AMD Radeon Pro Duo Launches April 26th
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Sukovsky
Why would they still bother with this when two months later we get Polaris which will smash the old arch anyways..
jbmcmillan
Rich_Guy
Core clocks up to 1000MHz i think, so its basically 2x Nanos for $1500, having a giraffe. :P
Kaarme
I thought the Polaris (and Pascal) consumer cards being released this summer aren't the top of the top models. In that case this card wouldn't have a particular competitor. Although I still don't know who would bother to buy an expensive card from the previous generation anymore.
Username001
Username001
Stairmand
Nice, I swapped out my old HD6990 (2 x HD6970's on 1 card) for my Fury X a little while back. I never had any problem with crossfire. (except Watch Dogs) I'd have no hesitation getting another twin GPU AMD card.
Solfaur
I see they still advertise these dual cards as having "8GB vram", isn't it the same as with nvidia's SLI where they only use the 4GB or is it different with xfire? And if so, wouldn't all this horsepower be gimped by only having 4GB vram or is this not an issue with HBM?
Either way, it's an impressive beast, I expected that they would at least gimp the clocks a bit.
Username001
Denial
Fox2232
^ PCIe 3.0 x16 bandwidth is not sufficient for one GPU to use other GPU's vRAM as data storage for 'per frame' required textures anyway.
At time we'll have sufficient bandwidth (like PCIe 5.0 x16) we'll in contrast have stupid high amount of vram like 16GB and it will be again used for overkill textures.
(and it will in return kill benefit of higher PCIe bandwidth.)
Username001
Username001
I mean 16 teraflop of single precision floating point math power in this latest Radeon Pro Duo........That's 16 trillion operations per second, theoretical maximum.....Think about it.
So if we take a 4K screen which totals almost 8.3 million pixels and we want 60 Fps, that comes to 498 million pixels and then an incredibly complex shader effect that is totally dependent of that 16 teraflop floating point math power is applied to all those pixels, and no other limitations are in play (which there are), then a shader ( or multiple shaders ) that requires 32 000 floating point calculations can be applied to each pixel and still sustain 60 Fps in the process.
In short, we don't know how good we have it really......:)
Robbo9999
I don't get it, why would AMD bother with this & why would anyone buy it, according to the graph it's only about 25% faster on average than the the 295x2 - lump that in together with the fact that it's not long till Polaris launches...well, I see it as pointless!
kobiandy
Nvidia had no answer for 295x2 now this....overkill
rl66
Noisiv
Robbo9999
Username001
Robbo9999