AMD to Enable Optimizations and Enhancements for Monster Hunter Online with Radeon GFX
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edilsonj
Hmmm.... EIDOS out, CAPCOM in.
(.)(.)
Is this game even available/supported outside of, i assume, Korea?
JonasBeckman
Wasn't this a Nvidia benchmark earlier?
So now they've partnered with AMD instead?
-Tj-
Denial
zer0_c0ol
Denial
vbetts
Moderator
:o
Sweet, found a guide to register for MHO but not sure if I want to do it. I've got so much time invested on MH 3 on the Wii U....
It's also in Chinese, and I do not understand Chinese! There is at least an english patch being worked on. 😀
It is free, woohoo!
Reviews of the beta so far have said that you can buy items, but it's not a pay to win title.
edilsonj
zer0_c0ol
WhiteLightning
Moderator
Denial
http://www.pcgamesn.com/tombraider/tomb-raider-patch-improves-nvidia-performance-and-tressfx-hair
Because unlike AMD, Nvidia didn't cry about everything like Richard Huddy does. They just went to work and fixed the issues.
TressFX, despite being enabled on only one character, often hit performance by 25% across both vendors in Tomb Raider. Nvidia Hairworks hit is roughly the same on Nvidia, 25% in Witcher 3. On AMD it was a lot more, like 50% until AMD update their driver profile. Now it's closer to 30%. Except it's enabled across multiple actors in the game as opposed to TressFX, which is just one. In Farcry 4, the Hairworks performance hit it was the same across both vendors with Fur enabled, about 7%.
It's possible that now, with the newer versions of TressFX its more optimized. But there is literally no basis that "Hairworks is not efficient enough". The only concrete example we have is Witcher 3, which hits between 25-30% across multiple characters vs TressFX in Tomb Raider that also hit 25% but on a single character.
Tomb Raider initially launched with a 7970 beating a GTX Titan at the highest settings, despite every other game the Titan often outperforming the 7970 by about 25-30%. Nvidia worked with Crystal Dynamics to fix the issue and the game was patched:
Prepper
WhiteLightning
Moderator
Denial
http://arstechnica.co.uk/gadgets/2015/09/amds-outspoken-plucky-underdog-routine-is-doing-more-harm-than-good/
Edit: I like AMD. I like what they are doing with their hardware, and I think they are going to come out strong in 2016. Their early effort with HBM is going to pay off with HBM2/Polaris and I think Zen is going to bring their CPU division back to form. I like their software efforts too. I think their open approach will eventually yield good results, not only with their graphics library stuff, but even with their API/Vulcan. I even put my money where my mouth is and invested in their stock, not much, ~$3000, but still it's something.
That being said, I don't care for the incessant circle-jerk surrounding Gameworks and Nvidia. Most of it isn't based in any real logic, it's just nonsense. And it's usually by the same few people. I don't mind slight fanboyism. I'll admit myself I'm definitely slightly team green, only because my last 3-4 cards have been them. But if you're going to do it, at least do it like Fox or Lane does, they might have a slight biasism but it's based in reality and they bring up good points with detailed information. Not "because of shize hairworks not being efficient enough"
...
This is the response Nvidia gave as to why the game wasn't performing well:
Professional, to the point, no nonsense. In contrast here is AMD's response to essentially the same issue:
Also the source code for TressFX specifically wasn't put out until weeks after Tomb Raider shipped. The only thing Nvidia had was closed binaries pre-launch. And yet they still handled it fine without a giant **** show.
Edit: This isn't even the first time AMD has done this either. With Project Cars it was the same thing. AMD moaned about Nvidia intentionally hampering performance and yet the Project Cars dev asked AMD and offered them Keys to the game and AMD never responded. S2 Games was the same way. Back when they shipped the first Savage they were a small indie company. They went to both Nvidia/AMD(ATi) at the time for help. ATi ignored them while Nvidia helped them get the game working on both Nvidia and ATi hardware.
Ars had a decent OP-ED about their behavior lately:
Lane
Denial
Lane
edilsonj
https://www.rockpapershotgun.com/2013/03/07/nvidia-apologises-for-crummy-tomb-raider-performance/
I can't link driver's problem with TressFX's performace like you is trying to do.
I can't believe in you. Even nvidia claims that's a driver's fault and it was updated too fast.
The bug's fix cames with a driver's update, not a game patch.
-Tj-