AMD Releases Radeon Raytracing Analyzer 1.0
Click here to post a comment for AMD Releases Radeon Raytracing Analyzer 1.0 on our message forum
fantaskarsef
While I don't in depth understand what this dev tool does and how it's to be used, I think this is a good move on AMD's side.
Imho, that's what helped Nvidia push their stuff into all the games, software pieces and tools for devs that make it easier to implement software features and how they work with vendor hardware for a better general result and easier working for devs.
vestibule
If I was a game developer I think I would use this tool to optimise the rasterization even further.
Alessio1989
Agonist
Would be cool to see older games be able to get ray tracing added because this tool.
Racing games is where ray tracing would be the best imho, and we barely have that at all.
I have more fun added RTGI with reshade to old games then I do playing new ones that have RTGI lol.
Nascar Racing 2003 is 19 years old.
Direct X8.
Using a DX8 to DX11 wrapper, it runs flawless on modern rigs, uses reshade can even run RTGI since depth buffer access works.
Alessio1989
Agonist
Alessio1989
Elfa-X
Just think what Nvidia could do to move oprn graphics ahead iof it wasn't always looking for the best way to stuff it's pockets.
ulyxon
Would this automatically boost RT performance on Nvidia, Intel GPUs as well?