AMD Releases Radeon Raytracing Analyzer 1.0

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While I don't in depth understand what this dev tool does and how it's to be used, I think this is a good move on AMD's side. Imho, that's what helped Nvidia push their stuff into all the games, software pieces and tools for devs that make it easier to implement software features and how they work with vendor hardware for a better general result and easier working for devs.
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If I was a game developer I think I would use this tool to optimise the rasterization even further.
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fantaskarsef:

While I don't in depth understand what this dev tool does and how it's to be used, I think this is a good move on AMD's side. Imho, that's what helped Nvidia push their stuff into all the games, software pieces and tools for devs that make it easier to implement software features and how they work with vendor hardware for a better general result and easier working for devs.
it's a visual BVH profiler and analyzer. it records the BVHs of a frame and it displays them in a graphical and interactive way, showing you some profiling metrics for each of them. It can be used to understand your ray-tracing algorithm is impacting a scene.
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Would be cool to see older games be able to get ray tracing added because this tool. Racing games is where ray tracing would be the best imho, and we barely have that at all. I have more fun added RTGI with reshade to old games then I do playing new ones that have RTGI lol. Nascar Racing 2003 is 19 years old. Direct X8. Using a DX8 to DX11 wrapper, it runs flawless on modern rigs, uses reshade can even run RTGI since depth buffer access works.
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Agonist:

Would be cool to see older games be able to get ray tracing added because this tool. Racing games is where ray tracing would be the best imho, and we barely have that at all. I have more fun added RTGI with reshade to old games then I do playing new ones that have RTGI lol. Nascar Racing 2003 is 19 years old. Direct X8. Using a DX8 to DX11 wrapper, it runs flawless on modern rigs, uses reshade can even run RTGI since depth buffer access works.
that's just a wrapper probably impacting on swap chain and presentation only. changing the lighting system is a totally different story.
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Alessio1989:

that's just a wrapper probably impacting on swap chain and presentation only. changing the lighting system is a totally different story.
RTGI for reshade was written by a dude with the help of Nvidia. Its ray tracing global illumination. It does affect lighting a lot even if its not a total change. Its changes games completely.
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Agonist:

RTGI for reshade was written by a dude with the help of Nvidia. Its ray tracing global illumination. It does affect lighting a lot even if its not a total change. Its changes games completely.
I wasn't talking about reshade.
Using a DX8 to DX11 wrapper, it runs flawless on modern rigs
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Just think what Nvidia could do to move oprn graphics ahead iof it wasn't always looking for the best way to stuff it's pockets.
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Would this automatically boost RT performance on Nvidia, Intel GPUs as well?