could have "recoupling" of frames at some point. Who knows!
My bet is that if so many fake frames are used, it will feel like stutter, because too much time passes between plyer inputs. How do you figure that it would be "more complicated to discern artifacts on 1:4 than on 1:2"? Even with 1:1 ratio it's possible to see some artifacts. But with so much frame times for fake frames, artifacts will be much more visible.
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Horus-Anhur:

My bet is that if so many fake frames are used, it will feel like stutter, because too much time passes between player inputs.
That doesn't make sense IMHO.
Horus-Anhur:

How do you figure that it would be "more complicated to discern artifacts on 1:4 than on 1:2"? Even with 1:1 ratio it's possible to see some artifacts. But with so much frame times for fake frames, artifacts will be much more visible.
Because in the 1st frame, if there is any kind of artifact, it will be much more subtle, so there will be a "transition" from "real" to "artifact" that is smoother, and thus maybe more eye-pleasing. Again... we'll see when it comes out.
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heffeque:

That doesn't make sense IMHO.
We have 1 frame with input. Then 3 frames with no input registered. This is going to feel like a bad frame pacing, with lots of micro stutter.
heffeque:

Because in the 1st frame, if there is any kind of artifact, it will be much more subtle, so there will be a "transition" from "real" to "artifact" that is smoother, and thus maybe more eye-pleasing. Again... we'll see when it comes out.
The first frame, being the closest to the real frame, will be the one with less artifacts. The second will have more, as there is less information to work with. And the third will be even worse. And all of these frames combined, will be on screen for longer time than the real frames.
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cucaulay malkin:

when will this finally see even a 10s snippet ?
When Scott Herkleman goes 5 minutes without lying.
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FSR improvements are great for general consumer on pc cause it work on all cards, but I guess AMD FG being locked to there cards was bound to happen?
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Horus-Anhur:

We have 1 frame with input. Then 3 frames with no input registered. This is going to feel like a bad frame pacing, with lots of micro stutter. The first frame, being the closest to the real frame, will be the one with less artifacts. The second will have more, as there is less information to work with. And the third will be even worse. And all of these frames combined, will be on screen for longer time than the real frames.
Yeah 70-80% of frame screen time displayed without your input is going to feel weird.
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I honestly don’t think AMD would be naive enough to use 4 “fake frames” after 1 traditionally rendered frame. Without clarification, or really anything from AMD, I think it’s more likely to assume they’re generating 4 frames and combining/resolving them to insert as a singular fake frame for potentially better accuracy and less artifacting.
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Undying:

Im glad FSR3 will be amd cards only.
You're glad AMD has taken inspiration from Nvidias exclusivity practices. 😀
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alanm:

You're glad AMD has taken inspiration from Nvidias exclusivity practices. 😀
Its paying off for nvidia isnt it? Amd needs a selling point and honestly i dont want ampere users to have fsr3. 😀
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unless they dont intend to opensource the code as they did with FSR 1 and 2, probably baseless
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alanm:

You're glad AMD has taken inspiration from Nvidias exclusivity practices. 😀
Honestly he loves Nvidia, he's all over the 4000 series reviews.
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Undying:

Its paying off for nvidia isnt it? Amd needs a selling point and honestly i dont want ampere users to have fsr3. 😀
We'll see to what extent it will pay off for amd, rdna2/3 do not have frame gen dedicated hardware like nvidia's OFA. But I do agree that they should never even think about including nvidia cards in tech they develop. Just make an effort to pre-plan this and not just release a worse version of whatever nvidia brings later.
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TheDeeGee:

Honestly he loves Nvidia, he's all over the 4000 series reviews.
I also had nvidia card not long ago. You on the other hand made clear you dont want anything to do with amd.