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Damn, need to buy an FX processor and reference AMD card for it to work.
Async Shaders for smooth head-tracking enabling Hardware-Accelerated Time Warp, a technology that uses updated information on a user's head position after a frame has been rendered and then warps the image to reflect the new viewpoint just before sending it to a VR headset, effectively minimizing latency between when a user turns their head and what appears on screen.Depending on the implementation, this means either really low perceived lag and natural tracking or one hell of opportunity for inducing vomiting.
...or one hell of opportunity for inducing vomiting.That is the 'liquid' part...
^AMD got that right. LiquidVR (Liquid Vomiting Reality)