AMD Shows FidelityFX Super Resolution 2.1 with Upscaler Changes to Improve Realism

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revelation 🙂 it's a pity there is no fsr 2.0 in games what i have, modern warfare ,bf2042 cyberpunk ver 1.6 fsr 1.0 Xd
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JerseyDevil24:

revelation 🙂 it's a pity there is no fsr 2.0 in games what i have, modern warfare ,bf2042 cyberpunk ver 1.6 fsr 1.0 Xd
So get on the cases of the devs to implement it!
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Another thread talking FSR 2.1.........
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It's crazy how fast FSR is moded into DLSS supporting games, and how no more developers implement it
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Picolete:

It's crazy how fast FSR is moded into DLSS supporting games, and how no more developers implement it
If ps5 is adopting it in the future i suppose most new games will eventually support it natively.
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Picolete:

It's crazy how fast FSR is moded into DLSS supporting games, and how no more developers implement it
You mean same devs that can't be bothered to adjust TAA (takes like 5-10 minutes to find values that will minimize/eliminate ghosting in UE) and adding sharpening slider? If it takes few days for 1 dev, there is no chance for them to do it...
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Picolete:

It's crazy how fast FSR is moded into DLSS supporting games, and how no more developers implement it
Typo? "now more" vs "no more" ??
Crazy Serb:

You mean same devs that can't be bothered to adjust TAA (takes like 5-10 minutes to find values that will minimize/eliminate ghosting in UE) and adding sharpening slider? If it takes few days for 1 dev, there is no chance for them to do it...
It is odd watching what takes priority for developers some times when it comes to graphics. You could make the same argument for the UE itself having some pretty crappy default values for TAA and to a lesser extent their own TSR scaler. Luckily? Both DLSS and FSR 2.1 have plug-in support for the UnrealEngine, making it easier for everyone.
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EDK-Rise:

do you know how to use FSR in BF2042 with GTX 1080? DLSS option is disabled so i can't use this mod.
better not to use in multiplayer games you can get a ban
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decrease ghosting on both conventional and translucent geometry.
Well until you can eliminate it along with the typical disocclusion artifacts (Surely there must be a way, even if it costs more performance), it's still near useless to me. DLSS hasn't been spared from this either. These algorithms look great spatially, but there needs to be more work to improve the quality temporally. It's just still not good enough, even DLAA without upscaling.
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I'd say that's fair. I welcome the improvements though and hope it keeps going. Because this type of tech is awesome 🙂
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EDK-Rise:

do you know how to use FSR in BF2042 with GTX 1080? DLSS option is disabled so i can't use this mod.
Community path doesn't exist yet and I don't see DICE integrating FSR 2 either,if you are interested in increasing the frames, try this or a similar video [youtube=ULvuMPmcrFU]
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does car fry 6 use 1.0 or 2.0 ?
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cucaulay malkin:

does car fry 6 use 1.0 or 2.0 ?
FSR 1
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illusiveman:

FSR 1
sucks fsr2 integration is so damn slow except for mods.it's an amd title ffs.
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Trunks0:

It is odd watching what takes priority for developers some times when it comes to graphics. You could make the same argument for the UE itself having some pretty crappy default values for TAA and to a lesser extent their own TSR scaler. Luckily? Both DLSS and FSR 2.1 have plug-in support for the UnrealEngine, making it easier for everyone.
But it still requires more work then adjusting TAA properly or making few sliders for related settings, including upscale quality/algorithm. The worst part is, nvidia is supposedly using AI algorithm and DLSS still falls apart in motion... 2nd scene from this video is really good example of quality degradation (first time I saw it, I thought it was YT compression). Not sure why they showed it, they should have played smart like Intel with XeSS and hide scenes (most likely) with noticeable artifacts/degradation.
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DLSS not falling apart in motion here ^ 3600 3070 32gb
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Crazy Serb:

But it still requires more work then adjusting TAA properly or making few sliders for related settings, including upscale quality/algorithm. The worst part is, nvidia is supposedly using AI algorithm and DLSS still falls apart in motion... 2nd scene from this video is really good example of quality degradation (first time I saw it, I thought it was YT compression). Not sure why they showed it, they should have played smart like Intel with XeSS and hide scenes (most likely) with noticeable artifacts/degradation.
Looking at good implementations of temporal techniques though are why the tech is exciting imho. It can look good and it can be improved upon. Seeing it happen has been fun imho 🙂
TimmyP:

DLSS not falling apart in motion here ^ 3600 3070 32gb
I think what he means is that motion is where they show artifacts(Ghosting, blur, sharpening etc etc). And Developers don't always do a great job to prevent it, even when a given tech is capable. Usually stuff gets patched, but not always.